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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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This can apply to any regular buff, but say you have a mission where you have to have 1000, 5000, or 10000 crimson obelisks in cargo at the same time, it uses a bunch of energy and that huge to make a module that makes the effect permanent (similar to the new modules like coalition data). The idea is if you have that many, you are basically set anyway, but without having to apply it anymore. Also gives a reason to stock some things where you have extra all the time. Does not stack with the original artifact effect (essentially you already have crimson obelisk on in this example permanently).
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Fri Apr 29, 2011 12:36 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i wouldnt mind this. for 1000 energy and 10,000 obelisks (or any arti) it would become permanent. pretty much youre making it unremovable from containment missiles.
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Fri Apr 29, 2011 1:09 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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This is coming soon. It wasn't mentioned because it will be incorporated as part of a legion base component.
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Fri Apr 29, 2011 2:48 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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webguydan wrote: This is coming soon. It wasn't mentioned because it will be incorporated as part of a legion base component.  Yay! 
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Fri Apr 29, 2011 1:29 pm |
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mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
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That is awesome! 
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Fri Apr 29, 2011 1:33 pm |
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boomsly
Joined: Sat Oct 02, 2010 9:41 am Posts: 211
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thats ace to hear! big bonus's all round
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Fri Apr 29, 2011 4:43 pm |
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Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
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heh.. we were just talking about this in Stormfront, Dan.  Certain NPC dropped artifacts start accruing by the ship-ton after a while, but nobody wants to burn them because something like this might come up.
_________________ Razorback Officer, Error 404
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Fri Apr 29, 2011 10:27 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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I made a similar idea before about modules that grant passive bonuses equivalent to mission rewards: Warp Priority Beacon grants the "Warp Priority" bonus from Repair Warp Gate. Overcharge Lens grants the "Stable Overcharge" bonus from Weapon Yield Test. Shadow Field Emitter grants the "Shadow Cloak" bonus from The Shadow Lab.
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Fri Apr 29, 2011 11:36 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Really any artifact? im just gonna start stocking up nueral interfaces and nanite hull swarms for the permanent effect.
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Fri Apr 29, 2011 11:42 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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lol im sure its grid consols, ancient crystal foci, and crimson obelisks. i get maybe 30-40 obelisks from an npc run. im sure interfaces, hull swarms, traps, etc. wont be utilized.
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Sat Apr 30, 2011 12:09 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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well traps wont be.
_________________ "Seriously.... What's with all these halcyon traps...."
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Sat Apr 30, 2011 10:16 am |
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SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
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Buffs lose meaning if they're permanent, and everyone has them.
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Sat Apr 30, 2011 4:08 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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It wont necessarily be permanent effects. Its simply a way to convert plenty of surplus artifacts into something else. 
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Sat Apr 30, 2011 5:26 pm |
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SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
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Excellent, I've always been partial to the idea of "combo-probes", maybe instead of returning exact values of attack and defense it could just let you peak through their cloak and look at their equipment ;p
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Sat Apr 30, 2011 5:32 pm |
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