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Dominion Cannons http://galaxylegion.com/forum/viewtopic.php?f=6&t=6306 |
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Author: | Vekno [ Sun Apr 24, 2011 5:20 pm ] |
Post subject: | Dominion Cannons |
ok, so im sure the majority of pvpers already have all 4 of these. Since theyre not very strong, but have a good attack ratio, i propose that every 50 levels a player is able to add an extra dominion cannon. so at level 50 you can have 5, at level 500 you can have 14. it would make going after red badges a bit more fun, other than just stockpiling them. |
Author: | Darth Flagitious [ Sun Apr 24, 2011 5:48 pm ] |
Post subject: | Re: Dominion Cannons |
Although I only have 2 so far, (damn top 10ers on my BT) I agree that something should be done for red badge collectors. More spaces for Dommies or an upgrade to existing ones after you already have a full set of 4. Perhaps upgrade with 60 red badges... |
Author: | Llore [ Sun Apr 24, 2011 6:34 pm ] |
Post subject: | Re: Dominion Cannons |
Definitely, they aren't all that great atm. |
Author: | Vekno [ Sun Apr 24, 2011 6:44 pm ] |
Post subject: | Re: Dominion Cannons |
the reason i had proposed a level unlock other than an upgrade is because it is very easy to get badges the lower the rank you are. So theoretically anything that would require more badges is favoring a lower rank, and giving them an unfair advantage over non PvPers. If a new dominion slot was unlocked every 50 levels, then it wouldnt matter how many red badges you have, you still have to rank up to get more on your ship. In addition, i think this would scale nicely with the attack power per weapon currently available. At level 1 you get 200 attack. at level 50:250, at level 100:300 at level 150:350 at level 200:400 at level 250:450 this matches the weapons we unlock at these levels and its almost like giving pvpers an extra cannon. |
Author: | 328mark [ Sun Apr 24, 2011 7:25 pm ] |
Post subject: | Re: Dominion Cannons |
i have my 4, but i can see why i would like an upgrade later...great firepower (200) for 'only' 32 decks is awesome while i'm struggling for deck space. when it doesnt matter anymore then i would want a bit more out of them lol |
Author: | Darth Flagitious [ Sun Apr 24, 2011 7:34 pm ] |
Post subject: | Re: Dominion Cannons |
I can definitely see your point that badges are easier to come by at lower ranks. Perhaps a better idea would be a combination of rank requirements and upgrades... Requirements to upgrade: 4 Dominion Cannons installed 60 Reds (each) and Rank 150 to upgrade to Mk2, Size 11, Attack +80 50 Reds (each) and Rank 250 to upgrade to Mk3, Size 15, Attack +125 40 Reds (each) and Rank 350 to upgrade to Mk4, Size 20, Attack +200 From here, badge amounts could be static at 40 for each cannon upgrade and 100 Ranks would be required to unlock the next level. Size and Attack would scale. |
Author: | Willeitner [ Sun Apr 24, 2011 8:14 pm ] |
Post subject: | Re: Dominion Cannons |
hey guys most things get upgrades so I'm expecting a more costly one to come out at some point to replace it. |
Author: | Commonwealth <TK> [ Sun Apr 24, 2011 11:55 pm ] |
Post subject: | Re: Dominion Cannons |
LOVE IT +1 i have nothing better to do with my red badges :L |
Author: | bobdebouwer [ Mon Apr 25, 2011 12:23 am ] |
Post subject: | Re: Dominion Cannons |
I dont know what all the fuss is about, 6 red badges gets you nothing ![]() I probably should start pvping, I have about 12 kills and 18 deaths. I have had more green badges so far lol. |
Author: | Commonwealth <TK> [ Mon Apr 25, 2011 12:39 am ] |
Post subject: | Re: Dominion Cannons |
bobdebouwer wrote: I dont know what all the fuss is about, 6 red badges gets you nothing :D I probably should start pvping, I have about 12 kills and 18 deaths. I have had more green badges so far lol. lolol i have 196 deaths, im getting closer to 200 O.O |
Author: | bobdebouwer [ Mon Apr 25, 2011 12:42 am ] |
Post subject: | Re: Dominion Cannons |
fortunately is doesnt count how many times you disable yourself whilst npcing lol. Not sure if its good or bad but Im at 700ish npc kills |
Author: | Vekno [ Mon Apr 25, 2011 1:36 am ] |
Post subject: | Re: Dominion Cannons |
lol i havent been disabled by an npc in a while. if i want to get disabled by an npc i need to work at it. |
Author: | Commonwealth <TK> [ Mon Apr 25, 2011 1:55 am ] |
Post subject: | Re: Dominion Cannons |
609 npc kills, darth flagitious was right, killing npcs really really does help rank you up the fastest, you just need MAX HULL and MAX GUNS and a lil bit of defence + nueral can gain 3500 xp with 1000 energy O.O, frack missions now! |
Author: | Shadow0utlaw [ Tue Apr 26, 2011 6:25 pm ] |
Post subject: | Re: Dominion Cannons |
maybe a dominion set? Hull, Shields, thrusters? it takes more then attack to be good at pvping i think the extra's would be most useful ![]() |
Author: | Vekno [ Tue Apr 26, 2011 6:53 pm ] |
Post subject: | Re: Dominion Cannons |
Shadow0utlaw wrote: maybe a dominion set? Hull, Shields, thrusters? it takes more then attack to be good at pvping i think the extra's would be most useful ![]() we should be getting more stuff in the battle market upon the release of legion bases. the only thing is is that every module reward will become obsolete at some point, and if there is no alternative then that badge will become stockpiled and useless... quadframes cannot stack, as much as i would like, because of their scan bonus. however, the flat 50 attack CAN stack easily because that is the only attribute to the cannons. i hope at some point a dominion set IS added, but for now, i think the cannons should stack as this is the only way to spend reds... |
Author: | 235drew [ Tue Apr 26, 2011 7:37 pm ] |
Post subject: | Re: Dominion Cannons |
How about a whole new weapon like: Quanton Laser-costs 60 red badges- size 12 - attack 85 |
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