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Different Energy Artifact in Artifact Shipment
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RayAreizaga
Joined: Sat Feb 19, 2011 12:34 pm Posts: 53
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I looked through the first few pages of the suggestion area and didnt see anything on this, so ifs it something already discussed im sorry. BUT my idea is to have a artifact shipment item that gives u some energy. like maybe 200 energy or just a % of your total energy back for the emergency needs. but make it rare like a mass storage pod and with high cost to shipment.
Im only thinking this because the last mission with the asteroids, i had killed enough asteroids to get the mission complete, but not enough energy to actually DO the mission.
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Fri Apr 15, 2011 2:43 am |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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already been suggested in a million ways, but still +1 for the added info of how to set it up as a shipment
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Fri Apr 15, 2011 3:03 am |
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snapdragon
Joined: Tue Dec 07, 2010 4:52 am Posts: 1358
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+1,000,000,000,000,000,000,000,000,000,000,000 lol i really want a energy arti btw can anyone say that number
_________________  Its better to be different than to copy everyone else
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Fri Apr 15, 2011 3:06 am |
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KarlLitos
Joined: Fri Feb 25, 2011 4:26 pm Posts: 343
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JoshFFuller wrote: already been suggested in a million ways, but still +1 for the added info of how to set it up as a shipment same here.
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Fri Apr 15, 2011 3:33 am |
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RayAreizaga
Joined: Sat Feb 19, 2011 12:34 pm Posts: 53
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snapdragon wrote: +1,000,000,000,000,000,000,000,000,000,000,000 lol i really want a energy arti btw can anyone say that number Only Chuck Norris can say that number.
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Fri Apr 15, 2011 5:36 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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RayAreizaga wrote: snapdragon wrote: +1,000,000,000,000,000,000,000,000,000,000,000 lol i really want a energy arti btw can anyone say that number Only Chuck Norris can say that number. its a Decillion... just thought i would be smart there and +1 to the idea its a good but how do you stop all the high levels from getting lots of them
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Fri Apr 15, 2011 5:40 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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thats what i was thinking... i had proposed an artifact similar to this when i was a very low level, and that it would restore a small amount of energy (like 50) but only 5 could be used per level. other players asked for similar artifacts... and this is why we now have silithon energy sacs.
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Fri Apr 15, 2011 6:05 pm |
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RayAreizaga
Joined: Sat Feb 19, 2011 12:34 pm Posts: 53
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energy sac is fine but I would rather have the chance of getting it in shipment rather then fighting NPCs cuz that asteroid mission already required me to use all my energy to get the deposits to begin with.
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Fri Apr 15, 2011 6:12 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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but unless theres a hard limit on use either per day or per level this would make the game extremely imbalanced. considering higher levels pull in 20k+ in artifact shipments per hour, they would definitly see more of a benefit here than anyone else.
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Fri Apr 15, 2011 6:30 pm |
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Raptor
Joined: Sun Feb 20, 2011 8:21 am Posts: 183
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hmmm... i think i have a way for high lvls not to abuse them, make them volatile, if you use too many of them they have the chance for a massive explosion that sends a large EMP burst that destroys your ship, forcing you to rebuild everything, things get expensive higher up. so that would probably slow them down on using them.
_________________Leader of Descendants of Altair. Nothing is true, Everything is permitted 
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Fri Apr 15, 2011 6:43 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i dont think anyone would use this if all of your modules broke when you used them. no amount of energy is worth the 10 billion+ it would cost me to rebuild my ship. and im only 250. that would only make this a useful means to players under rank 120. the whole point of an artifact is to make it useful for everyone.
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Fri Apr 15, 2011 6:48 pm |
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Raptor
Joined: Sun Feb 20, 2011 8:21 am Posts: 183
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but you said that there are silthion energy sacs, lower lvls dont see the silthion, so the high lvls already have an arty that gives them energy back, but what the thread originally asked for was a low lvl arty, hence my idea, and what i should have said was that there was only a chance to explode, it dosent do it all the time.
_________________Leader of Descendants of Altair. Nothing is true, Everything is permitted 
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Fri Apr 15, 2011 6:51 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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but as an artifact high players will get more of them than anyone else, and wouldnt use it because of the risk, so its more of an artifact point sink than anything else. as an artifact it should be beneficial to everyone. if you were asking for a low level silithon-like enemy that gave minor energy sacs that gave say 20 energy, that would be different. it takes a good 300-500 energy to lock in on the silithon that gives this artifact. as a result, the only thing youre doing is getting reimbursed for the energy you spent trying to get one of the better rewards.
pretty much this thread is about free energy. this is most likely not going to happen, because of the advantages it would give certain players over others, be it the high levels by drawing more of them, or the low levels by having less risk rebuilding their ship.
All energy should be earned by something, and something difficult to get. in the current case its time. time is constant to everyone. sadly, i cannot think of an alternate way to supply extra energy to people in a fair way, except offering three 'energy batteries' which players can deposite excess energy in from their energy bar. the max energy that can be deposited can be up to 30% of your max energy (each one gives 10%). The energy carries over when you level, and can be withdrawn in whatever amount the player wished (type the amount to withdraw in the quantity box). This would be useful for players that have extra eneregy before they level, and would give a small boost to people like RayAreizaga.
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Fri Apr 15, 2011 7:16 pm |
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FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
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Vekno wrote: i dont think anyone would use this if all of your modules broke when you used them. no amount of energy is worth the 10 billion+ it would cost me to rebuild my ship. and im only 250. that would only make this a useful means to players under rank 120. the whole point of an artifact is to make it useful for everyone. 10B? that wouldnt even cover 1% of my cost and i dont even got the maxed research like many others do.. Vekno wrote: it takes a good 300-500 energy to lock in on the silithon that gives this artifact. as a result, the only thing youre doing is getting reimbursed for the energy you spent trying to get one of the better rewards. What kind of crap-guns do you run with? pea-shooters? Start researching defence and weapons should help you alot! For me i doubt i even put in 100 energy, neither 50 energy to lock in on a silthion queen..
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Fri Apr 15, 2011 7:23 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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FuriousRage wrote: 10B? that wouldnt even cover 1% of my cost and i dont even got the maxed research like many others do.. youre over level 600. i would expect nothing less from a player of that level, i was just trying to illustrate a point that a lower mid level such as myself has a cost that outweight the benefit FuriousRage wrote: What kind of crap-guns do you run with? pea-shooters? Start researching defence and weapons should help you alot! For me i doubt i even put in 100 energy, neither 50 energy to lock in on a silthion queen.. again, youre over 600. you have at least thetacron cannons and several hundred tac officers. i have antiprotons, and 15 tac officers. there is a huge difference there. i dont have the advantage of all the rank points you have gained over your time playing, nor all the research.
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Fri Apr 15, 2011 8:54 pm |
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Caleth
Joined: Tue May 04, 2010 5:10 am Posts: 98
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I don't understand why people keep acting as if balancing something like this is a hard thing to do.
Basically all Dan would have to do is create multiple RNG's for different level bands.
This artifacts is really powerful if you can have 35 of them. So at level 1-150 dan creates an RNG that has a .2-.3% chance to roll the energy artifact.
Then from 150-300 its a .01 to .006% chance. It's not that hard to balance out theoretically, now maybe Dan doesn't want to go this way becuase he's worried about constantly having to recode for higher and higher brackets of levels, if I were him I might too.
But it can be done also the problem could maybe be addressed by adjusting the percentage based on level. Anyway I like it I wish that besides the silthion energy sac there was some other flat amount of energy you could get. In fact I just had an idea i'll put in another thread.
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Sat Apr 16, 2011 12:34 am |
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snapdragon
Joined: Tue Dec 07, 2010 4:52 am Posts: 1358
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to make sure no one has an advantage from this artifact it could be like you can only pull it twice from ur arti points per every 2 day or something
_________________  Its better to be different than to copy everyone else
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Sat Apr 16, 2011 5:36 pm |
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