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 Raid and the size of a crew 
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Joined: Fri Jan 14, 2011 11:50 am
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As a suggestion i believe that it would be a good idea to drop the size of a crew out of the raid equation. When a player is 100 or 200 ranks below the person who is being raided or more to the point when the raider has a far lower crew count, his chances of raiding seem to be very very low.

If we were to look at a scenario where crew size did not play a part, it would seem more realistic a raid could be seen a Small elite group that goes in while the ship is down and the crew is disorientated after the loss. the small team would be more effective lol

Think Stargate!!!

lol im just pissed a guy attacked me repeatedly for taking out a guard on a stolen planet, i could not disable the guy my legion definitely could but add insult to injury 6 raid attempts while he was down and 6 failures.

SAD huh!

i think that will give some balance. and may even go as far as to stop certain players who prey on weaker ships in a war situation.

cheers all

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Paratex

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Fri Jul 08, 2011 12:54 am
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I believe there already is some measure of balance, in that if you have a lot fewer decks but a similar amount of crew then you'll have an advantage, so it seems like it's at least somewhat based partly on a crew/decks ratio.


Fri Jul 08, 2011 12:58 am
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Yeah well see i have allot of decks and small crew except for the defense crew which is high from several months of playing and artifacts but now we up to 7 attempts 7 failures

PS how many times must you hit your head on the wall before you realise the wall is harder than your head.

Guess ill give up trying now. I'm sure going to get a bruising for my attempts.

No but seriously cut crew out all together. its the only way smaller guys can get into the fight so to speak. i mean ship is down defense is almost nothing. Ok add a new feature then instead of full scale assault raid go for a tactical raid lol

i dont know just something for everyone kind of thing

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Paratex

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Fri Jul 08, 2011 1:06 am
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xtendacom wrote:
Yeah well see i have allot of decks and small crew except for the defense crew which is high from several months of playing and artifacts but now we up to 7 attempts 7 failures


Yeah, that's what I was saying; he probably has more crew per decks. Technically this means you can have a good chance if you don't put all your points into crew; for a while I was putting most points into Engineers and few into decks, so I could raid stronger people pretty easily. So yes, a smaller ship can have an advantage if they put more into crew than decks.


Fri Jul 08, 2011 1:09 am
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Joined: Sun Feb 20, 2011 9:16 pm
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-1, Crew Size only makes sense. It's already a system liked by rest of the players, there's no sense in changing it.

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Fri Jul 08, 2011 1:35 am
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Quaritch wrote:
-1, Crew Size only makes sense. It's already a system liked by rest of the players, there's no sense in changing it.


I would not say its a system 'liked by the rest of the players', the that's an assumption. it's not been a choice and most players just go with the flow but any player who attempts to raid and cant wont like that, so id say the assumption is false.

If it is the intended purpose of this area of the forum to highlight possible changes then, then yes its right to ask how others feel, high ranking guys over 400 and 500 will no doubt love the idea to keep things as they are.

Anyway it was just a suggestion, i don't expect change, but it would be nice.

On the flip side however, will i like it if im targeted by a legion and 30 of 50 people hit me i may be crying again lol

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Paratex

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Fri Jul 08, 2011 1:47 am
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xtendacom wrote:
i think that will give some balance. and may even go as far as to stop certain players who prey on weaker ships in a war situation.

cheers all

most people wont bother tor raid much lower ranks 'cuz they only get like 50points and low ranks shouldnt bother with trying to raid high ranks 'cuz they have gotten way more androids than you!

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Fri Jul 08, 2011 3:35 am
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-1

a small elite group isn't going to haul out 1000 mineral points. Also, your suggestion would remove a dimension of strategy from the game, this is the only time that your overall crew count matters, and its the only way to defend from raids.

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Fri Jul 08, 2011 4:16 am
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Here's the way I think it works:

Crew size dictates how many points you can steal.

As for the raid itself:

Every crew member takes part in the raid from the attacking ship.
Imagine each deck is a "room" on the ship.
If you have 100 crew and 10 decks, then you have 10 people in each "room"
If you have 100 crew and 100 decks, you have 1 person in each room.

Once the attacking ship's crew boards the target, they split into groups, each one taking out one room.
Say the nominal group size is five

It is far easier for 5 people to overpower 1 person than for them to overpower ten people, hence the crew:decks calculation.

This is the way I think about it at least.

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Fri Jul 08, 2011 4:55 pm
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I think only tactical officers and helmsmen should effect raid chances.

Captain wrote:
Oi! Dr. Hauler! Go and raid the enemy ship!

Dr. Hauler wrote:
But I'm a scientist not a raider!

System wrote:
Raid critically failed! A member of your crew was killed in the raid!

Dr. Tennart wrote:
Hauler didn't make it sir.

Captain wrote:
Well what did you expect? He's a scientist - not a raider!

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Fri Jul 08, 2011 5:09 pm
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Why would Tactical Officers and Helmsmen be any better? Unless the Tactical Officers are going to take the guns off your ship, and the helmsmen are going to pilot your ship right into theirs (not a good idea) their skills have no bearing on an actual boarding action. Besides, the enemy ship is using scientists and engineers also, so they're probably just as bad as your crew.


Fri Jul 08, 2011 6:30 pm
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Then perhaps we need a new crew type:
Raiders

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Fri Jul 08, 2011 6:33 pm
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