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christiangibson
Joined: Tue Jan 11, 2011 10:55 pm Posts: 114
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Me and some of my friends like to trade artifacts or buy artifacts using minerals from one another but we dont like how it doesnt let us send certain artifacts I really think it should be optional like when i get refining labs i dont really need eney more but i cant trade it for another artifact from my friends so my only option is to scrap it I think most of you would agree with me plus theres no down side to it (at least as far as i know) all im asking is to give us more rights to send any artifact we want its our artifact let us do what we want with it 
_________________ Just beyond the earth beyond that sky lies the greatest adventure yet
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Sun May 01, 2011 9:19 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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yeah, many players have asked to be able to send buildings, and i completely agree. every time i get around 60 buildings of the same type, i sell off 40 of em because i just cant colonize planets fast enough to use em as fast as i get em... as for the ship and planet buffing artifacts, i disagree, cause that could lead to multis exploiting the artifact harvesting thing.
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Sun May 01, 2011 9:23 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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I agree half and half, Artifacts from artifact shipments should be tradeable Artifacts from GP shouldnt be thats just common sense so +.5 xD
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Sun May 01, 2011 9:31 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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Good idea.
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Sun May 01, 2011 9:42 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Joshball98 wrote: I agree half and half, Artifacts from artifact shipments should be tradeable Artifacts from GP shouldnt be thats just common sense so +.5 xD So rescued prisoners, ship bots, x charge cells, durtanium brackets, and android scientist/helmsman should be sendable?? That's just encouraging multi accounting.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun May 01, 2011 9:59 pm |
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christiangibson
Joined: Tue Jan 11, 2011 10:55 pm Posts: 114
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Darth Flagitious wrote: Joshball98 wrote: I agree half and half, Artifacts from artifact shipments should be tradeable Artifacts from GP shouldnt be thats just common sense so +.5 xD So rescued prisoners, ship bots, x charge cells, durtanium brackets, and android scientist/helmsman should be sendable?? That's just encouraging multi accounting. well you wouldnt send a artifact unless you agreed on sending the artifact I dont see how this is bad especially if you just get it from arti shipments plus its really up to the player if he wanted to trade a artifact
_________________ Just beyond the earth beyond that sky lies the greatest adventure yet
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Sun May 01, 2011 10:07 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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but see if you have 20 multis harvesting one rescued prisoner every 2 days, thats like getting 60 rank points added to your ship every few days. if each one draws one durtanium bracket a day (i draw at least one a day) then thats an extra 200 hull without the kalvium bonus per day. thats why these artifacts are untradeable. the same goes for androids, cells, and shipbots... massive increases every day for the host player.
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Sun May 01, 2011 10:10 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Vekno wrote: but see if you have 20 multis harvesting one rescued prisoner every 2 days, thats like getting 60 rank points added to your ship every few days. if each one draws one durtanium bracket a day (i draw at least one a day) then thats an extra 200 hull without the kalvium bonus per day. thats why these artifacts are untradeable. the same goes for androids, cells, and shipbots... massive increases every day for the host player. Thank you for saving me the effort to explain it...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun May 01, 2011 10:16 pm |
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christiangibson
Joined: Tue Jan 11, 2011 10:55 pm Posts: 114
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Vekno wrote: but see if you have 20 multis harvesting one rescued prisoner every 2 days, thats like getting 60 rank points added to your ship every few days. if each one draws one durtanium bracket a day (i draw at least one a day) then thats an extra 200 hull without the kalvium bonus per day. thats why these artifacts are untradeable. the same goes for androids, cells, and shipbots... massive increases every day for the host player. well you see the way me and my friends trade artifacts is when we really dont need one and we offer it to each other for one who would need it if some one wants it hed bid minerals or a artifact and i still stand by my reason plus isnt that the point of trading to benefit bolth people
_________________ Just beyond the earth beyond that sky lies the greatest adventure yet
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Sun May 01, 2011 10:25 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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christiangibson wrote: Vekno wrote: but see if you have 20 multis harvesting one rescued prisoner every 2 days, thats like getting 60 rank points added to your ship every few days. if each one draws one durtanium bracket a day (i draw at least one a day) then thats an extra 200 hull without the kalvium bonus per day. thats why these artifacts are untradeable. the same goes for androids, cells, and shipbots... massive increases every day for the host player. well you see the way me and my friends trade artifacts is when we really dont need one and we offer it to each other for one who would need it if some one wants it hed bid minerals or a artifact and i still stand by my reason plus isnt that the point of trading to benefit bolth people You're missing their point. "Multi" means a multiple account; a second (or more) account controlled by the same player. If all such artifacts were sendable, people could create some multis just to get more of those useful artifacts from them, which is why really good artifacts aren't sendable.
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Sun May 01, 2011 10:58 pm |
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christiangibson
Joined: Tue Jan 11, 2011 10:55 pm Posts: 114
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FerrusManus wrote: christiangibson wrote: Vekno wrote: but see if you have 20 multis harvesting one rescued prisoner every 2 days, thats like getting 60 rank points added to your ship every few days. if each one draws one durtanium bracket a day (i draw at least one a day) then thats an extra 200 hull without the kalvium bonus per day. thats why these artifacts are untradeable. the same goes for androids, cells, and shipbots... massive increases every day for the host player. well you see the way me and my friends trade artifacts is when we really dont need one and we offer it to each other for one who would need it if some one wants it hed bid minerals or a artifact and i still stand by my reason plus isnt that the point of trading to benefit bolth people You're missing their point. "Multi" means a multiple account; a second (or more) account controlled by the same player. If all such artifacts were sendable, people could create some multis just to get more of those useful artifacts from them, which is why really good artifacts aren't sendable. Oh i see now (lol) ok i get it would it be alright at least to trade buildings
_________________ Just beyond the earth beyond that sky lies the greatest adventure yet
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Sun May 01, 2011 11:01 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Yeah, I think most of us think it would be okay to trade standard artifact structures; they're useful, but not so overpowering that multis would be worth it.
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Sun May 01, 2011 11:04 pm |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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All i can suggest is with the implementation of legion bases, we be able to sell artifacts to legion members at high prices, either mineral or credits. And as most players have abundant credits when I say ‘high’ I’m talking in excess of 100mill.
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Mon May 02, 2011 5:58 am |
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