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 Legion Base small changes 
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Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
Location: On the bridge of the Vikiera
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A few small modifications to how the base system looks:
1. for the tool tip on production values, list the multiple bonuses instead of saying "other bonuses" so we can see how effective each is working.
2. give us the ability to repair our bases' hull before combat comes out.
3. when building a new module, change the tool tip of the grayed-out choices to include all reasons why. (for example, it should say that there is not enough space and the module needs a higher level base)

Feel free to add any more you can think of.

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Mon May 09, 2011 3:12 pm
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Joined: Fri May 06, 2011 3:12 pm
Posts: 8
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+1
I would also like to be able to add more em and complex tech parts even when the max is reached for that level. Also, it would be nice if the base had it's own tab so i could access it faster than going to the legion page every time.

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Mon May 09, 2011 3:44 pm
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Joined: Thu Jan 20, 2011 9:15 pm
Posts: 6
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The ability to guard your base as well should be allowed. (probably will be apart of the combat update)

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Mon May 09, 2011 7:06 pm
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Joined: Sat May 22, 2010 6:22 pm
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Location: On the bridge of the Vikiera
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Another small change:
add progress bars to base contributions.
I want to see how far away my legion is from the next level.

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Thu May 12, 2011 12:49 pm
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