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Lab Formula: Hyperfuse http://galaxylegion.com/forum/viewtopic.php?f=6&t=6938 |
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Author: | BinaryMan [ Thu May 12, 2011 8:02 am ] |
Post subject: | Lab Formula: Hyperfuse |
By reverse engineering the traps of our enemies, we have come up with the Hyperfuse, a device which removes all traps from the ship. Quantum Firewall Trap x20, Halcyon Trap x20, Krionus Virus Trap x20, some energy = 1 hyperfuse. |
Author: | Vekno [ Thu May 12, 2011 8:06 am ] |
Post subject: | Re: Lab Formula: Hyperfuse |
i can see where it might remove one trap from a ship, but all 5 can be overpowered. it should also require null fuses. |
Author: | BinaryMan [ Thu May 12, 2011 8:11 am ] |
Post subject: | Re: Lab Formula: Hyperfuse |
I considered that but I wanted to include the 3 primary traps. Could replace the Krionis with the null fuse I guess, but I wanted to save that for another formula. Could also increase the quantity here and include a containment cage effect. The other option is containment cage + null fuse + containment missile for this, and use the 3 traps for a super trap. |
Author: | Vekno [ Thu May 12, 2011 8:34 am ] |
Post subject: | Re: Lab Formula: Hyperfuse |
i like the containment cage, null fuse, containment missile idea for this alot better. when i see 3 of the main traps in a recipie id expect a supertrap alot more than a trap remover. |
Author: | Apotheosis [ Fri May 13, 2011 9:45 am ] |
Post subject: | Re: Lab Formula: Hyperfuse |
BinaryMan wrote: I considered that but I wanted to include the 3 primary traps. Could replace the Krionis with the null fuse I guess, but I wanted to save that for another formula. Could also increase the quantity here and include a containment cage effect. The other option is containment cage + null fuse + containment missile for this, and use the 3 traps for a super trap. +1 |
Author: | Frail [ Fri May 13, 2011 5:58 pm ] |
Post subject: | Re: Lab Formula: Hyperfuse |
Using null fuses in the formula is counter productive since they can be used indirectly to remove the traps (hit traps and remove effects from your self). +1 |
Author: | devinsimps [ Sat May 14, 2011 12:31 am ] |
Post subject: | Re: Lab Formula: Hyperfuse |
ok, im so confused, where do you get formulas to make stuff and what is a CT-lab? (heard about CT-labs in another topiC) |
Author: | Mark W [ Sat May 14, 2011 2:35 am ] |
Post subject: | Re: Lab Formula: Hyperfuse |
CT lab is a legion base structure. It allows you to discover blueprints for neat artifacts. They all require large amounts of other artifacts to construct. Dysonians have found 7 so far, some other legions have less. I think you need Legion base 5 to get and use it. |
Author: | Vekno [ Sat May 14, 2011 3:38 am ] |
Post subject: | Re: Lab Formula: Hyperfuse |
dan verified it was legion base 4 |
Author: | BinaryMan [ Sat May 14, 2011 9:07 am ] |
Post subject: | Re: Lab Formula: Hyperfuse |
The idea is you have something that quickly removes all traps and negative effects from the ship, which has strategic value in some pvp encounters. And yeah its base level 4 |
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