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 Legion Base - Contributions 
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Joined: Sun May 09, 2010 3:49 pm
Posts: 253
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Need to come up with a less restrictive way for folks to contribute resources to the base.
Not everyone is going to spend the research to interact with it but might like to contribute.
Once the base is off the ground, it will be tough for legions with lower levels to have more than a few folks contributing to it.
Just a concern.
I like it so far though.


Sun May 08, 2011 2:06 pm
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Joined: Sat Jan 29, 2011 10:13 am
Posts: 897
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I like it the way it is, its a good way to get people motivated and invested in the base. It is going to be hard for the lower ranks to contribute but again it gives them something to look forward to. The way it is set up you can change things, like the way resources are distributed. This will help the smaller guys until they can contribute more.

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Sun May 08, 2011 2:11 pm
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Joined: Sun May 09, 2010 3:49 pm
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Yes.. true.. but there is also an option to only distribute to those folks who have contributed..
That percentage can get skewed pretty fast.. and it never gets reset..
Maybe make the percentage based on the contribution within each base level range?
But allow anyone to contribute?

I also have to wonder what happens to higher level research items if the person that researched them and built them onto the base drops from the legion?
Or once acquired always ok?


Sun May 08, 2011 2:20 pm
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Joined: Mon May 09, 2011 3:04 am
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Yes. I can see how lower level players will have a tough time with the base, but like bobdebouwer said it will be good encourgment for them to advance to the level where they can contribute more. The loyalty I have a problem with. Me and other leaders in my Legion often leave the legion to visit other Legions who are part of our Coalition or to more easily negotiate with other Legion. Its kinda hard when you cant easily talk to negotiate cease fires with other legions.


Mon May 09, 2011 3:12 am
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Joined: Sat Oct 30, 2010 10:57 am
Posts: 12
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Coalitions aren't part of the mechanics of the game but are merely spoken word of an alliance never to be broken between two legions. I like how the loyalty is setup now because it gives a bonus percentage to resource production of the base. It discourages people from leaving a legion. I do agree with a little bit of tweaking though to the contribution scaling percentage. Not sure how that would work though.


Mon May 09, 2011 9:56 am
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Joined: Thu Jul 29, 2010 5:11 am
Posts: 224
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i understand where you guys are coming from, if you donate the most then you should get the most out of it.
but in the long run where does that leave you.
with only a few getting any thing out of the base where the others get nothing.
with the way it is set up now, how do the lower level members catch up, reach level 1 the base is level 3, reach level 3, the base is level 5, reach level 5 the base is level 7 or 8
base level and research set so high it would be better spending the research points on weapons, defences, and energy then trying to play catch up so i can donate enough to make 1% of what the top level players have put in to it.
looks like a good way to keep your lower level members weak to me.

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Mon May 09, 2011 6:28 pm
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Joined: Mon May 03, 2010 5:48 am
Posts: 1945
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There are lot of incentives for younger players to play. This legion system finally gives nice incentive for high ranked, veteran players to burn their resources in to improve while saving younger players resources to improve themselves like they are supposed to.. Good balance there. How helpful for young players to contribute hard earned 100 energy to level 6 legion base while 100 energy is far better invested into their own missions or kill a NPC while high ranked player can easily contribute 1k energy into legion base in same time frame without handicapping themselves (well reduce NPC farmings) cuz they got no missions to waste energy on? Young players would need exotic matter to complete some missions while high ranked players don't have anything to waste exotic matters on.. That's where legion base came in as resource/energy drain for high rank players..

After all, my legion resource is evenly distribution so it will help younger members far more than high ranked players to help them to improve themselves faster so that's a positive benefit of the legion base for low ranked players.. 2k RP per day (currently) is nothing to high rank players while 2k RP a day is HUGE deal to very low ranked players for example....

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Mon May 09, 2011 6:34 pm
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Joined: Wed Jun 09, 2010 5:52 am
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1. The main problem I am finding is the research, lower players CANT contribute because they have to research the same lv as players that are way above them. After you get a few tiers done on the research the only one that can contribute anything are the top players in a legion because they are the only ones that have enough research for the next tier.
MY SOLUTION: make the base research tree sharable for the whole legion so everyone can contribute points to it, just like the energy or credits work.
2. I like the loyalty, keeps all the big brother legions from pummeling players way below them.


Mon May 09, 2011 7:06 pm
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Joined: Wed Jun 09, 2010 5:52 am
Posts: 66
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Another solution to some of the other issues raised here would be to have players able to convert their energy, exotic matter, credits and research points into a new unit called "base improvement credits", these credits could be subsidized based on the players rank. This way a rank100 contributing a days worth of energy would equal the same amount of "base improvement credits" as a rank200 contributing a days worth of energy.
Those credits can then be used for the legion shared "base research tree", module construction, or leveling the base up.


Mon May 09, 2011 7:17 pm
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Joined: Sun May 09, 2010 3:49 pm
Posts: 253
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BahamaPoolCo@msn.com wrote:
Another solution to some of the other issues raised here would be to have players able to convert their energy, exotic matter, credits and research points into a new unit called "base improvement credits", these credits could be subsidized based on the players rank. This way a rank100 contributing a days worth of energy would equal the same amount of "base improvement credits" as a rank200 contributing a days worth of energy.
Those credits can then be used for the legion shared "base research tree", module construction, or leveling the base up.



This would promote multi accounts..
And how does the current system prevent a base from being built up by a visiting player?
One week membership isn't going to restrict that.. it will just slow it down..


Thu Jun 09, 2011 12:01 pm
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