Galaxy Legion Forum http://galaxylegion.com/forum/ |
|
Crimson Obelisk MK II idea http://galaxylegion.com/forum/viewtopic.php?f=6&t=6546 |
Page 1 of 1 |
Author: | Nannoch [ Mon May 02, 2011 7:07 am ] |
Post subject: | Crimson Obelisk MK II idea |
I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this. Crimson Obelisk MK II Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. Love Nannoch ![]() ![]() ![]() ![]() ![]() P.s Please leave constructive comments and no smartass comments please! ![]() |
Author: | Maico [ Mon May 02, 2011 8:19 am ] |
Post subject: | Re: Crimson Obelisk MK II idea |
If it was going to buff 20% it would cost more then 8 energy, 15 or 20 energy would probably work better. Other then that its a good idea. How many artifact points to find? probably 2 or 3k |
Author: | Nannoch [ Mon May 02, 2011 8:41 am ] |
Post subject: | Re: Crimson Obelisk MK II idea |
I edited my article |
Author: | Maico [ Mon May 02, 2011 9:07 am ] |
Post subject: | Re: Crimson Obelisk MK II idea |
check again, you mention 15 energy and 8 energy =p also that doesnt solve the artifact cost problem. |
Author: | Joshball98 [ Mon May 02, 2011 1:30 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Dan already mentioned that certain artifacts are going to have a mission were if you complete it ( Each round would require say a Crimson Obilesk ) it give you the Boost permanantly. |
Author: | zophah [ Mon May 02, 2011 1:38 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Isn't there already a Crimson Amplifier? |
Author: | Nannoch [ Mon May 02, 2011 2:07 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Maico wrote: check again, you mention 15 energy and 8 energy =p also that doesnt solve the artifact cost problem. I edited my article |
Author: | Sparky [ Mon May 02, 2011 2:12 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this. Crimson Obelisk MK II Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... |
Author: | Nannoch [ Mon May 02, 2011 2:18 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this. Crimson Obelisk MK II Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully) |
Author: | Darth Flagitious [ Mon May 02, 2011 2:21 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this. Crimson Obelisk MK II Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... Yes it does. +10% attack generally reduces the number of shots I use to disable a Common NPC by 1 and a player by 2-3. Stacked with a Crimson Amplifier (+15%) this would be a very nice boost. Not really sold on the idea though. |
Author: | Nannoch [ Mon May 02, 2011 2:23 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Darth Flagitious wrote: Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this. Crimson Obelisk MK II Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... Yes it does. +10% attack generally reduces the number of shots I use to disable a Common NPC by 1 and a player by 2-3. Stacked with a Crimson Amplifier (+15%) this would be a very nice boost. Not really sold on the idea though. What can i do to make it better? |
Author: | Sparky [ Mon May 02, 2011 2:24 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Nannoch wrote: Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this. Crimson Obelisk MK II Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully) you can already get a boost of 30% with artifacts add that to if you was konqul race (+20%) thats 50% attack that would be enough |
Author: | Darth Flagitious [ Mon May 02, 2011 2:39 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Nannoch wrote: Sparky wrote: Nannoch wrote: I was thinking of an upgrade Crimson Obelisk should have, MK II , it increases attack to an extra 10% totataling 20% of the two crimson obelisks combined and to use it would cost only 15 energy, I think a lot of people would agree with me about this. Crimson Obelisk MK II Artifact Ability: Magnifies the intensity of weapon systems, temporarily increasing attack by 20%. Costs 15 energy to use. an extra 10% isn't going to make much difference... It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully) If i read that carefully enough, you're saying it would counter the disruption effect? A-That would be a DEFENSIVE effect, not something from an OFFENSIVE boost, and B-the percentage stacking on boosts and nerfs doesn't work that way. Percentage boosts and nerfs MULTIPLY not ADD. So a ship running a Crimson Amp (+15%) and a Crimson Obelisk (+10%) gets a total of 26.5% over base attack, not 25%. If said ship is then hit with a -15% nerf, the final attack will be 7.525% over base, not 10%. Meaning this: A +15% boost and a -15% nerf do NOT balance out. |
Author: | Nannoch [ Mon May 02, 2011 2:56 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
It would if you were battling a npc for example: Zolazin Shroud Base, MK 1 (standard) acts like a buffer and stops the said example from successfully using its attack power disrupting ability again having a effect on firepower. (Read sentence carefully)[/quote] If i read that carefully enough, you're saying it would counter the disruption effect? A-That would be a DEFENSIVE effect, not something from an OFFENSIVE boost, and B-the percentage stacking on boosts and nerfs doesn't work that way. Percentage boosts and nerfs MULTIPLY not ADD. So a ship running a Crimson Amp (+15%) and a Crimson Obelisk (+10%) gets a total of 26.5% over base attack, not 25%. If said ship is then hit with a -15% nerf, the final attack will be 7.525% over base, not 10%. Meaning this: A +15% boost and a -15% nerf do NOT balance out.[/quote] The best offence is a good defence! ![]() ![]() ![]() ![]() |
Author: | Sparky [ Mon May 02, 2011 3:11 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
and Ancient Crystal Foci +5% to attack |
Author: | Nannoch [ Mon May 02, 2011 9:47 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
Sparky wrote: and Ancient Crystal Foci +5% to attack I am not talking about Ancient Crystal Foci's sparky. |
Author: | Apotheosis [ Tue May 03, 2011 6:14 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
uhm, hmm... if the idea is to have another stacking arty to boost attack higher then +1 otherwise, bleh |
Author: | Nannoch [ Tue May 03, 2011 9:37 pm ] |
Post subject: | Re: Crimson Obelisk MK II idea |
nevermind |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |