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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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I have to say I love the new legion bases so far.
But our legion base at level 5 produces around 200k a day. You split that by 50 members and that gives you 4000 a day per person.
It seems kind of low for all the energy and resources that went into it.
I'm hoping that the total production can be increased to help out the lower ranked players more.
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Tue May 10, 2011 9:16 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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+1
we're level 3 and barely making 200 resources per person.
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Wed May 11, 2011 12:54 am |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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Yep, we'll be reviewing the current bonuses for potential changes soon.
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Wed May 11, 2011 1:10 am |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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another thing is, maybe add a way to increase the abundance of a resource besides ranking up? even if it was a PG item, might be a good idea, btw love the bases
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Wed May 11, 2011 2:39 am |
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Caleth
Joined: Tue May 04, 2010 5:10 am Posts: 98
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Dan,
Is the base currently setup like a planet, in that it can't rank past 15X Megarich? If so maybe you could stretch the curve out a bit.
Allow it to go to 30X and slow the cost increase per level slightly.
Then introduce a GP item: Logistics Optimization Subroutine adds one point to the bases resource rank up counter. IDK the term but as I understand it to add a resource level costs an escalating number of points per level. So what ever you call those points this adds one. Say it costs the same as the structure expander.
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Thu May 12, 2011 3:06 am |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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Caleth wrote: Dan,
Is the base currently setup like a planet, in that it can't rank past 15X Megarich? If so maybe you could stretch the curve out a bit.
Allow it to go to 30X and slow the cost increase per level slightly.
Then introduce a GP item: Logistics Optimization Subroutine adds one point to the bases resource rank up counter. IDK the term but as I understand it to add a resource level costs an escalating number of points per level. So what ever you call those points this adds one. Say it costs the same as the structure expander. I believe it is infinite , so you can keep going in megarich, if it isn't it should be
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Thu May 12, 2011 9:47 am |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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id also like a tab to view what you are getting in the production yourself. its annoying to have to do the math and keep track of what resources you got yesterday and what production was then, and then what production is today and what you SHOULD get today.
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Thu May 12, 2011 11:30 am |
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BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
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after seeing the requirements for base level 7 from the Dysonsians legion I doubt anyone will see level 15 in the coming years.
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Thu May 12, 2011 11:39 am |
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