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 star chart purgers in the daily rewards 
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Joined: Mon Apr 25, 2011 2:37 am
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i think it would be helpful i you received 1-5 star chart purgers randomly as one of the daily rewards.
thoughts ?
:twisted:

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Mon Jul 04, 2011 12:57 am
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Joined: Tue Mar 15, 2011 8:00 pm
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+1000000 have got any in over a week

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Mon Jul 04, 2011 1:01 am
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Joined: Sun Jan 02, 2011 1:32 am
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that would mean less of the good stuff like energy cubes and tri matrix etc

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Mon Jul 04, 2011 1:02 am
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DannyCross wrote:
that would mean less of the good stuff like energy cubes and tri matrix etc


just remove the research points rewards and replace it with this

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Mon Jul 04, 2011 1:04 am
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Joined: Sun Jan 02, 2011 1:32 am
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personally i would like to see more tri matrix and energy cubes as i rarely get one, i tend to get credits, research or 2 extra points

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Mon Jul 04, 2011 1:10 am
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Joined: Fri Jan 21, 2011 5:51 am
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DannyCross wrote:
personally i would like to see more tri matrix and energy cubes as i rarely get one, i tend to get credits, research or 2 extra points


rank points should be scaled.

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Mon Jul 04, 2011 1:12 am
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lol 1 star chart purger per day is not a good idea. it it was 5... maybe...

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Mon Jul 04, 2011 2:38 am
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if i got a star chart purger in the awards i would not be happy id rather get an insignia of independence

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Mon Jul 04, 2011 4:42 am
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Joined: Tue Feb 22, 2011 12:44 pm
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Location: Western Australia, Australia
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+1...Some people lack the energy to do Stellar Cartography, and you don't get enough in the shipments...this would be great!!!

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Mon Jul 04, 2011 11:04 am
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Joined: Sat Jun 25, 2011 9:44 am
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+1

I hardly get any, so my scan chances are very low with crap planets. I do have a name I thought of:

Supernova Purger
This advanced technology was created with massive Star Chart Purgers. This will easily purge more than one planet at a time.

Claimed from the Daily Reward or expensive rare artifact draw.
Effect: When used, it allows you to purge 3-5 planets from your database. You can check the ones you'd like to purge.


Mon Jul 04, 2011 12:42 pm
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Joined: Tue Feb 22, 2011 12:44 pm
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Location: Western Australia, Australia
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A CT Lab Item
Supernova Purger
This advanced technology was created with massive Star Chart Purgers.
Purgers 75 Planets.
Costs
50 Star Chart Purgers
50 Dark Pyramids
50 Tachyon Cylinders
100 Energy
Like a paradox generator...it has 75 uses. Costs 5 energy each time.

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Mon Jul 04, 2011 12:54 pm
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Joined: Mon Apr 26, 2010 7:51 pm
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In my opinion, if you are going for a CT lab item, make it an ability, purge one planet every time you use it with a one or two hour cool down.


Mon Jul 04, 2011 11:03 pm
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Joined: Fri Mar 18, 2011 6:33 am
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-1, less tri's and such, Research shouold NEVER BE REPLACED. Credits should

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Mon Jul 04, 2011 11:07 pm
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Joined: Fri May 28, 2010 3:38 am
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I personly would be ok with this if at least two are given. Better then many artifcat draws, but given if free am on with 203 since I am lucky to have then that right now. Even if I could do better it is a good amount.


Mon Jul 04, 2011 11:39 pm
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Joined: Fri Feb 25, 2011 4:26 pm
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1 single star chart purgers ... useless
-1

More thing on the daily reward, reduce possibility of really nice one (energy cube, tri-embex, galaxy points, )


Tue Jul 05, 2011 3:11 pm
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Joined: Thu Dec 30, 2010 12:09 pm
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Commonwealth <TK> wrote:
DannyCross wrote:
personally i would like to see more tri matrix and energy cubes as i rarely get one, i tend to get credits, research or 2 extra points


rank points should be scaled.


scaled to what? your rank? if that was the case then PSICore would probably get 20 rank points or so anytime he got rank points. adding 40 tactical officers or 40 more energy is a bit much off of a daily reward. and that's assuming he got 20 rank points. if it were to be scaled by rank I'm sure he would get more than that.

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Tue Jul 05, 2011 5:31 pm
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Joined: Fri Feb 25, 2011 4:26 pm
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Reward scale create some problem.

Best thing to do is make reward evolutive.

Some reward are more fun to have low rank, and other one to have when high rank.
simply ajust % chance of get all reward with the rank of the player.


player level 800 really dont care about 5k research or 2 rank point, but really happy of the credit reward, completly inverse the 150 level player.


Tue Jul 05, 2011 9:14 pm
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Joined: Sat Dec 25, 2010 4:04 am
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I'd rather get these then credits but I'd think it should scale or be a range of amounts. also rank pionts reward should scale more

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Thu Jul 07, 2011 5:35 pm
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Joined: Fri Feb 25, 2011 4:26 pm
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Willeitner wrote:
also rank pionts reward should scale more



Level 50 have 5 rank on level up
Level 500 have 5 rank on level up
2 rank point is exactly the same amont for all.
giving more rank point to higher level is wrong.

Imagine high rank with 25 rank points in daily reward = +50 energy, or +50 attack ....


Fri Jul 08, 2011 4:35 am
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Joined: Mon Nov 29, 2010 9:48 am
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i like the idea of an ability to wipe planets every 2 hours, especially if it costs 50 energy and 750 exotic matter. not bad energy for high levels, but the exotic matter will go semi-quickly if they attempt to do it too often. as for low levels, theyre better off just researching the next tier of scanners.

as for making this a daily reward.... no. the daily needs to be something HELPFUL. something you cant just 'get' through normal measures. you cant get extra energy any other way, save a queen, and its hard to match the bonus credits you get without having stocked up on minerals beforehand and then selling them. research is low, but its still helpful. sometimes its 'the straw that breaks the camels back' and puts me just over the edge when researching. credits are helpful too, especially at higher levels. getting credits in my daily means i dont have to pay upkeep. and i have over a billion in upkeep so thats handy.

unless the daily reward gave out something that allowed you to purge 50 planets for no energy, this would not be worth it. altho, if dan implements my customized daily rewards idea, then players could choose what theyd want in their daily.

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Fri Jul 08, 2011 5:29 am
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