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Production Overflow
http://galaxylegion.com/forum/viewtopic.php?f=6&t=6423
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Author:  ConnorVanecek [ Thu Apr 28, 2011 10:40 pm ]
Post subject:  Production Overflow

Every now and then, when people log on, they see they have reached their production capacity. This overflow is unfortunately lost in the datastream. I propose that we be able to have that overflow of production converted into something useful.

Minerals-However much MP that overflows, the system chooses some random minerals for you, then converts them to credits.

Artifacts-When AP overflows, it should automatically be converted by the system into artifacts and stored into your cargo. If it leaves less than 250 in the overflow, it pulls out just enough AP to make up for it.

Research-Now when RP overflows, the system should randomly pick something in your research tree and automatically add the extra RP. Or it can be split up among your research tiers.

Author:  235drew [ Thu Apr 28, 2011 11:50 pm ]
Post subject:  Re: Production Overflow

you can just buy the artifacts that add capacity if your really worried about that

Author:  Vekno [ Fri Apr 29, 2011 1:06 am ]
Post subject:  Re: Production Overflow

the reason there are caps is so that players who stop playing for a month or so dont return to 1 billion research, ap, and mp. im not sure this should be implemented, as although its unfortunate its lost, i think returning it to the player would be counterproductive to what the caps were implemented for in the first place

Author:  Nannoch [ Fri Apr 29, 2011 4:16 am ]
Post subject:  Re: Production Overflow

Vekno wrote:
the reason there are caps is so that players who stop playing for a month or so dont return to 1 billion research, ap, and mp. im not sure this should be implemented, as although its unfortunate its lost, i think returning it to the player would be counterproductive to what the caps were implemented for in the first place


I agree with Vekno :geek: :mrgreen:

Author:  Smithe [ Fri Apr 29, 2011 4:50 am ]
Post subject:  Re: Production Overflow

I also agree but i do think they should possibly change the Cap per rank ratio. i mean the research which most people invest heavily in has the smallest cap ironically.

Author:  RogueReign [ Fri Apr 29, 2011 8:31 am ]
Post subject:  Re: Production Overflow

Nannoch wrote:
Vekno wrote:
the reason there are caps is so that players who stop playing for a month or so dont return to 1 billion research, ap, and mp. im not sure this should be implemented, as although its unfortunate its lost, i think returning it to the player would be counterproductive to what the caps were implemented for in the first place


I agree with Vekno :geek: :mrgreen:





agree

Author:  Commonwealth <TK> [ Fri Apr 29, 2011 9:02 am ]
Post subject:  Re: Production Overflow

Vekno wrote:
the reason there are caps is so that players who stop playing for a month or so dont return to 1 billion research, ap, and mp. im not sure this should be implemented, as although its unfortunate its lost, i think returning it to the player would be counterproductive to what the caps were implemented for in the first place


Agree, these rank capacities are there to make you login and become more active... thats why i don't think the caps should be raised apart from research caps which i think should be raised a tinee tiny bit (i hit cap in 7 hours :l ).. cuase everyones research production is usually higher than there ap and mining production.

Author:  Joshball98 [ Fri Apr 29, 2011 10:55 pm ]
Post subject:  Re: Production Overflow

Commonwealth <TK> wrote:
Vekno wrote:
the reason there are caps is so that players who stop playing for a month or so dont return to 1 billion research, ap, and mp. im not sure this should be implemented, as although its unfortunate its lost, i think returning it to the player would be counterproductive to what the caps were implemented for in the first place


Agree, these rank capacities are there to make you login and become more active... thats why i don't think the caps should be raised apart from research caps which i think should be raised a tinee tiny bit (i hit cap in 7 hours :l ).. cuase everyones research production is usually higher than there ap and mining production.

Mine hits it every 7 hours as well, but i think the cap for all of them should be raised, by a thousand atleast

Author:  Commonwealth <TK> [ Fri Apr 29, 2011 11:46 pm ]
Post subject:  Re: Production Overflow

Joshball98 wrote:
Commonwealth <TK> wrote:
Vekno wrote:
the reason there are caps is so that players who stop playing for a month or so dont return to 1 billion research, ap, and mp. im not sure this should be implemented, as although its unfortunate its lost, i think returning it to the player would be counterproductive to what the caps were implemented for in the first place


Agree, these rank capacities are there to make you login and become more active... thats why i don't think the caps should be raised apart from research caps which i think should be raised a tinee tiny bit (i hit cap in 7 hours :l ).. cuase everyones research production is usually higher than there ap and mining production.

Mine hits it every 7 hours as well, but i think the cap for all of them should be raised, by a thousand atleast


a thousands nothing, the artifact one is enough, the minings ok, but seriously research needs to go up b 10% i get 3457 rps an hour so a +1000 cap is useless, and my cap is 23k, but i guess the cap are low just so people would buy the storage archives and research data archives. There are other things i would like dan to improve like, sharing and stacking artifacts...

Author:  Vekno [ Sat Apr 30, 2011 12:11 am ]
Post subject:  Re: Production Overflow

i believe kaos asked for a flat 8 hours of production for storage for arti, mineral, and research. although i think it would be a 'whichevers higher' kinda thing to make it fair, in case players want to save up for a higher artifact.

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