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Suggestions that i would like to see in the game http://galaxylegion.com/forum/viewtopic.php?f=6&t=7219 |
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Author: | Vekno [ Wed May 18, 2011 5:55 am ] |
Post subject: | Suggestions that i would like to see in the game |
ive made a compilation of some of the ideas i really like, and would like to know how other players stand. plus with bases released, dan needs ideas for a new big update, so perhapse this can help. New Ship Pics for *Size Class Change *Customizable Avatar on Start (paint jobs) *Customizable Avatar based on Combat Rep *Customizable Avatar based on Mission Chain Completions and NPCs disabled (so you would harvest their pieces and be able to use them in ur avatar) *Damaged ships that slowly gain plasma leaks, fires, debris chunks flying off, etc. viewtopic.php?f=6&t=6793 Thon-Ni-Maa's Homeworlds A base planet for each race that gives a set amount of production from planets that advances every mission completion tier. Thon-Ni-Maa wrote: Have the Homeworld's contribution to the player advance at each Mission Tier by 4. So you'd start with 20 an hour, then each tier gain 2 more. By the time you complete 56 you'd be getting 76 per hour of each resource from the homeworld. It's not a game breaker, but it's still pretty darn good. viewtopic.php?f=6&t=6477&start=20 Officers: Allow players to find officers to equip their ship with. viewtopic.php?f=6&t=7037 Mineral Asteroids that are both combatable and colonizable. viewtopic.php?f=6&t=6643 Extreme Module Makeover: pretty much redoing modules in game to make them much more complex and add a bit of strategy to the game, instead of install everything until you cant afford your upkeep Module Size Classes: viewtopic.php?f=6&t=6137 Module Upgrading: viewtopic.php?f=6&t=4503 Combat Arena/Dueling: viewtopic.php?f=6&t=6557 Planet Marketplace and Planet Notes: viewtopic.php?f=6&t=5710 viewtopic.php?f=6&t=6553 Defensive Traps/New Traps: viewtopic.php?f=6&t=5148&hilit=defense+trap viewtopic.php?f=6&t=5642 viewtopic.php?f=6&t=3460 Planet Construction/Moons: viewtopic.php?f=6&t=5526 viewtopic.php?f=6&t=4676 viewtopic.php?f=6&t=3106&hilit=a+use+for+all+those+tiny+crappy+planets+you+hate Player Classes/Auto Uninstall Relays+Energy Weapons: viewtopic.php?f=6&t=4810 Other Ideas I Liked but couldnt fit in the poll Philosophies: viewtopic.php?f=6&t=7038 Ship Classes: have players choose their ship class when starting out. so players can choose between warships, science vessels, etc. and gain bonuses accordingly. viewtopic.php?f=6&t=7046 Allow Legion to Repair checkbox: a box you can check to set wether or not you want legionmates to repair you when disabled. viewtopic.php?f=6&t=6394 Hijacking NPC Ships for resale: viewtopic.php?f=6&t=6148 Boot Camp: viewtopic.php?f=6&t=4980 Ship Signatures: A message posted above the comm window that never expires viewtopic.php?f=6&t=4569 Setting Artifact Priority: viewtopic.php?f=6&t=5493 Honestly id like to see all these ideas in the game, but that is a matter of patience. ![]() |
Author: | Vekno [ Wed May 18, 2011 9:03 pm ] |
Post subject: | Re: Suggestions that i would like to see in the game |
thanks for everyones votes, but keep voting! remember, last time we did this bases and diplomacy were the winners of the poll. |
Author: | blakespon [ Wed May 18, 2011 9:35 pm ] |
Post subject: | Re: Suggestions that i would like to see in the game |
i think the ship classes should be on the poll |
Author: | Vekno [ Wed May 18, 2011 9:39 pm ] |
Post subject: | Re: Suggestions that i would like to see in the game |
they originally were, but i was capped at 10 options, so i put them in the description of new stuff. if the poll is extended to include infinite options then i'll definitly put em in there. |
Author: | 235drew [ Wed May 18, 2011 9:42 pm ] |
Post subject: | Re: Suggestions that i would like to see in the game |
i would like to see setting art. priority |
Author: | Vekno [ Wed May 18, 2011 10:15 pm ] |
Post subject: | Re: Suggestions that i would like to see in the game |
lol same here. i originally had 20 options, but had to move 10 of em to the backup ideas cause i can only fit 10 options in the poll. but dosnt look like defensive traps is very popular, nor is the complete revision of modules, so if i can i'll replace those with ship classes and artifact priority, but i think if i do then itll reset the poll... |
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