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New Research Tree idea + module idea http://galaxylegion.com/forum/viewtopic.php?f=6&t=702 |
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Author: | Cloesdaddy [ Sat Jun 12, 2010 8:51 am ] |
Post subject: | New Research Tree idea + module idea |
To expand the game some (at a later time when needed) I think a new research tree should be added to the list. examples below. Research tree: Miniaturization, or Efficiency (it doesn't matter) level 1 (Ship Module& chip Theories in device section) no reward 200 rp Level 2 (Ship Module in device section) (just 1 Modulator per ship) Mining Production Modulator Size:15 -15 Energy (the Equip Effects) Increases hour Production of total Mining by 1% 1000 RP Then of course a artifact and research item that does the same thing... so this is researched 3 times before level 3 teir level 3 (Ship Module in device section) (just 1 Chip per ship) Computer Targeting Chip Size:25 -25 Energy (the Equip Effects) Combatant Chip (+2% total attack power) Defensive Chip (+2% total Defense power) researched twice (one for each) 4500 RP Level 4 (Ship Module in device section) (just 1 Modulator per ship) Mining Transportation Modulator Size:40 -40 Energy (the Equip Effects) Increases hour Production of total Mining by 3% 13500 RP Then of course a artifact and research item that does the same thing... so this is researched 3 times before level 5 teir level 5 (Ship Module in device section) (just 1 Chip per ship) Computer Efficiency Chip Size:75 -75 Energy (the Equip Effects) Combatant Chip (+5% total attack power) Defensive Chip (+5% total Defense power) researched twice (one for each) 35000 RP and so on and so forth... the max level production increases item would be +10% individually or maybe a +4% to ALL production values for a final one, and the max level defense and attack bonus would be +25%.. I feel this would give more careful thought into ship space and make you choose what was more important to you.. production... or fighting.. as well add more to the fighting aspect of the game |
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