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 Base module: Shield Battery 
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Joined: Wed Apr 21, 2010 9:38 pm
Posts: 499
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Instead of a countdown timer like the repair bay, this special module has a set amount of shield energy that charges over time.

When used, it will recharge a ship's shields at a credit cost per point of shield energy taken, while depleting the battery by an equal amount. The price would be added directly to the base funds (and could possibly be set by a leader.)

It could be upgradeable at higher base levels, for higher battery capacity and/or faster recharge rate.

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Tue May 17, 2011 12:52 pm
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Joined: Tue Feb 22, 2011 12:44 pm
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Location: Western Australia, Australia
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+0.5(Not really needed)

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Last edited by MitchellN on Wed May 18, 2011 8:20 am, edited 1 time in total.



Tue May 17, 2011 1:13 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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+0

My shields recharge in about 45 minutes and if i need them faster than that there's Restorer artifacts. I don't think this is really needed...

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Wed May 18, 2011 4:41 am
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