Author |
Message |
Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
|

When I fight someone who is rank 600 (who has access to all the same modules that I do, so we are basically even strength) gets considerably more research and artifacts from hacking and raiding me than I do from him. Add to that, he gets badges while I don't.
What incentive do I have to pvp?
I don't pvp from battle tab. I pvp when a legion mate puts out an alert, I'm trying to help out. So most of the people I attack are sub 630 rank. If I hack or raid them, I get almost nothing for it. They attack me, they end up with more resources than me and badges to boot. For me, psychologically it feels like the person I helped out on is winning because I got involved. They get a badge and more resources than me, because I'm higher rank. It just seems odd.
My idea is to make it possible to get a badge from anyone who is rank 300+ regardless of rank difference. The way I see it, by the time you get to 300, you should have acess to most modules.
Also put a cap at around rank 500 on how much resources that can be taken. So, everyone who is rank 500+ loses the same amount.
|
Fri Apr 22, 2011 10:15 pm |
|
 |
Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
|

Frail wrote: When I fight someone who is rank 600 (who has access to all the same modules that I do, so we are basically even strength) gets considerably more research and artifacts from hacking and raiding me than I do from him. Add to that, he gets badges while I don't.
What incentive do I have to pvp?
I don't pvp from battle tab. I pvp when a legion mate puts out an alert, I'm trying to help out. So most of the people I attack are sub 630 rank. If I hack or raid them, I get almost nothing for it. They attack me, they end up with more resources than me and badges to boot. For me, psychologically it feels like the person I helped out on is winning because I got involved. They get a badge and more resources than me, because I'm higher rank. It just seems odd.
My idea is to make it possible to get a badge from anyone who is rank 300+ regardless of rank difference. The way I see it, by the time you get to 300, you should have acess to most modules.
Also put a cap at around rank 500 on how much resources that can be taken. So, everyone who is rank 500+ loses the same amount. um the way it is is fine to me, -1
|
Fri Apr 22, 2011 10:34 pm |
|
 |
Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
|
Your rank 60. This wouldn't have any effect on you. 
|
Fri Apr 22, 2011 11:22 pm |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
If he's low enough that you don't get badges from him, you're too high for him to get badges from you.
|
Fri Apr 22, 2011 11:27 pm |
|
 |
Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
|
FerrusManus wrote: If he's low enough that you don't get badges from him, you're too high for him to get badges from you. In the updates, Dan wrote "* Eligible opponents for badges are ones no lower than 40% of your rank". he didn't write anything about over 40%. And since no one is 40% above me, no way that I would know from experience. If you can't get a badge from someone 40% above you, then disregard my thread.
|
Fri Apr 22, 2011 11:37 pm |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
Frail wrote: FerrusManus wrote: If he's low enough that you don't get badges from him, you're too high for him to get badges from you. In the updates, Dan wrote "* Eligible opponents for badges are ones no lower than 40% of your rank". he didn't write anything about over 40%. And since no one is 40% above me, no way that I would know from experience. If you can't get a badge from someone 40% above you, then disregard my thread. Oh hey, you're right, my bad on that one. I assumed it was like the battle tab, but I guess not.
|
Fri Apr 22, 2011 11:39 pm |
|
 |
Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
|
Frail wrote: Your rank 60. This wouldn't have any effect on you.  signature is from like a month ago
|
Sat Apr 23, 2011 3:51 pm |
|
 |
Quaritch
Joined: Sun Feb 20, 2011 9:16 pm Posts: 1209
|
Joshball98 wrote: Frail wrote: Your rank 60. This wouldn't have any effect on you.  signature is from like a month ago The point he's making is that your rank is too low for this to be of any real concern to you yet.
_________________
|
Sat Apr 23, 2011 4:02 pm |
|
 |
Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
|
yet im in a legion with lvl 400's and 300's. So i would know about this stuff. -1 still cause its good the way it is
|
Sat Apr 23, 2011 4:58 pm |
|
 |
Ruairi
Joined: Tue Nov 16, 2010 3:37 am Posts: 614
|
Joshball98 wrote: yet im in a legion with lvl 400's and 300's. So i would know about this stuff. -1 still cause its good the way it is At Frail''s rank, such a small percent of players are within his 40%, there really is no motivation to PvP. Rank 300's and 400's don't encounter this problem like Frail does because there are MANY more players within 40% of 300/400 than there are within 40% of 1078. There are less than 25 people who fall within that 40%, of those there are 4-5 who Frail can't attack. So call it 20 people that are within 40% of Frail's rank. It may be good the way it is for you and your level 300 cronies, but it's a flawed system for actual high ranks. I'd suggest that once a ship reaches rank 400, a rank at which they have almost all the same techs as a rank 1000, the 40% rule would no longer apply. Meaning a rank 1000+ could target a rank 400 for bagdes. Just because it's not a problem for you at a low rank, doesn't mean it's not a problem.
_________________
|
Sat Apr 23, 2011 5:20 pm |
|
 |
Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
|
Frail is lvl 1078 he can only get badges from people lvl 646.8 lvl and up so the top 21 players of the game are the only ones he can get badges from(some being in his own legion) My range is bigger but still a pain to get badges from people. I would agree on this in part but am thinking the cap should be higher like lvl 400 or have it self adjust so that people have at least 100 enemies to get badges from.
_________________
|
Sat Apr 23, 2011 5:29 pm |
|
 |
Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
|

Ruairi wrote: Joshball98 wrote: yet im in a legion with lvl 400's and 300's. So i would know about this stuff. -1 still cause its good the way it is At Frail''s rank, such a small percent of players are within his 40%, there really is no motivation to PvP. Rank 300's and 400's don't encounter this problem like Frail does because there are MANY more players within 40% of 300/400 than there are within 40% of 1078. There are less than 25 people who fall within that 40%, of those there are 4-5 who Frail can't attack. So call it 20 people that are within 40% of Frail's rank. It may be good the way it is for you and your level 300 cronies, but it's a flawed system for actual high ranks. I'd suggest that once a ship reaches rank 400, a rank at which they have almost all the same techs as a rank 1000, the 40% rule would no longer apply. Meaning a rank 1000+ could target a rank 400 for bagdes. Just because it's not a problem for you at a low rank, doesn't mean it's not a problem. Regardless. I agree with some of the stuff though, I would say level 700-800 the rules would not aply, because lets face it you guys have had your time PvP battles. So you should mainly have all the Modules and enough buildings.
|
Sat Apr 23, 2011 6:05 pm |
|
 |
Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
|
i see where youre coming from, but im not sure that after 400 would be a good time to remove the 40% mark. to e 500 would be a good time to remove it because if the player has no artifact production, and they use all 5 of their level rank points every level on decks, itll be around level 530+ before they can install everything.
the main reason im saying this is because at 400 youre still working on getting modules and adding decks to your ship. at 500 youre really winding down and putting everything into crew. so when a 1000 goes after a 400, the 1000 has a clear advantage over them with the extra 3000 rank points theyve gotten from leveling. in addition to that, they have more points into crew so they have a much more specialized ship. at 500, the players have already experimented with different crew builds and they know what theyre going for. so imo, this is a good idea, but only after level 500.
_________________ 
|
Sat Apr 23, 2011 7:30 pm |
|
 |
bobdebouwer
Joined: Sat Jan 29, 2011 10:13 am Posts: 897
|

Joshball98 wrote: Ruairi wrote: Joshball98 wrote: yet im in a legion with lvl 400's and 300's. So i would know about this stuff. -1 still cause its good the way it is At Frail''s rank, such a small percent of players are within his 40%, there really is no motivation to PvP. Rank 300's and 400's don't encounter this problem like Frail does because there are MANY more players within 40% of 300/400 than there are within 40% of 1078. There are less than 25 people who fall within that 40%, of those there are 4-5 who Frail can't attack. So call it 20 people that are within 40% of Frail's rank. It may be good the way it is for you and your level 300 cronies, but it's a flawed system for actual high ranks. I'd suggest that once a ship reaches rank 400, a rank at which they have almost all the same techs as a rank 1000, the 40% rule would no longer apply. Meaning a rank 1000+ could target a rank 400 for bagdes. Just because it's not a problem for you at a low rank, doesn't mean it's not a problem. Regardless. I agree with some of the stuff though, I would say level 700-800 the rules would not aply, because lets face it you guys have had your time PvP battles. So you should mainly have all the Modules and enough buildings. lets see if my remarks are removed again. Josh are you saying that because they are a high rank they shouldnt be pvping? that is quite frankly stupid. What about World of Warcraft, for example, there are people on there that have been playing the game for years. From what you have said, those same high level people would not be aloud to do anything because they have put time and effort into the game, as well as alot of money. PVPing is an ESSENTIAL part of this game, whether its defending a planet, recapturing a planet or simple retaliation, etc. I for one agree with some sort of lvl cap where no matter what your lvl you will get similar amount of points for whatever action you take, whether hacking, raiding or disabling someone. After all if you have MAXED research you have MAXED research whether you are lvl 1000 or lvl 100.
_________________
|
Sat Apr 23, 2011 7:47 pm |
|
 |
Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
|
Most people want all modules it's kind of hard when there are so few to get them from. As for the deck space I just finished installing everything except the biggest cannons and the badge modules. relays sometime are in sometimes not.
_________________
|
Sat Apr 23, 2011 10:14 pm |
|
 |
bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
|
Regardless of the solutions that anyone comes up with in here, it's a problem. Thats the first thing that should be acknowledged.
For those that aren't at, what I will call extreme high levels, say 400-600 range you still have a some what limited pool to get badges from. You end up hitting the same people over and over, then of course they take it personally.
Also i still don't understand why lower levels get advantages on high levels when it comes to raiding and hacking. I don't mean for really high levels either, you can be level 200 and hack someone at 50 and end up getting counter-hacked etc.
I'm not sure i follow the logic behind it. And yes i can understand that it's a sort of anti-bully policy, but you shouldn't be encountering people that much lower then you most of the time anyway.
_________________
|
Sat Apr 23, 2011 10:30 pm |
|
 |
|