Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
RSK Siege cannon http://galaxylegion.com/forum/viewtopic.php?f=6&t=6378 |
Page 1 of 2 |
Author: | QTHEDUDE [ Tue Apr 26, 2011 10:16 pm ] |
Post subject: | RSK Siege cannon |
regarding the Siege cannons, i think they need to giv a better reward. 50 rsearch points is not worth it. |
Author: | QTHEDUDE [ Tue Apr 26, 2011 10:17 pm ] |
Post subject: | Re: RSK Siege cannon |
excuse me meant RSL siege cannons ![]() |
Author: | Vekno [ Tue Apr 26, 2011 10:22 pm ] |
Post subject: | Re: RSK Siege cannon |
yeah, i agree... although theyre one of the easier uncommons for me now, they were extremely difficult when i first encountered them. i believe the best reward they can give is a 50/50 chance building with size 2, 750 attack, research 2, limit one per planet. |
Author: | QTHEDUDE [ Tue Apr 26, 2011 10:34 pm ] |
Post subject: | Re: RSK Siege cannon |
according to this, all you can get are research points. http://galaxylegion.com/wiki/index.php/RSL_Siege_Cannon |
Author: | Vekno [ Tue Apr 26, 2011 10:37 pm ] |
Post subject: | Re: RSK Siege cannon |
yeah, they only drop the 50 rp. i was just saying i WISH they dropped a building size 2, attack 750, research 2, but to balance it would be 50% of the time. rereading it, i can see i didnt word my original post correctly. ![]() |
Author: | Commonwealth <TK> [ Tue Apr 26, 2011 11:02 pm ] |
Post subject: | Re: RSK Siege cannon |
lolol i made a post about this ages about how there too strong etcetc |
Author: | QTHEDUDE [ Tue Apr 26, 2011 11:11 pm ] |
Post subject: | Re: RSK Siege cannon |
they are strong. too strong for such a measly reward ![]() |
Author: | Vekno [ Wed Apr 27, 2011 1:15 am ] |
Post subject: | Re: RSK Siege cannon |
i down em in 5 hits now, but it took me around 20 when i was under rank 100... they get easier, so dont worry. |
Author: | Commonwealth <TK> [ Wed Apr 27, 2011 1:30 am ] |
Post subject: | Re: RSK Siege cannon |
i kill in about 6 hits and they eat up around 2000 hull ==' |
Author: | paulfrick [ Wed Apr 27, 2011 2:05 am ] |
Post subject: | Re: RSK Siege cannon |
I like them now. 3 hits. |
Author: | QTHEDUDE [ Wed Apr 27, 2011 2:47 am ] |
Post subject: | Re: RSK Siege cannon |
theyre not easy for rank 93, and i need some incentive to kill them ![]() |
Author: | Vekno [ Wed Apr 27, 2011 2:49 am ] |
Post subject: | Re: RSK Siege cannon |
my advice, treat em like a dark warper. let em expire. thats what i did so i didnt waste energy... |
Author: | QTHEDUDE [ Wed Apr 27, 2011 2:54 am ] |
Post subject: | Re: RSK Siege cannon |
only problem is that im gettin all dark warpers ![]() |
Author: | Darth Flagitious [ Wed Apr 27, 2011 4:17 am ] |
Post subject: | Re: RSK Siege cannon |
QTHEDUDE wrote: only problem is that im gettin all dark warpers ![]() Go on a rank binge and get to 201 ASAP... Seriously though, RSL's do lose their intimidation factor the farther you progress in the game. I think the only last 4 shots for me now. |
Author: | FuriousRage [ Wed Apr 27, 2011 6:08 am ] |
Post subject: | Re: RSK Siege cannon |
AT rank 624 i still see them, and 50 rp is more or less an insult for the 4 clicks i need to put in to it. |
Author: | Smithe [ Wed Apr 27, 2011 6:31 am ] |
Post subject: | Re: RSK Siege cannon |
i like the idea of a structure. |
Author: | zophah [ Wed Apr 27, 2011 1:08 pm ] |
Post subject: | Re: RSK Siege cannon |
How about an RSL Surge Breaker, an artifact that automatically deals X amount of damage to players. |
Author: | paulfrick [ Wed Apr 27, 2011 1:19 pm ] |
Post subject: | Re: RSK Siege cannon |
zophah wrote: How about an RSL Surge Breaker, an artifact that automatically deals X amount of damage to players. Maybe not players, but NPC's. It is incredibly annoying to have to use another 5 energy because the damn thing has 3 HP left. |
Author: | zophah [ Wed Apr 27, 2011 1:32 pm ] |
Post subject: | Re: RSK Siege cannon |
paulfrick wrote: zophah wrote: How about an RSL Surge Breaker, an artifact that automatically deals X amount of damage to players. Maybe not players, but NPC's. It is incredibly annoying to have to use another 5 energy because the damn thing has 3 HP left. True, that would be a lot better. Though to balance the artifact the Siege Cannon would have to become a fixed level. And with those changes I would be glad to take on such a dangerous foe. |
Author: | Fralo [ Thu Apr 28, 2011 2:30 am ] |
Post subject: | Re: RSK Siege cannon |
I think the thing should drop the bloody huge gun it's got on it! A planetary structure might be interesting, as long as it was good. Or maybe, they could bump the research points bonus up to like 1000 or so. I think the huge siege cannon would be more exciting though. |
Page 1 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |