View unanswered posts | View active topics It is currently Thu Jul 31, 2025 6:29 am



Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
 New Classes.Base Bonus (It's Like Race Bonus but for Bases) 
Author Message
User avatar

Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
Reply with quote
Like Races, Each base can select its class and have a unique bonus

Heavy Class -----------(30% Bonus Hull)
Military Class-----------(35% Bonus Attack)
Fortress Class----------(35% Bonus Defence)
Advanced Class--------(35% Bonus Shields)
Deathstar Class--------(5% Bonus Shield, Hull, Defence, Attack and Production)
Science Class----------(100% Bonus Research)
Mining Class------------(100% Bonus Mining)
Industrial Class---------(100% Bonus Artifact)
Docking Class-----------(10% Bonus Legion Members)
Builder Class------------(-50% Upkeep)
Engineering Class -------(-20% Energy Requirements for Upgrade)
Complex Class-----------(-20% Tech Parts Requirements for Upgrade)
Exotic Class-------------(-25% Exotic Matter Requirements for Upgrade)
Massive Class------------(+10% Both Special and Standard Space)

_________________
Image


Last edited by Commonwealth <TK> on Tue May 24, 2011 9:00 pm, edited 9 times in total.



Sat May 21, 2011 8:28 am
Profile WWW

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
Something like this could be really cool, just to customize the base some.


Sat May 21, 2011 8:30 am
Profile
User avatar

Joined: Thu Apr 28, 2011 4:21 am
Posts: 1091
Location: really wants 2 b in LA....
Reply with quote
Thus rises the issue of using percentages or component install limits...... :? :?

100% bonus to an advanced base would produce SO MUCH RESOURCES!!!! would be awesome but not practical....

_________________
ImageImage


Sat May 21, 2011 8:35 am
Profile WWW

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
Yes, the details could use some work, but the general idea seems pretty good.


Sat May 21, 2011 8:36 am
Profile
User avatar

Joined: Thu Apr 28, 2011 4:21 am
Posts: 1091
Location: really wants 2 b in LA....
Reply with quote
Could also have something like:
Residential Class- +%20 (Special) module space.....??

_________________
ImageImage


Last edited by Pertominus on Sat May 21, 2011 8:43 am, edited 1 time in total.



Sat May 21, 2011 8:41 am
Profile WWW
User avatar

Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
Reply with quote
Attack and Defence Bonus are higher than race bonus mainly cuase race bonus covers NPC Fighting and invasions.
Eg- Konquls attack bonus benefits combat with Planets, NPC, PVP and Invasions. Legion Bases can Only attack other bases (I'm assuming that is)
Therefore it 35% bonus attack/def not 20%

Switching is available to the leaders only using 30 Galaxy Points. However, as some of you may notice, switching Base Classes may have some issues that arise.

Case 1 Issue -
Switching from Engineering Class ----> Complex Class.
As you know, Engineering Class reduces the amount of energy required to upgrade. If you switch out of the Engineering Class, the energy requirements increase again back to original prerequisites:

Base Requires

800,000 Energy to Upgrade (With Engineering Bonus) . If you switch out of it Engineering Class.

It Becomes
1,000,000 Energy to Upgrade.
This Applies to Complex Class, Exotic Class and Engineering Class

Case 2 Issue
Docking Class

If you have 61/61 Members in your legion and you switch out of the Docking Class bonus. It becomes 61/55
You will have Excess Members.

If your legion has excess members, Your base cannot attack (It can be attacked), Doesn't produce any resources, you cannot upgrade base, you cannot sell/build structures, you cannot use repair bays and shield recharging stations until this problem is resolved.


"Bonuses are rounded off the nearest whole number."

_________________
Image


Sat May 21, 2011 8:42 am
Profile WWW
User avatar

Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
Reply with quote
Pertominus wrote:
Could also have something like:
Residential Class- +%20 size.....??


There is a Docking Class

_________________
Image


Sat May 21, 2011 8:42 am
Profile WWW
User avatar

Joined: Thu Apr 28, 2011 4:21 am
Posts: 1091
Location: really wants 2 b in LA....
Reply with quote
Commonwealth <TK> wrote:
Pertominus wrote:
There is a Docking Class


that increases legion size not base/module space... i made correction to my post :D

_________________
ImageImage


Sat May 21, 2011 8:45 am
Profile WWW
User avatar

Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
Reply with quote
Pertominus wrote:
Commonwealth <TK> wrote:
There is a Docking Class


that increases legion size not base/module space... i made correction to my post :D


Added

Pertominus wrote:
Thus rises the issue of using percentages or component install limits...... :? :?

100% bonus to an advanced base would produce SO MUCH RESOURCES!!!! would be awesome but not practical....



My Base output is 44.5k AP, Around 1000 AP per 24 HOURS. if i had the industrial Bonus, it's only around 90k . 2200 AP PER HOURS. I think it's fine the way it is. Maybe a Level 10 Base might have up to 600k Output with a Production Bonus, But there are alot of other Base Classes that may appeal to the Legion leaders.

_________________
Image


Sat May 21, 2011 8:47 am
Profile WWW
User avatar

Joined: Thu Apr 28, 2011 4:21 am
Posts: 1091
Location: really wants 2 b in LA....
Reply with quote
a banking class would also be kewl :mrgreen: :mrgreen:
+%(Percentage) of credits? or is it too similar to builder class?

_________________
ImageImage


Sat May 21, 2011 8:59 am
Profile WWW
User avatar

Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
Reply with quote
Pertominus wrote:
a banking class would also be kewl :mrgreen: :mrgreen:
+%(Percentage) of credits? or is it too similar to builder class?

I had thought of that, but the Dysonians starbase has a combined of 15 Trilliion Base funds so i disregarded it. Im thinking of adding a Specialist Class, -30% Minutes on Countermeasure Timers.

And i think i should add one that reduces, shield recharging and repair timers.

_________________
Image


Sat May 21, 2011 9:03 am
Profile WWW
User avatar

Joined: Thu Apr 28, 2011 4:21 am
Posts: 1091
Location: really wants 2 b in LA....
Reply with quote
that would be sweet!

tho i only have a low level base my understanding of advanced bases it to have a 'lab' or something rather. would a class have a bonus in this category??

_________________
ImageImage


Sat May 21, 2011 9:10 am
Profile WWW
User avatar

Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
Reply with quote
I was thinking to add a class bonus for the hydrid labs and maybe another class bonus that allows members to move in and out of the legion without affecting loyalty bonus.

_________________
Image


Sat May 21, 2011 4:57 pm
Profile WWW
User avatar

Joined: Mon Sep 20, 2010 2:22 am
Posts: 910
Location: USA
Reply with quote
+1, I like this way of individualizing the bases more

_________________
Image


Tue May 24, 2011 8:29 pm
Profile WWW
User avatar

Joined: Mon May 03, 2010 5:48 am
Posts: 1945
Reply with quote
You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun!

_________________
Nocifer Deathblade, Founder and Leader of the Dysonians
Image


Tue May 24, 2011 8:42 pm
Profile
User avatar

Joined: Mon Sep 20, 2010 2:22 am
Posts: 910
Location: USA
Reply with quote
Nocifer Deathblade wrote:
You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun!

+/- 1 only if Dan gets it... hahaha >:)

_________________
Image


Tue May 24, 2011 8:51 pm
Profile WWW
User avatar

Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
Reply with quote
Nocifer Deathblade wrote:
You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun!


Dammnn, im gonna add that. sounds epic

_________________
Image


Tue May 24, 2011 8:59 pm
Profile WWW
User avatar

Joined: Tue Mar 22, 2011 8:11 pm
Posts: 883
Location: invading your planet
Reply with quote
+1


Tue May 24, 2011 9:28 pm
Profile
User avatar

Joined: Mon May 03, 2010 5:48 am
Posts: 1945
Reply with quote
Commonwealth <TK> wrote:
Nocifer Deathblade wrote:
You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun!


Dammnn, im gonna add that. sounds epic


I would like it even more if Deathstar class could obliterate entire planet into asteriods where we can harvest for lot of exotic matter and tech parts for the base construction. :)

_________________
Nocifer Deathblade, Founder and Leader of the Dysonians
Image


Tue May 24, 2011 9:31 pm
Profile

Joined: Sun Oct 24, 2010 1:09 am
Posts: 413
Reply with quote
Nocifer Deathblade wrote:
You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun!



Haha. I can see a lowbie legion doing this.

If I can't have it no one can.

Bye bye Exotica..... :mrgreen:


Tue May 24, 2011 9:35 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 22 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.