View unanswered posts | View active topics It is currently Wed Jul 16, 2025 6:55 pm



Reply to topic  [ 18 posts ] 
 Locked XM/CTP till NRG down to 50%, and weighted contrib. 
Author Message
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
Subject says it all

Need a lock on base contributions via Exotic Matter and Complex Tech Parts until Energy is down to 50% for the current level... this gives the small fries time to actually research the next needed Logistics tier so once they're able to contribute, there's still a chance for those folks to be able to toss in Exotic Matter and Complex Tech Parts (both of which in my opinion are much easier to do than energy)

leading to the second part of this suggestion (which i'm sure has already been mentioned many times)... weighted contributions based on type of contribution... everything... energy, exotic matter, tech parts,... credits donated for upkeep... and especially structural extenders... all of these should have appropriate weighted contribution values

structural extenders... should probably give a guaranteed 0.5%-1% a piece
exotic matter should be roughly equivalent to 1-2 million credits
tech parts should be worth about 5-10 energy

...couldn't really decide a good equivalence value between energy and exotic matter though... but then i was thinking it could fluctuate, queried daily right after base production for that day is ready, based on a person's mining production (or possibly just the max level mining building they have researched) and their maximum possible energy recharge rate, looking at the highest level relay they've researched... (ok i admit that part of the idea is a little complex and may need some ironing out)... as a person increases their mining or gets to the next level relays, they'd need to contribute another chunk to the base to maintain the percentage they were previously at


Edit: additional thoughts: After Exotic Matter and Tech Part contribution is unlocked, impose an hourly limit per person of 50k exotic matter and 5k tech parts

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Tue Jul 05, 2011 2:31 pm
Profile

Joined: Thu Mar 24, 2011 11:59 pm
Posts: 114
Reply with quote
I am going to start keeping track of how many times i show this formula.

%Cont=((nrgcont/totnrg)+(CTPcont/totCTP)+(EMcont/totEM))/3


Thu Jul 07, 2011 1:19 am
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
i don't agree with that formula... that boosts the value of EM even higher...

i want EM to be worth much much less than it currently is, since it's dumped in and filled by the high lvl folks before the lower level folks even have a chance to start contributing again... EM comes too easy and is the first thing to be filled because of that...

I was thinking something more like this....

CC = Credits You Contributed
CT = Total Credits

SC = Structural Extenders You Contributed
ST = Total Structural Extenders

TC = Tech Parts You Contributed
TT = Total Tech Parts

XC = Exotic Matter You Contributed
XT = Total Exotic Matter

EC = Energy You Contributed
ET = Total Energy

Code:
(100-(ST/2)) * ((CC/1,000,000)+XC+2*EC+10*TC)
-----------------------------------------------    +    (SC/200)
100 * ((CT/1,000,000)+XT+2*ET+10*TT)

In this particular equation i've set the following weighted values:

Structural Extender = guaranteed 0.5%
(1 Tech Part) = (5 Energy) = (10 Exotic Matter) = (10,000,000 Credits)

in other words, in the equation above, contributing 1 tech part would be the same as contributing 10 exotic matter

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Fri Jul 08, 2011 3:16 am
Profile

Joined: Thu Mar 24, 2011 11:59 pm
Posts: 114
Reply with quote
While it may increase value of em, it also HUGELY increases CTP, and if the em was locked, then it could work.


Thu Jul 14, 2011 6:36 pm
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
well naturally, the weighted values themselves would either be adjustable per legion, or dan could adjust them to what he feels would be properly balanced

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Fri Jul 15, 2011 7:01 am
Profile
User avatar

Joined: Thu Apr 28, 2011 4:21 am
Posts: 1091
Location: really wants 2 b in LA....
Reply with quote
im gonna jump in and say, this would be very annoying for a low level legion.... in our legion, % of contribution is irrelevant.... the members who cant contribute send stuff to those who can, the lower levels are the ones who contribute energy and EM, the higher level PVP players go after tech parts, as we dont need the Xp and would finnish energy far before any thing else.... if anything we want energy to be capped... that way un-used energy left over from ranking can still be deposited in the base, late in the upgrade.

some stats of contributers for the Potato Shed lvl 3
.........................NRG.........EM........CTP......%
1. Pertominus......726......15190....231.....25.01%
2. PotatoDonuts..733......13741....23.......22.46%
3. Morlack...........7564.....3236.......26......16.77%
4. Thecombe.......5953.....1865.......0........12.11%
5. Kris156116.....5263......456........0.........8.86%

the players who havnt researched the necessary tier give EM to leaders (trusted) i focus on CTP and let NRG fill up naturally... that way i can deposit leftover, other wise wasted NRG, when i rank.

_________________
ImageImage


Fri Jul 15, 2011 7:26 am
Profile WWW
User avatar

Joined: Thu Jun 23, 2011 4:30 am
Posts: 4230
Reply with quote
Why must they all ways use math. Cookies and sun shine would work just fine.

_________________
Image
Image
RNG makes mistake one time, People blame it for life. Damn sucks to be it.


Fri Jul 15, 2011 8:16 am
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
Pertominus wrote:
im gonna jump in and say, this would be very annoying for a low level legion.... in our legion, % of contribution is irrelevant.... the members who cant contribute send stuff to those who can, the lower levels are the ones who contribute energy and EM, the higher level PVP players go after tech parts, as we dont need the Xp and would finnish energy far before any thing else.... if anything we want energy to be capped... that way un-used energy left over from ranking can still be deposited in the base, late in the upgrade.

some stats of contributers for the Potato Shed lvl 3
.........................NRG.........EM........CTP......%
1. Pertominus......726......15190....231.....25.01%
2. PotatoDonuts..733......13741....23.......22.46%
3. Morlack...........7564.....3236.......26......16.77%
4. Thecombe.......5953.....1865.......0........12.11%
5. Kris156116.....5263......456........0.........8.86%

the players who havnt researched the necessary tier give EM to leaders (trusted) i focus on CTP and let NRG fill up naturally... that way i can deposit leftover, other wise wasted NRG, when i rank.

yeah, i saw this done often for the first several base levels in my legion when bases first came out... sending EM to the people that can contribute screws you out of your proper contribution percentage, so if the payout ever gets changed to contribution based, you've essentially cheated yourself out of what you're owed
itsSoulPLayAgain wrote:
Why must they all ways use math. Cookies and sun shine would work just fine.
some people believe hurricane katrina was a failed attempt at directing the weather... as for cookies... dan can buy lots of cookies with the facebook credits i've given him

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Fri Jul 15, 2011 8:52 am
Profile
User avatar

Joined: Thu Mar 31, 2011 12:08 pm
Posts: 283
Reply with quote
Lone.Lycan wrote:
i don't agree with that formula... that boosts the value of EM even higher...

i want EM to be worth much much less than it currently is, since it's dumped in and filled by the high lvl folks before the lower level folks even have a chance to start contributing again... EM comes too easy and is the first thing to be filled because of that...

I was thinking something more like this....

CC = Credits You Contributed
CT = Total Credits

SC = Structural Extenders You Contributed
ST = Total Structural Extenders

TC = Tech Parts You Contributed
TT = Total Tech Parts

XC = Exotic Matter You Contributed
XT = Total Exotic Matter

EC = Energy You Contributed
ET = Total Energy

Code:
(100-(ST/2)) * ((CC/1,000,000)+XC+2*EC+10*TC)
-----------------------------------------------    +    (SC/200)
100 * ((CT/1,000,000)+XT+2*ET+10*TT)

In this particular equation i've set the following weighted values:

Structural Extender = guaranteed 0.5%
(1 Tech Part) = (5 Energy) = (10 Exotic Matter) = (10,000,000 Credits)

in other words, in the equation above, contributing 1 tech part would be the same as contributing 10 exotic matter


+1. But seing as you pay GP for structural extenders and you can get 1000 CTP for 1 planet flux which is half the cost of the structural extender. 1 structural extender should be the same as contributing 2000 CTP. ( based on current Planet Flux Market prices)

_________________
Image
Rank 562


Fri Jul 15, 2011 11:01 am
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
KUKAOS wrote:
+1. But seing as you pay GP for structural extenders and you can get 1000 CTP for 1 planet flux which is half the cost of the structural extender. 1 structural extender should be the same as contributing 2000 CTP. (based on current Planet Flux Market prices)
player market prices are market prices dreamt up by players.... game developers do not have to adhere to player market prices... in fact it's best that they don't

now, i was originally thinking about setting structural extenders to account for up to 50% of base contribution (since you can effectively double the base's special spaces by getting 5 more structural extenders per level)... but i felt that would be very greedy for someone to spend $8 for something on the base only they would benefit from... that's why i chose 0.5% per extender (which comes out to 17.5% for all 35 on a level 7 base)... that way the rest of the base still gets a reasonable benefit from the extender, and the person that spent the money still gets a nice chunk of the pie

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Fri Jul 15, 2011 7:21 pm
Profile

Joined: Thu Mar 24, 2011 11:59 pm
Posts: 114
Reply with quote
how about (((nrgCONT/emTOT)+(emCONT/nrgTOT)+(ctpCONT/ctpTOT))/3)*100=%

Struc extend cost 2000 ctp


ENERGY Exotic Matter Complex tech parts
5000000 1000000 100000 is total
100000 300000 20000 is contributions


current value=17.333%
new value= 12%


Sat Jul 16, 2011 2:11 pm
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
Spleenface1997 wrote:
how about (((nrgCONT/emTOT)+(emCONT/nrgTOT)+(ctpCONT/ctpTOT))/3)*100=%
Struc extend cost 2000 ctp
ENERGY Exotic Matter Complex tech parts
5000000 1000000 100000 is total
100000 300000 20000 is contributions
current value=17.333%
new value= 12%
first, as i've already said i don't like your equation as it makes exotic matter more valuable... that's one thing i'm trying to lower, since the high lvl folks drop 500k exotic matter at a time into the base... the first 6 high level folks to research Dimensional Logistics will end up contributing all exotic matter required to hit level 7 long before the lower level folks ever get a chance to contribute again after levelling beyond their current logistics level... and also long before 5m total energy is ever reached...

more practical example cumulative values would be 5m energy, 4m exotic, 100k tech (and since that fits in the cumulative values for a lvl 6 base (roughly halfway to lvl 7), let's say all 30 structural extenders have been placed on the base as well...

second.... i still like my equation better

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Sat Jul 16, 2011 3:20 pm
Profile

Joined: Mon Jan 31, 2011 9:47 pm
Posts: 445
Reply with quote
exotic matter, techparts and energy % should all work out seperately then add up. so as more people add EM it gets harder to get the percentage up that way. if someone completely donated to all the em, the max percentage they could get up to is 33%.
simple solution :D


Sat Jul 16, 2011 4:33 pm
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
total cumulative values to hit base level 7:
Energy: 10M
Exotic: 4M
Tech: 200K
...and base lvl 7 can have 35 extenders

Percentages of cumulative total (using current game calculations)
All Energy: 70.42%
All Exotic: 28.17%
All Tech: 1.41%

Percentages of cumulative total (using ShadowOutlaw's suggestion)
All Energy: 33.33%
All Exotic: 33.33%
All Tech: 33.33%

Percentages of cumulative total (using Spleenface1997's suggestion),... figuring 35 extenders
All Energy: 33.33%
All Exotic: 33.33%
All Tech (minus Extenders): 24.69%
All Extenders: 8.64%

Percentages of cumulative total (using my suggestion), figuring 35 extenders
All Energy: 58.92%
All Exotic: 11.79%
All Tech: 11.79%
All Extenders: 17.50%
(and this isn't even adjusting for credits contributed)

==================================

my argument is exotic matter is too easy to come by to even allow it to account for 28% of cumulative contributions...

also, i feel even contributing exotic matter or tech parts should be locked out until half of all required energy needed to hit the next level has been contributed, to give people time to get the 7M research points needed to go from 1st level of Sub Quantum Logistics to 1st level of Dimensional Logistics, so that everyone in a legion has fair opportunity to contribute exotic matter or tech parts...

EM requirements to go from lvl 6 to lvl 7 are 3M... that makes up 75% of the cumulative EM requirements to reach level 7... 6 high lvl folks shouldn't be allowed to drop in 500k each before anyone else has a chance to toss in anything... so in addition to such a lockout, there should be a daily contribution limit on exotic matter of 50K per person per day.... this way as soon as the lockout is released, it would allow everyone in a 60 member legion a chance (assuming they all log on at least once a day) to contribute 50K towards the requirements to hit lvl 7...

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Sat Jul 16, 2011 7:46 pm
Profile
User avatar

Joined: Fri Jun 04, 2010 1:30 am
Posts: 1553
Reply with quote
Locking? I don't like that idea. I mean, some ships are more energy heavy than others, and it would take forever to upgrade a base if the energy builds can't contribute. For example- a few ships who aren't energy heavy can contribute a lot of tech parts from NPC kills from having many tactical officers, which eats up energy. The energy heavy builds take up the energy slack for these warrior / killer ship builds.

If everyone was forced to contribute equal amounts of energy / tech parts / EM, bases would get nowhere.


Sat Jul 16, 2011 11:22 pm
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
you're reading it wrong... i said lock out the ability to contribute exotic matter or tech parts until half of the required energy has been contributed... contributing energy wouldn't be limited

...and then, once the lock is released, only exotic matter would have a per person per day limit (since it'd disappear in the first hour or two if it didn't)

do you realize it takes 7.5M energy to go from lvl 6 to lvl 7 ? even on a 50 member legion with everyone instantly contributing nonstop and everyone at 120 energy per hour, that's 1250 hours from start to finish... thus at 625 hours (roughly 3.7 weeks) exotic matter and tech parts would be unlocked

of course, even 3.7 weeks isn't really enough for some people to go from SubQuantum Log to Dimensional Log... for me it's closer to 5-6 weeks... but by the time the first person in my legion was able to start contributing again, it was down to about 3.5 weeks left for me...

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Sat Jul 16, 2011 11:23 pm
Profile
User avatar

Joined: Fri Jun 04, 2010 1:30 am
Posts: 1553
Reply with quote
Lone.Lycan wrote:
you're reading it wrong... i said lock out the ability to contribute exotic matter or tech parts until half of the required energy has been contributed... contributing energy wouldn't be limited

...and then, once the lock is released, only exotic matter would have a per person per day limit (since it'd disappear in the first hour or two if it didn't)

do you realize it takes 7.5M energy to go from lvl 6 to lvl 7 ? even on a 50 member legion with everyone instantly contributing nonstop and everyone at 120 energy per hour, that's 1250 hours from start to finish... thus at 625 hours (roughly 3.7 weeks) exotic matter and tech parts would be unlocked

of course, even 3.7 weeks isn't really enough for some people to go from SubQuantum Log to Dimensional Log... for me it's closer to 5-6 weeks... but by the time the first person in my legion was able to start contributing again, it was down to about 3.5 weeks left for me...


Point taken. However, we still have the problem of crazy tech part / EM costs for the higher level bases. If I recall correctly, level 7 base needs 3 million exotic matter and 150,000 tech parts.


Sat Jul 16, 2011 11:47 pm
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
.....yeah, but energy still takes longer than either of the others to reach, so you still have to wait on the energy... might as well force the early contributers to contribute energy only, while everyone's saving up exotic matter and tech parts....

just because you're not contributing the em or tp immediately doesn't mean they fall into a black hole (unless they just burn a hole in your pocket)

150k tp / 60 members = 2.5k per person
3m em / 60 members = 50k per person

isn't really hard for everyone to reach those numbers... especially with the wait time between SubQ Log and Dim Log

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Sat Jul 16, 2011 11:49 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 18 posts ] 

Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.