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deleted
Joined: Sat Apr 16, 2011 11:02 pm Posts: 17
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if a player logs on multiple times a day (most do) after a certain amout of log ons withing a space of time, having a minimum time for a player being logged out, gives a bonus energy or recharge rate for a half day....
define (player.login) define (player.logout) define (player.logout.timer) define (player.login.count) define (player.global.timer) etc....
on player.login if player.logout.timer > time.player.offline then player.login.count + 1 when player.login.count => then player.max.energy x 10% until player.global.timer <0
this is just an example...... yes the coding is bad and would not work in this format, it is just an example.
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Fri Apr 29, 2011 5:17 pm |
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grougrouno 3
Joined: Sun Jul 25, 2010 1:54 pm Posts: 134
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yes,  but this would be better if each player had a timer that records the amount of time that they are on GL, but stops if the player becomes inactive for a while, say if they don't move their mouse for around 15 minutes, that restarts every day and if your time accumulates to a certain time then they get a bonus
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Sat Apr 30, 2011 11:59 am |
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Gwilson
Joined: Wed Apr 06, 2011 10:04 pm Posts: 197
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Yes  very awesome idea! please implement this dan! 
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Sat Apr 30, 2011 12:15 pm |
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BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
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grougrouno 3 wrote: yes,  but this would be better if each player had a timer that records the amount of time that they are on GL, but stops if the player becomes inactive for a while, say if they don't move their mouse for around 15 minutes, that restarts every day and if your time accumulates to a certain time then they get a bonus That's me. I'll keep the GL window open for 4-6hr until the laptop becomes slow. Then shut the bowser down and reopen the GL window. occasionally looking at GL to check in. Also the bonus should be really big/meaningful for players that have just started out (say first month) but decrease with rank for those of us that are regular players. Say a 500 energy bonus a day would be a nice little bonus for myself @ 120e/hr but for someone at 26e/hr (when my relays are offline) or less it would be huge! Thus encouraging newer players to continue playing.
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Sat Apr 30, 2011 1:00 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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This could cause problems, It WOULD HAVE an hourly/daily limit. Other than that +1
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Sat Apr 30, 2011 2:17 pm |
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JKGreene76
Joined: Tue Oct 12, 2010 4:02 am Posts: 1376 Location: Centralia, Wa.
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I'd like to get a tri matrix emblem.... once per 24hrs .... I used to get e'm all the time but now I've ranked up i never get e'm my daily bonus is ALWAYS credits or research points.
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Sat Apr 30, 2011 2:46 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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JKGreene76 wrote: I'd like to get a tri matrix emblem.... once per 24hrs .... I used to get e'm all the time but now I've ranked up i never get e'm my daily bonus is ALWAYS credits or research points. Same!,there needs to be a more consistent drop rate
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Sat Apr 30, 2011 3:07 pm |
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SteveMcBob
Joined: Sat Feb 19, 2011 10:55 pm Posts: 374
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I want my daily reward to be attatched to a mini game
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Sat Apr 30, 2011 3:56 pm |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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wouldnt a tracking timer just lag out the game even more? and my friends would see how long i have actualy been on +1 tho 
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Sun May 01, 2011 1:30 pm |
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