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Mission Chains!
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Author:  Joshball98 [ Sat Apr 30, 2011 6:19 am ]
Post subject:  Mission Chains!

This topic is for anyone to share what race and there first mission in their mission chain.
I dont do missions well but the races are incredible from my friends have told me
Kronak - A race of very Stealthy assasins that are hired for the most dangerous tasks
They live on Shadow Worlds hidden by Stars or Bright Planets, they have recently developed a new technology yet to be discovered by any race.

Edit: If someone is willing creative and of course noticable then it would help if they would come to me and i could make the races and artifact/module/builings powers from the missions, and they make the missions, Wondering if anyone wants to put the Kronak in a mission

Author:  Vekno [ Sat Apr 30, 2011 7:11 am ]
Post subject:  Re: Mission Chains!

Vrykolak: An ancient vampire race that seeks dominence of the galaxy. By claiming to be the superior caste of the system they designed, they graft weaponized limbs of warriors from lesser castes on their bodies in hope to become the ultimate warrior. Although advanced technologically and genetically, they have one flaw, their inability to survive without a bi-daily infusion of chemicals needed for basic bodily functions.

Vrykolak- Gains a 25% bonus to attack and defense and a 5% bonus to hull and shielding. Additionally, all badges gained double (each disable gives 2 red badges, each hack gives 2 blue, etc). Specific bonus gained is based on combat rep.

Must gain 2 pvp kills a day (when upkeep is due) or else will recieve -5% penalty to attack/defense/cloak each day no kills are gained (penalty stacks). when kills are gained for the day all penalties are removed.

Race is based on a caste system, and the bonus recieved is based on players combat rep.

*Less Than Balanced- Vrykolak Zombie: all badges gained are doubled
*Balanced- Vrykolak Grunt: Recieves 3% increase to attack/defense, all badges double
*Harmful- Vrykolak Scout: Recieves 5% increase to attack/defense, all badges double
*Dangerous- Vrykolak Predator: Recieves 10% increase to attack/defense, all badges double
*Deadly- Vrykolak Harbinger: Recieves 10% increase to attack/defense, 5% bonus to hull and shield, all badges double
*Menacing- Vrykolak Devourer: Recieves 15% increase to attack/defense, 5% bonus to hull and shield, all badges double
*Savage- Vrykolak Centurian: Recieves 20% bonus to attack/defense, 5% bonus to hull and shield
*Insane- Vrykolak Sanguinarian: Recieves the full 25% to attack/defense and 5% to shield and hull, and all badges double


I know ive already posted this race, but i tried to incorporate some new ideas and i changed the exact specifications to be more of a konqul/lazuli hybrid.

Author:  Vekno [ Sat Apr 30, 2011 7:50 am ]
Post subject:  Re: Mission Chains!

Cyrulisis- A race of beings comprised of massive amounts of sentient particles, that often choose the form of insect-like humanoids with massive scythes for hands. These beings have the ability to disperse their physical forms and create genesis meshes over entire planets. Because of a recent genetic dysfunction, they are no longer able to reproduce asexually, and must rely on converting other lifeforms into the sentient biomass that comprise their anatomy.

Special Ability: Genesis Mesh

This race is able to increase a random resource value by 1 every 24 hours on a planet for 200 energy. Every time this ability is used on a planet it is automatically transformed into a Genesis Mesh (a world covered in rainforests, swamps, and freshwater oceans)



Special Ability: Camoflage

Able to camoflage their ship as any race available ingame, regardless of playability. For npc races it would show

Dark Smugglers Guild: Dark Runner
Crimson Blades: Blade Harvester
RSL: Rogue Labpod
Stryll: Sketh or Svax
T.O.: T.O. Troop Carrier
Silithon: Silithon Worker

for other races it would display the default player ship available. (octafari included) It would cost 20 energy to change form and would wear off in 48 hours. when targeted you will display as the camoflaged race, but not retain their racial bonuses.

Author:  zophah [ Sat Apr 30, 2011 12:27 pm ]
Post subject:  Re: Mission Chains!

My first chain was the Autherians:
They live as a democratic collective, refering to "we" and "us" as Autheria and all other beings as creatures. Despite their ability to get along well with each other, they tend to be wary of outsiders. Because of this, they tend to live in the seclusion of the core planets where their natural physiology makes them immune to the vable radiation that floods the area. Without that risk, they freely use vable particles in their technology, advancing far quicker than other races.

(NPC only)

Missions:
The Vault
A shot in the Dark
Journey to the Core
A Dangerous Greeting
The Core of the Problem
Autherian Blessing

Author:  Darth Flagitious [ Sat Apr 30, 2011 12:30 pm ]
Post subject:  Re: Mission Chains!

Vekno wrote:
Aytherian- A race of beings comprised of massive amounts of sentient particles, that often choose the form of insect-like humanoids with massive scythes for hands. These beings have the ability to disperse their physical forms and create genesis meshes over entire planets. Because of a recent genetic dysfunction, they are no longer able to reproduce asexually, and must rely on converting other lifeforms into the sentient biomass that comprise their anatomy.

Special Ability: Genesis Mesh

This race is able to increase a random resource value by 1 every 24 hours on a planet for 200 energy. Every time this ability is used on a planet it is automatically transformed into a Genesis Mesh (a world covered in rainforests, swamps, and freshwater oceans)



Special Ability: Camoflage

Able to camoflage their ship as any race available ingame, regardless of playability. For npc races it would show

Dark Smugglers Guild: Dark Runner
Crimson Blades: Blade Harvester
RSL: Rogue Labpod
Stryll: Sketh or Svax
T.O.: T.O. Troop Carrier
Silithon: Silithon Worker

for other races it would display the default player ship available. (octafari included) It would cost 20 energy to change form and would wear off in 48 hours. when targeted you will display as the camoflaged race, but not retain their racial bonuses.



I can see it on the legion comm now...

"Woo Hoo! Troop Carrier! Alright! Wait... Whats it doing down there... Ah hell... WTF!!"

Author:  Joshball98 [ Sat Apr 30, 2011 3:02 pm ]
Post subject:  Re: Mission Chains!

I love these ideas xD,
Delocks - Declocks are special creatures with the ability to hack anything with their minds, Because they are engineered Nanocomputers able to form buildings and ships. If they get close enough to a ship they can hack almost everything from it including disable it manually.

Ability: +10% Hull, +10% Hack

Mission Chain
The Technological Discovery
Declock Delima
Hack Proof
Decklock Main Computer
Core Computer Eruption

Author:  zophah [ Sat Apr 30, 2011 5:03 pm ]
Post subject:  Re: Mission Chains!

My second mission chain was The Void:
A great empire that rules over an alternate universe, highly specialized in dark energy technology. Their violent and suppressive nature stems from their fervent worship of an ancient and evil being they call "the World Eater."

(NPC only)

Missions:
Disaster Strikes
Into the Void
Meet the Neighbors
The Hidden Truth
The Planet Eater

Author:  Joshball98 [ Sat Apr 30, 2011 5:11 pm ]
Post subject:  Re: Mission Chains!

Heres a mission for a golden planet

Mission Chain
Scanning Enhancers
The Scan of the Millmieum
Controlling the Flare
The Golden Times

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