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NEW BASE IDEAS http://galaxylegion.com/forum/viewtopic.php?f=6&t=6756 |
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Author: | Gwilson [ Sun May 08, 2011 5:52 pm ] |
Post subject: | NEW BASE IDEAS |
Okay, we have all seen the star-bases and i think they are really awesome ![]() Modules: I think we could have another special type of attack module that is basically fighter ships. There would be multiple types of them that get better, they would basically fly out during an attack and bombard the enemy ship. They would come in packs of ten and in a hanger bay. This hanger bay could also be a whole new part of the bases that holds has many fighters has they can fit. it could be either a required module to get ten fighters per one, or a part of the base that has it's own space that can be upgraded too so it can fit more fighters. Then the fighters[ regardless of the way for them to fit chosen], would be bought in packs of ten and you can sell some for better ones. ANYONE can add new ideas in responses to this ![]() |
Author: | 235drew [ Sun May 08, 2011 6:15 pm ] |
Post subject: | Re: NEW BASE IDEAS |
I think we should be able to guard it, like a planet, adding our attack and defense to it |
Author: | Ardiana [ Sun May 08, 2011 6:17 pm ] |
Post subject: | Re: NEW BASE IDEAS |
235drew wrote: I think we should be able to guard it, like a planet, adding our attack and defense to it that will probs be enabled when base combat is released |
Author: | KingJuggernaut [ Sun May 08, 2011 6:20 pm ] |
Post subject: | Re: NEW BASE IDEAS |
Yeah, seriously... not even 7 hours old and you are trying to upgrade Dan's great idea. ![]() He said combat was coming. Give the man a chance. |
Author: | Gwilson [ Sun May 08, 2011 6:29 pm ] |
Post subject: | Re: NEW BASE IDEAS |
i am sorry, i was thinking this would be brought in later because i know dan still is going to put in a few more implements. ![]() ![]() |
Author: | sao kahn [ Mon May 09, 2011 7:40 am ] |
Post subject: | Re: NEW BASE IDEAS |
throw in a cantina module |
Author: | Malachilupus [ Mon May 09, 2011 2:52 pm ] |
Post subject: | Re: NEW BASE IDEAS |
+1 to the Cantina Module. Only for those level twenty-one and over. Get a designated flyer, everyone. |
Author: | zophah [ Mon May 09, 2011 2:57 pm ] |
Post subject: | Re: NEW BASE IDEAS |
sao kahn wrote: throw in a cantina module Yes, but what would it do? |
Author: | Willeitner [ Mon May 09, 2011 3:39 pm ] |
Post subject: | Re: NEW BASE IDEAS |
I was thinking of legion missions say each member does 1 of the 50 rounds it installs a module on the base that doesn't take up any of it's space. like Korteth segmented armor 10 rounds 200 energy each and a Crimson armor of some kind in storage might be consumed in the building 50-50 chance. some things like that. Each member that does there 1 part increase what it does to the base sort of a curve that when done it's fairly tough. legion mission number two gives a legion shared npc that each has to lock gives good items plus a speciel that when each member builds one does about eh same things as the mission one. Or a special module the base modules would stay with the member so if they change legions there bonus goes with them. |
Author: | Gwilson [ Mon May 09, 2011 11:41 pm ] |
Post subject: | Re: NEW BASE IDEAS |
good ideas people, lets keep them running in ![]() |
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