Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
Hijacking http://galaxylegion.com/forum/viewtopic.php?f=6&t=6148 |
Page 1 of 1 |
Author: | Vekno [ Tue Apr 19, 2011 7:31 pm ] |
Post subject: | Hijacking |
because i got zero comments in my long thread viewtopic.php?f=6&t=6132, i figure its too long for someone to read. heres my favorite idea from that thread Another idea to perhapse add a new aspect of the game for npc hunting, or both npc and pvp. Hijacking. hijacking a ship would only be possible after it is disabled. there is a very small chance this ship would be hijacked, but if it is then the ship is sold at a chop shop for the sell value of all the modules on it, plus the sale of the crew into slavery, plus the sale of the scrap decks/cargo. Credits or artifacts could be gained through this, and it would be a rather fun addition to npc hunting. Perhapse if a hijacking of an elite or a boss is succesful the player would recieve a rare artifact only obtainable through this method. |
Author: | ConnorVanecek [ Wed Apr 20, 2011 4:20 pm ] |
Post subject: | Re: Hijacking |
How about when you scrap a ship, you get like 1% of everything. Crew(scientists/engineers/helmsmen/tactical), deck size, and cargo space. |
Author: | Joshball98 [ Wed Apr 20, 2011 10:14 pm ] |
Post subject: | Re: Hijacking |
ConnorVanecek wrote: How about when you scrap a ship, you get like 1% of everything. Crew(scientists/engineers/helmsmen/tactical), deck size, and cargo space. deck size and cargo space i doubt it but the others are ok :/, +1 for Vekno's idea |
Author: | 235drew [ Wed Apr 20, 2011 10:34 pm ] |
Post subject: | Re: Hijacking |
dont like pvp hijacking but i like npc hijacking |
Author: | Joshball98 [ Thu Apr 21, 2011 12:55 am ] |
Post subject: | Re: Hijacking |
235drew wrote: dont like pvp hijacking but i like npc hijacking +1 to that as well, i dont think PVP hijacking would make sense, NPC is actually provable |
Author: | Gwilson [ Fri Apr 22, 2011 1:59 am ] |
Post subject: | Re: Hijacking |
Joshball98 wrote: 235drew wrote: dont like pvp hijacking but i like npc hijacking +1 to that as well, i dont think PVP hijacking would make sense, NPC is actually provable 1+ i agree, not pvp but npc would work. |
Author: | Vekno [ Fri Apr 22, 2011 2:08 am ] |
Post subject: | Re: Hijacking |
yeah, i was thinking NPC when i came up with the idea. if pvp was to be involved, it would only be something you would do in a war, because thats billions of damage with the modules alone. |
Author: | Commonwealth <TK> [ Fri Apr 22, 2011 2:11 am ] |
Post subject: | Re: Hijacking |
The energy to shields is something quite interesting, i never use shields though, i played a game before where shields WAS EVERYTHING. lolol too bad that game collapsed :L |
Author: | Vekno [ Fri Apr 22, 2011 2:16 am ] |
Post subject: | Re: Hijacking |
Commonwealth <TK> wrote: The energy to shields is something quite interesting, i never use shields though, i played a game before where shields WAS EVERYTHING. lolol too bad that game collapsed :L lol it took me a sec to realize you were talking about the long thread. ![]() i wouldnt mind shields playing a bigger role in this game. honestly, right now i view them as a waste of space, something to occupy your decks when you install the max of everything else. If they were as abundant as hull, then maybe more players would use them. i can usually clear a players shields in 2 hits tops, so the whole 'for pvp' aspect isnt exactly a good desription. i know its 'prolonged' pvp, but still, TWO HITS. thats nothing. at least make them a viable option for defense. |
Author: | KingJuggernaut [ Fri Apr 22, 2011 4:19 am ] |
Post subject: | Re: Hijacking |
I am not so quick to down it as a pvp idea as others have... I think it would work and it would be an awesome addition. I bet more folks would make room for scanning and cloaking modules too... ![]() |
Author: | Joshball98 [ Fri Apr 22, 2011 3:43 pm ] |
Post subject: | Re: Hijacking |
Vekno wrote: Commonwealth <TK> wrote: The energy to shields is something quite interesting, i never use shields though, i played a game before where shields WAS EVERYTHING. lolol too bad that game collapsed :L lol it took me a sec to realize you were talking about the long thread. ![]() i wouldnt mind shields playing a bigger role in this game. honestly, right now i view them as a waste of space, something to occupy your decks when you install the max of everything else. If they were as abundant as hull, then maybe more players would use them. i can usually clear a players shields in 2 hits tops, so the whole 'for pvp' aspect isnt exactly a good desription. i know its 'prolonged' pvp, but still, TWO HITS. thats nothing. at least make them a viable option for defense. Shield do play a big aspect if you know how to use them. Look at NPC's there shield are big and takes a while to get through. Plus if someone hits you and is barely getting any hits on u cause of defense and your damaging them more, then they will probably stop, unless they use the arti to take down shields. But when they leave the shields recharge and your set to live another day |
Author: | Vekno [ Fri Apr 22, 2011 8:06 pm ] |
Post subject: | Re: Hijacking |
Joshball98 wrote: Shield do play a big aspect if you know how to use them. Look at NPC's there shield are big and takes a while to get through. Plus if someone hits you and is barely getting any hits on u cause of defense and your damaging them more, then they will probably stop, unless they use the arti to take down shields. But when they leave the shields recharge and your set to live another day but see, if you install the max of the best shield, then you will still get barely enough to cover half the hull you can get. npcs have double or triple shields as they do hull. what im suggesting is adding to the recharge time so they last longer in actual combat, and i would like it if they added some higher level shields so that you can have your shield strength rival your hull strength. plus it would make using krio torps and chaostatic inhibitors worth it. i have maybe 15 of each minimum and i dont plan to use them any time soon because i can kill most players without a problem. |
Author: | milesmailman [ Fri Apr 22, 2011 9:15 pm ] |
Post subject: | Re: Hijacking |
how about a shield trap, the first person to attack your ship would set it off and double your shields for 2 hours. make it part of the AP draw along with other traps or an NPC or mission drop. throws a wrench into certain aspects of the pvp tactical situation and would require use of other artifacts that are mostly ignored in pvp play such as the krionite torpedo. when is the last time a high lvl player used one of those? something to think about. |
Author: | Zilen [ Sat May 21, 2011 3:30 am ] |
Post subject: | Re: Hijacking |
+1 to hijacking npc ships. I want to be able to use other ship designs. |
Author: | Pertominus [ Sat May 21, 2011 8:19 am ] |
Post subject: | Re: Hijacking |
+1 for hijacking, perhaps once the ship is hijacked it appears in the missions tab and energy must be put into it to repair/restore it, THEN it can be sold? |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |