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Lab Formula: Hyperfuse
http://galaxylegion.com/forum/viewtopic.php?f=6&t=6938
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Author:  BinaryMan [ Thu May 12, 2011 8:02 am ]
Post subject:  Lab Formula: Hyperfuse

By reverse engineering the traps of our enemies, we have come up with the Hyperfuse, a device which removes all traps from the ship.

Quantum Firewall Trap x20, Halcyon Trap x20, Krionus Virus Trap x20, some energy = 1 hyperfuse.

Author:  Vekno [ Thu May 12, 2011 8:06 am ]
Post subject:  Re: Lab Formula: Hyperfuse

i can see where it might remove one trap from a ship, but all 5 can be overpowered. it should also require null fuses.

Author:  BinaryMan [ Thu May 12, 2011 8:11 am ]
Post subject:  Re: Lab Formula: Hyperfuse

I considered that but I wanted to include the 3 primary traps. Could replace the Krionis with the null fuse I guess, but I wanted to save that for another formula. Could also increase the quantity here and include a containment cage effect. The other option is containment cage + null fuse + containment missile for this, and use the 3 traps for a super trap.

Author:  Vekno [ Thu May 12, 2011 8:34 am ]
Post subject:  Re: Lab Formula: Hyperfuse

i like the containment cage, null fuse, containment missile idea for this alot better. when i see 3 of the main traps in a recipie id expect a supertrap alot more than a trap remover.

Author:  Apotheosis [ Fri May 13, 2011 9:45 am ]
Post subject:  Re: Lab Formula: Hyperfuse

BinaryMan wrote:
I considered that but I wanted to include the 3 primary traps. Could replace the Krionis with the null fuse I guess, but I wanted to save that for another formula. Could also increase the quantity here and include a containment cage effect. The other option is containment cage + null fuse + containment missile for this, and use the 3 traps for a super trap.


+1

Author:  Frail [ Fri May 13, 2011 5:58 pm ]
Post subject:  Re: Lab Formula: Hyperfuse

Using null fuses in the formula is counter productive since they can be used indirectly to remove the traps (hit traps and remove effects from your self).

+1

Author:  devinsimps [ Sat May 14, 2011 12:31 am ]
Post subject:  Re: Lab Formula: Hyperfuse

ok, im so confused, where do you get formulas to make stuff and what is a CT-lab? (heard about CT-labs in another topiC)

Author:  Mark W [ Sat May 14, 2011 2:35 am ]
Post subject:  Re: Lab Formula: Hyperfuse

CT lab is a legion base structure. It allows you to discover blueprints for neat artifacts. They all require large amounts of other artifacts to construct. Dysonians have found 7 so far, some other legions have less. I think you need Legion base 5 to get and use it.

Author:  Vekno [ Sat May 14, 2011 3:38 am ]
Post subject:  Re: Lab Formula: Hyperfuse

dan verified it was legion base 4

Author:  BinaryMan [ Sat May 14, 2011 9:07 am ]
Post subject:  Re: Lab Formula: Hyperfuse

The idea is you have something that quickly removes all traps and negative effects from the ship, which has strategic value in some pvp encounters. And yeah its base level 4

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