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Permanent effect from tons of an artifact http://galaxylegion.com/forum/viewtopic.php?f=6&t=6429 |
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Author: | BinaryMan [ Fri Apr 29, 2011 12:36 am ] |
Post subject: | Permanent effect from tons of an artifact |
This can apply to any regular buff, but say you have a mission where you have to have 1000, 5000, or 10000 crimson obelisks in cargo at the same time, it uses a bunch of energy and that huge to make a module that makes the effect permanent (similar to the new modules like coalition data). The idea is if you have that many, you are basically set anyway, but without having to apply it anymore. Also gives a reason to stock some things where you have extra all the time. Does not stack with the original artifact effect (essentially you already have crimson obelisk on in this example permanently). |
Author: | Vekno [ Fri Apr 29, 2011 1:09 am ] |
Post subject: | Re: Permanent effect from tons of an artifact |
i wouldnt mind this. for 1000 energy and 10,000 obelisks (or any arti) it would become permanent. pretty much youre making it unremovable from containment missiles. |
Author: | webguydan [ Fri Apr 29, 2011 2:48 am ] |
Post subject: | Re: Permanent effect from tons of an artifact |
This is coming soon. It wasn't mentioned because it will be incorporated as part of a legion base component. |
Author: | zophah [ Fri Apr 29, 2011 1:29 pm ] |
Post subject: | Re: Permanent effect from tons of an artifact |
webguydan wrote: This is coming soon. It wasn't mentioned because it will be incorporated as part of a legion base component. ![]() ![]() |
Author: | mojo311 [ Fri Apr 29, 2011 1:33 pm ] |
Post subject: | Re: Permanent effect from tons of an artifact |
That is awesome! ![]() |
Author: | boomsly [ Fri Apr 29, 2011 4:43 pm ] |
Post subject: | Re: Permanent effect from tons of an artifact |
thats ace to hear! big bonus's all round |
Author: | Razorback [ Fri Apr 29, 2011 10:27 pm ] |
Post subject: | Re: Permanent effect from tons of an artifact |
heh.. we were just talking about this in Stormfront, Dan. ![]() |
Author: | zophah [ Fri Apr 29, 2011 11:36 pm ] |
Post subject: | Re: Permanent effect from tons of an artifact |
I made a similar idea before about modules that grant passive bonuses equivalent to mission rewards: Warp Priority Beacon grants the "Warp Priority" bonus from Repair Warp Gate. Overcharge Lens grants the "Stable Overcharge" bonus from Weapon Yield Test. Shadow Field Emitter grants the "Shadow Cloak" bonus from The Shadow Lab. |
Author: | Commonwealth <TK> [ Fri Apr 29, 2011 11:42 pm ] |
Post subject: | Re: Permanent effect from tons of an artifact |
Really any artifact? im just gonna start stocking up nueral interfaces and nanite hull swarms for the permanent effect. |
Author: | Vekno [ Sat Apr 30, 2011 12:09 am ] |
Post subject: | Re: Permanent effect from tons of an artifact |
lol im sure its grid consols, ancient crystal foci, and crimson obelisks. i get maybe 30-40 obelisks from an npc run. im sure interfaces, hull swarms, traps, etc. wont be utilized. |
Author: | sgtlynch [ Sat Apr 30, 2011 10:16 am ] |
Post subject: | Re: Permanent effect from tons of an artifact |
well traps wont be. |
Author: | SteveMcBob [ Sat Apr 30, 2011 4:08 pm ] |
Post subject: | Re: Permanent effect from tons of an artifact |
Buffs lose meaning if they're permanent, and everyone has them. |
Author: | webguydan [ Sat Apr 30, 2011 5:26 pm ] |
Post subject: | Re: Permanent effect from tons of an artifact |
It wont necessarily be permanent effects. Its simply a way to convert plenty of surplus artifacts into something else. ![]() |
Author: | SteveMcBob [ Sat Apr 30, 2011 5:32 pm ] |
Post subject: | Re: Permanent effect from tons of an artifact |
Excellent, I've always been partial to the idea of "combo-probes", maybe instead of returning exact values of attack and defense it could just let you peak through their cloak and look at their equipment ;p |
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