View unanswered posts | View active topics It is currently Sun Jul 27, 2025 11:35 am



Reply to topic  [ 5 posts ] 
 missions after Potent Residuum 
Author Message

Joined: Tue Jan 25, 2011 10:50 pm
Posts: 131
Reply with quote
Planetary Overcharge

Becomes Available upon: Completion of Potent Residuum
Un-Requirements: 5000 NpC battles
Per Round Requirements: 250 energy, 1 Energy Crate, 1 Containment cage
Per Round Rewards: 700xp
Per Completion Rewards: 1 Radiated Planet Core
Per Round Risks: Battle

Mission Summary:
Per 1 round
• Requirements: 250 energy, 1 Energy Crate, 1 Containment Cage
• Rewards: 700xp
• XP Return Ratio: 2.8
20 Rounds/Completion
• Requirements: 5000 energy, 20 Energy Crates, 20 Containment Cages
• Rewards: 14000xp, 1 Radiated Planet Core
5 Completions/Finish
• Requirements: 25000 energy, 100 Energy Crates, 100 Containment Cages
• Rewards: 70000xp, 5 Radiated Planet Cores

Previous Mission: Potent Residuum
Next Mission: Mylarai Mining post

Description: While scientists were working on terraforming a Metallic Planet, one of their Nuclear Reactors Core melted. This resulted in a planet wide catastrophe. The planet soon became overcharged with radiation and now is has a great supply of electricity. If we can harness this, we may be able to use it to our advantage.

Notes: Battle-Planetary Command Center, Extremely Rare, Top 4 Damagers are Rewarded, Hull 75000, Shields 25000, Attack 3000, Defense 5000. Rewards- Energy Crate, Mass Surface Melter (90%/10%) Last for 30 Hours
Battle-Planetary Command base, Extremely Rare, Top 12 Damagers are Rewarded, Hulls 200000, Shields 100000, Attack 5000, Defense 7000. Rewards- 3 Energy Crates, Gamma Crystallizer (90%/10%) Lasts for 40 hours
Battle- Planetary Fort Center, Extremely Rare, Top 20 Damagers are Rewarded, Hulls 500000, Attack 3000, Defense 9000. Rewards- 5 Energy Crates, Isolytic Irradiator (90%/10%) Lasts for 72 Hours
All enemies have: Planetary Defense Disruptor- decreases defense of your ship by 25% for 15 minutes
Overcharge- increases attack output by 50% for 10 minutes
Warp Gate Defense- increases defense by 50% for 10 minutes
Weapons disruption-decreases the attack of your ship by 25% for 15 minutes
Planetary Radiated Core-Transforms a metallic planet into a Nuclear Planet, Increasing size by 2, mining by 0, artifact -2, and research by 5
If you are the: Zolazin, +5% attack; Hacker, +5% attack; Spy, +5% attack against all three NpC bosses
Saboteur ability can be used once per player per boss, decreases attack and defense by 50 each
This mission is intended to be VERY hard. Suggested races: Genetarr, Zolazin, Drannik.



Mylarai Mining post

Becomes Available upon: Completion of Planetary Overcharge
Un-Requirements: 10000 mining per hour, completion of Octafari/Mylarai mission chain, Purchase 1000 Aidonium
Per Round Requirements: 400 energy, 10 of each mineral
Per Round Rewards: 1000xp
Per Completion Rewards: Planet Mine Tunnler, 1 Base Mine
Per Round Risks: Battle, Potential for tunnel collapse (Complete Hull/Shield Damage, requires a Mine Recovery Artifact to continue mission), Dark Smuggler attack (Damage varies, if hull isn’t depleted, XP is rewarded)

Mission Summary:
Per 1 round
• Requirements: 400 energy, 10 of each mineral, 1 Mineral Crate
• Rewards: 1000xp
• XP Return Ratio: 2.5
50 Rounds/Completion
• Requirements: 20000 energy, 500 of each mineral, 50 Mineral Crates
• Rewards: 1 Planet Mine Tunnler, 1 Base Mine
5 Completions/Finish
• Requirements: 100000 energy, 2500 of each mineral,250 Mineral Crates
• Rewards: 5 Planet Mine Tunnlers, 5 Base Mines

Previous Mission: Planetary Overcharge
Next Mission: TBC

Description: Due to our increase in the Galactic Trade, the Mylarai have allowed use to use some of their techniques to enrich our planets. This will help increase our mineral production by hundreds. Unfortunatly, the Dark Smugglers Guild has stolen thousands of crates of minerals lately. If we can retrieve the minerals, the Mylarai have agreed to give us some Planet Mine Tunnler.

Notes: If the mine collapses, you need a Mine Recovery Artifact to continue mission. It can be obtained by 10 Red Badges, or 2 Green Badges
Planet Mine Tunnler- Turns a barren planet into a Mine Planet, increasing size by 2, Mining by 5, artifact and research by -2.
Base Mine- Planet artifact, size 5, mining 10, depletes all artifact and research production, doubles when placed on a Mine Planet
Mylarai Strip Core Mine- when placed on a Mine Planet, the artifacts size and resources double
Battle- Dark Smuggler Scout, common, scaled to rank, reward- 1 Mineral crates
Battle- Dark Smuggler Loot base, extremely rare, attack 2000, defense 10000, hull 100000, shields 100000, cloak 2000, Top 10 damagers are rewarded, reward- 5 Mineral Crates, 500 Aidonium(75%/25%)

_________________
Image
http://www.points2shop.com/?ref=Geonosian
click on the link above to be able to get free fb credits


Thu Apr 21, 2011 1:50 am
Profile

Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Reply with quote
Didn't you post this exact thing already? Why don't you edit that instead of creating a new topic.


Thu Apr 21, 2011 1:56 am
Profile

Joined: Tue Jan 25, 2011 10:50 pm
Posts: 131
Reply with quote
I dont know, it seems to fit betterhere.. I cant think of anything else

_________________
Image
http://www.points2shop.com/?ref=Geonosian
click on the link above to be able to get free fb credits


Thu Apr 21, 2011 2:02 am
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
i think he originally posted it in the pub, but it never got moved, so hes reposting his idea in the correct forum...

_________________
Image
Image


Thu Apr 21, 2011 2:30 am
Profile

Joined: Tue Jan 25, 2011 10:50 pm
Posts: 131
Reply with quote
Planet Trap

Becomes Available upon: Completion of Mylarai Mining post
Un-Requirements: none
Per Round Requirements: 500 energy, 1 Omicron Mine Trap, 1 Krionus Virus Trap, 1 Halcyon Trap, 1 Alarm Sentry, 1 Null Fuse, 1 Temporal Planet Flux
Per Round Rewards: 1500xp
Per Completion Rewards: 1 Planetary Trap Emitter
Per Round Risks:

Mission Summary:
Per 1 round
• Requirements: 1000 energy, 1 Omicron Mine Trap, 1 Krionus Virus Trap, 1 Halcyon Trap, 1 Alarm Sentry, 1 Null Fuse,1 Temporal Planet Flux
• Rewards: 1500xp
• XP Return Ratio: 3.0
2 Rounds/Completion
• Requirements: 2000 energy, 2 Omicron Mine Trap, 2 Krionus Virus Trap, 2 Halcyon Trap, 2 Alarm Sentry, 2 Null Fuse, 2 Temporal Planet Flux
• Rewards: 3000xp, 1 Planetary Trap Emitter
2 Completions/Finish
• Requirements: 4000 energy, 4 Omicron Mine Trap, 4 Krionus Virus Trap, 4 alcyon Trap, 2 Alarm Sentry, 2 Null Fuse, 4 Temporal Planet Flux
• Rewards: 6000xp, 2 Planetary Trap Emitter

Previous Mission: Mylarai Mining Post
Next Mission: Plasma Core

Description: We have realized that we can harness the power of the trap. This will evidently allow use to protect our planets. We need few materials but some of them are hard to get. As an attack happens, it can automatically launch traps to protect our most valuable planets, but will be terraformed at the same time.
Notes: Planetary Trap Emitter- turns any planet (Except dyson) into a Trapped Planet. +3 mining, -2 artifact, +0 research, no size change. This planet will randomly have a trap used on an attacking enemy. (Temporal Planet Flux [Fluxes planet from attacker] 1%, Halcyon Trap 10%, Null Fuse 9%, Alarm Sentry 10%, Omicron Mine Trap 10%, Krionus Virus Trap 10%). Due to the fact this planet is a giant trap, no population structures can be built (Like on a gas planet).



Plasma Core

Becomes Available upon: Completion of Planet Trap
Un-Requirements: None
Per Round Requirements: 600 energy, 1 Gas Igniter Rod
Per Round Rewards: 1400xp
Per Completion Rewards: 9000xp, 1 Plasma Core
Per Round Risks: Potential for Planet fire (massive hull damage), Battle

Mission Summary:
Per 1 round
• Requirements: 600 energy, 1 Gas Igniter Rod
• Rewards: 1400xp
• XP Return Ratio: 2.3
5 Rounds/Completion
• Requirements: 3000 energy, 5 Gas Igniter Rod
• Rewards: 9000xp, 1 Plasma Core
3 Completions/Finish
• Requirements: 9000 energy, 15 Gas Igniter Rod
• Rewards: 27000xp, 3 Plasma Core

Previous Mission: Planet Trap
Next Mission: TBC

Description: We have seen that if a massive gas planet ignites, it can turn into a plasma planet. These planets have absolutely no mining or artifact because it would melt, and has a massive production of research. If we can discover how to do this, we can increase out research by a lot.
Notes: Battle, Lazuli Recycling Plant (for players over the rank of 600, everyone else fights the Lazuli Refinery Center), Rank 800, attack 5000, defense 8000, cloak, 100, shields 20000, hull 40000, top 3 damagers are rewarded.
Plasma Core- Transforms a Massive or larger gas planet into a plasma planet, +2 size, depletes all mineral and artifact production, + 10 Research, -3000 passive cloak (due to its luminosity), + 3000 passive attack.

_________________
Image
http://www.points2shop.com/?ref=Geonosian
click on the link above to be able to get free fb credits


Thu Apr 21, 2011 12:06 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.