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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Like Races, Each base can select its class and have a unique bonus
Heavy Class -----------(30% Bonus Hull) Military Class-----------(35% Bonus Attack) Fortress Class----------(35% Bonus Defence) Advanced Class--------(35% Bonus Shields) Deathstar Class--------(5% Bonus Shield, Hull, Defence, Attack and Production) Science Class----------(100% Bonus Research) Mining Class------------(100% Bonus Mining) Industrial Class---------(100% Bonus Artifact) Docking Class-----------(10% Bonus Legion Members) Builder Class------------(-50% Upkeep) Engineering Class -------(-20% Energy Requirements for Upgrade) Complex Class-----------(-20% Tech Parts Requirements for Upgrade) Exotic Class-------------(-25% Exotic Matter Requirements for Upgrade) Massive Class------------(+10% Both Special and Standard Space)
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Last edited by Commonwealth <TK> on Tue May 24, 2011 9:00 pm, edited 9 times in total.
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Sat May 21, 2011 8:28 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Something like this could be really cool, just to customize the base some.
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Sat May 21, 2011 8:30 am |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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Thus rises the issue of using percentages or component install limits...... 100% bonus to an advanced base would produce SO MUCH RESOURCES!!!! would be awesome but not practical....
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Sat May 21, 2011 8:35 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Yes, the details could use some work, but the general idea seems pretty good.
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Sat May 21, 2011 8:36 am |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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Could also have something like: Residential Class- +%20 (Special) module space.....??
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Last edited by Pertominus on Sat May 21, 2011 8:43 am, edited 1 time in total.
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Sat May 21, 2011 8:41 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Attack and Defence Bonus are higher than race bonus mainly cuase race bonus covers NPC Fighting and invasions. Eg- Konquls attack bonus benefits combat with Planets, NPC, PVP and Invasions. Legion Bases can Only attack other bases (I'm assuming that is) Therefore it 35% bonus attack/def not 20%
Switching is available to the leaders only using 30 Galaxy Points. However, as some of you may notice, switching Base Classes may have some issues that arise.
Case 1 Issue - Switching from Engineering Class ----> Complex Class. As you know, Engineering Class reduces the amount of energy required to upgrade. If you switch out of the Engineering Class, the energy requirements increase again back to original prerequisites:
Base Requires
800,000 Energy to Upgrade (With Engineering Bonus) . If you switch out of it Engineering Class.
It Becomes 1,000,000 Energy to Upgrade. This Applies to Complex Class, Exotic Class and Engineering Class
Case 2 Issue Docking Class
If you have 61/61 Members in your legion and you switch out of the Docking Class bonus. It becomes 61/55 You will have Excess Members.
If your legion has excess members, Your base cannot attack (It can be attacked), Doesn't produce any resources, you cannot upgrade base, you cannot sell/build structures, you cannot use repair bays and shield recharging stations until this problem is resolved.
"Bonuses are rounded off the nearest whole number."
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Sat May 21, 2011 8:42 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Pertominus wrote: Could also have something like: Residential Class- +%20 size.....?? There is a Docking Class
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Sat May 21, 2011 8:42 am |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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Commonwealth <TK> wrote: Pertominus wrote: There is a Docking Class that increases legion size not base/module space... i made correction to my post 
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Sat May 21, 2011 8:45 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Pertominus wrote: Commonwealth <TK> wrote: There is a Docking Class that increases legion size not base/module space... i made correction to my post  Added Pertominus wrote: Thus rises the issue of using percentages or component install limits...... 100% bonus to an advanced base would produce SO MUCH RESOURCES!!!! would be awesome but not practical.... My Base output is 44.5k AP, Around 1000 AP per 24 HOURS. if i had the industrial Bonus, it's only around 90k . 2200 AP PER HOURS. I think it's fine the way it is. Maybe a Level 10 Base might have up to 600k Output with a Production Bonus, But there are alot of other Base Classes that may appeal to the Legion leaders.
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Sat May 21, 2011 8:47 am |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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a banking class would also be kewl +%(Percentage) of credits? or is it too similar to builder class?
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Sat May 21, 2011 8:59 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Pertominus wrote: a banking class would also be kewl +%(Percentage) of credits? or is it too similar to builder class? I had thought of that, but the Dysonians starbase has a combined of 15 Trilliion Base funds so i disregarded it. Im thinking of adding a Specialist Class, -30% Minutes on Countermeasure Timers. And i think i should add one that reduces, shield recharging and repair timers.
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Sat May 21, 2011 9:03 am |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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that would be sweet!
tho i only have a low level base my understanding of advanced bases it to have a 'lab' or something rather. would a class have a bonus in this category??
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Sat May 21, 2011 9:10 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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I was thinking to add a class bonus for the hydrid labs and maybe another class bonus that allows members to move in and out of the legion without affecting loyalty bonus.
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Sat May 21, 2011 4:57 pm |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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+1, I like this way of individualizing the bases more
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Tue May 24, 2011 8:29 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun!
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Tue May 24, 2011 8:42 pm |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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Nocifer Deathblade wrote: You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun! +/- 1 only if Dan gets it... hahaha >:)
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Tue May 24, 2011 8:51 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Nocifer Deathblade wrote: You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun! Dammnn, im gonna add that. sounds epic
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Tue May 24, 2011 8:59 pm |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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+1
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Tue May 24, 2011 9:28 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Commonwealth <TK> wrote: Nocifer Deathblade wrote: You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun! Dammnn, im gonna add that. sounds epic I would like it even more if Deathstar class could obliterate entire planet into asteriods where we can harvest for lot of exotic matter and tech parts for the base construction. 
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Tue May 24, 2011 9:31 pm |
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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Nocifer Deathblade wrote: You forgot one more class: Deathstar Class.. Obliterate any non-legion planet including mission-made Dyson/Exotic planets once every 40 hours.. That'll be fun! Haha. I can see a lowbie legion doing this. If I can't have it no one can. Bye bye Exotica..... 
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Tue May 24, 2011 9:35 pm |
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