View unanswered posts | View active topics It is currently Mon Jul 21, 2025 11:09 pm



Reply to topic  [ 6 posts ] 
 Suggestions that i would like to see in the game 

What Would You Like in the Game
New Ship Images 15%  15%  [ 7 ]
Thon-Ni-Maa's Homeworld's 9%  9%  [ 4 ]
Officers 11%  11%  [ 5 ]
Mineral Asteroids/Colonizing Asteroids 13%  13%  [ 6 ]
Extreme Module Makover 2%  2%  [ 1 ]
Combat Arena/Duels 9%  9%  [ 4 ]
Planet Marketplace and Planet Notes 17%  17%  [ 8 ]
Defensive Traps 6%  6%  [ 3 ]
Planetary Construction/Moons 13%  13%  [ 6 ]
Player Classes/Auto Uninstall Relays+Energy Weapons 6%  6%  [ 3 ]
Total votes : 47

 Suggestions that i would like to see in the game 
Author Message
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
ive made a compilation of some of the ideas i really like, and would like to know how other players stand. plus with bases released, dan needs ideas for a new big update, so perhapse this can help.

New Ship Pics for
*Size Class Change
*Customizable Avatar on Start (paint jobs)
*Customizable Avatar based on Combat Rep
*Customizable Avatar based on Mission Chain Completions and NPCs disabled (so you would harvest their pieces and be able to use them in ur avatar)
*Damaged ships that slowly gain plasma leaks, fires, debris chunks flying off, etc.
viewtopic.php?f=6&t=6793

Thon-Ni-Maa's Homeworlds
A base planet for each race that gives a set amount of production from planets that advances every mission completion tier.
Thon-Ni-Maa wrote:
Have the Homeworld's contribution to the player advance at each Mission Tier by 4. So you'd start with 20 an hour, then each tier gain 2 more. By the time you complete 56 you'd be getting 76 per hour of each resource from the homeworld. It's not a game breaker, but it's still pretty darn good.

viewtopic.php?f=6&t=6477&start=20

Officers: Allow players to find officers to equip their ship with.
viewtopic.php?f=6&t=7037

Mineral Asteroids that are both combatable and colonizable.
viewtopic.php?f=6&t=6643

Extreme Module Makeover: pretty much redoing modules in game to make them much more complex and add a bit of strategy to the game, instead of install everything until you cant afford your upkeep
Module Size Classes: viewtopic.php?f=6&t=6137
Module Upgrading: viewtopic.php?f=6&t=4503

Combat Arena/Dueling: viewtopic.php?f=6&t=6557

Planet Marketplace and Planet Notes: viewtopic.php?f=6&t=5710
viewtopic.php?f=6&t=6553

Defensive Traps/New Traps: viewtopic.php?f=6&t=5148&hilit=defense+trap
viewtopic.php?f=6&t=5642
viewtopic.php?f=6&t=3460

Planet Construction/Moons: viewtopic.php?f=6&t=5526
viewtopic.php?f=6&t=4676
viewtopic.php?f=6&t=3106&hilit=a+use+for+all+those+tiny+crappy+planets+you+hate

Player Classes/Auto Uninstall Relays+Energy Weapons: viewtopic.php?f=6&t=4810



Other Ideas I Liked but couldnt fit in the poll

Philosophies:
viewtopic.php?f=6&t=7038

Ship Classes:
have players choose their ship class when starting out. so players can choose between warships, science vessels, etc. and gain bonuses accordingly.
viewtopic.php?f=6&t=7046

Allow Legion to Repair checkbox: a box you can check to set wether or not you want legionmates to repair you when disabled.
viewtopic.php?f=6&t=6394

Hijacking NPC Ships for resale:
viewtopic.php?f=6&t=6148

Boot Camp: viewtopic.php?f=6&t=4980

Ship Signatures: A message posted above the comm window that never expires
viewtopic.php?f=6&t=4569

Setting Artifact Priority: viewtopic.php?f=6&t=5493

Honestly id like to see all these ideas in the game, but that is a matter of patience. :P for now lets just vote on the top ideas. and give a shoutout to the other ideas that should be on there but the poll capped me at 10.

_________________
Image
Image


Wed May 18, 2011 5:55 am
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
thanks for everyones votes, but keep voting! remember, last time we did this bases and diplomacy were the winners of the poll.

_________________
Image
Image


Wed May 18, 2011 9:03 pm
Profile
User avatar

Joined: Wed Dec 08, 2010 10:30 pm
Posts: 1441
Location: chilling inside of the epic Odyssey eating cookies
Reply with quote
i think the ship classes should be on the poll

_________________
join delta surfers! we have cookies
thanks xzien and thunderbolta for the banners!
Image
Image


Wed May 18, 2011 9:35 pm
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
they originally were, but i was capped at 10 options, so i put them in the description of new stuff. if the poll is extended to include infinite options then i'll definitly put em in there.

_________________
Image
Image


Wed May 18, 2011 9:39 pm
Profile
User avatar

Joined: Tue Mar 22, 2011 8:11 pm
Posts: 883
Location: invading your planet
Reply with quote
i would like to see setting art. priority


Wed May 18, 2011 9:42 pm
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
lol same here. i originally had 20 options, but had to move 10 of em to the backup ideas cause i can only fit 10 options in the poll. but dosnt look like defensive traps is very popular, nor is the complete revision of modules, so if i can i'll replace those with ship classes and artifact priority, but i think if i do then itll reset the poll...

_________________
Image
Image


Wed May 18, 2011 10:15 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.