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Legion Base and Race/Profession Roles http://galaxylegion.com/forum/viewtopic.php?f=6&t=7366 |
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Author: | Datatech07305 [ Sat May 21, 2011 10:58 am ] |
Post subject: | Legion Base and Race/Profession Roles |
I have this idea of applying race and profession bonuses to the base. This would give more importance to the race/profession chosen by each player. Each player will contribute a percentage that is 10% of his/her normal bonus and apply it to the base or base related activities. As you can see, some races and/or professions don't translate well. Aerlen - +3% base defense for each Aerlen Konqul - +2% base attack for each Konqul Inergon - +1% base energy for each Inergon (???) or maybe -1% energy requirement for base upgrade for each Inergon in the legion? Sillixx - +1% base size for each Lizard Vygoid - +2% base research bonus for each Vygoid Human - +1% base xp for each human in the legion (???) or maybe +1% xp when attacking enemy bases? ----------------------------------------------------- Drannik - +4% attack bonus for each Drannik when attacking enemy bases Genetarr - +5% defense bonus for each Genetarr when attacking enemy bases Taltherian - has the ability to improve legion base artifact production by 1% every 40 hours. Production bonus is reset when base is disabled. Zolazin - +4% cloak bonus for each Zolazin when attacking enemy bases Mylarai - has the ability to improve legion base mineral production by 1% every 40 hours. Production bonus is reset when base is disabled. Lazuli - +5% base hull bonus for each Lazuli in the Legion ----------------------------------------- Builder - -5% legion base upkeep for each Builder (maybe there should be a maximum bonus limit) Excavator - +1% base artifact production for each Excavator Explorer - +2% base scanning for each explorer (???) (maybe +2% chance to critical when attacking enemy base) Fixer - +3% base hull for each Fixer in the legion Hacker - +3% hacking bonus for each Hacker in the legion when hacking an enemy base (???) (maybe something else instead unless bases can actually be hacked) Merchant - +5% base cargo space for each Merchant in the legion (???) (assuming bases are going to have cargo spaces) Miner - +1% mineral production bonus for each miner in the legion Physicist - +3% base shield for each physicist in the legion Raider - +3% raiding skill for each raider in the legion (???) (assuming enemy bases can be looted) Spy - +2% cloak for each spy in the legion (???) (or maybe +2% cloak when attacking enemy bases) ------------------------------------------------ Biologist - +3% bonus population to the legion's planet (wherever that may be lol) Saboteur - saboteurs are intereted in sabotaging the enemy legion's planet (if they could actually find one) ------------------------------------------------- Masseuse - bases are 2% more relaxing for each masseuse/masseur in the legion ---------------------------------------------------- More weird ideas. What if certain race or professions have specific functions only they can perform in the bases? Aerlen Operations Sector - Can be charged by Aerlens only. They have to stay in this bay for a specific period of time before it can be usable. Konqul Strategists Sector - Can be operated by Konquls only. Inergonic Recharge Bay - Can be operated by Inergons. Gives bonus energy before heading to war. Pysch Amplifier Stations - Can be operated by humans. Vygoid Research Sector - Can be operated by Vygoids. ----------------------------------------- Espionage Center - Zolazin, Spies and Hackers Biosphere - Biologists only (What it does, I don't know) Ordnance Bay - Saboteurs only. (Ships who stayed here long enough will gain a special ability that gives a one time heavy attack to an enemy.) Depot - Merchants only ----------------------------------------- Officer's Lounge - Officers hang out here (lol) Massage Parlor - Masseuses and masseurs hang out here ![]() PS. There is no masseuse/masseur profession in the game but I would want one in our base. |
Author: | Commonwealth <TK> [ Sat May 21, 2011 11:08 am ] |
Post subject: | Re: Legion Base and Race/Profession Roles |
Lmaoo :L i like the humour, very interesting +1 ![]() |
Author: | ExSeaD [ Sat May 21, 2011 1:50 pm ] |
Post subject: | Re: Legion Base and Race/Profession Roles |
Commonwealth <TK> wrote: Lmaoo :L i like the humour, very interesting +1 ![]() AGREED ![]() ![]() |
Author: | JoshFFuller [ Sat May 21, 2011 2:42 pm ] |
Post subject: | Re: Legion Base and Race/Profession Roles |
+1 take out the masseuse stuff and you have a very good idea, I love it! |
Author: | Joshball98 [ Sat May 21, 2011 3:34 pm ] |
Post subject: | Re: Legion Base and Race/Profession Roles |
JoshFFuller wrote: +1 take out the masseuse stuff and you have a very good idea, I love it! Yea take that out and the Bays or whatever out and i would like that |
Author: | FerrusManus [ Sat May 21, 2011 5:22 pm ] |
Post subject: | Re: Legion Base and Race/Profession Roles |
Yeah, it would be cool if player race and profession affected the base. |
Author: | Fralo [ Sun May 22, 2011 12:34 am ] |
Post subject: | Re: Legion Base and Race/Profession Roles |
This is a great idea. It makes sense, and it would make it different when picking races. |
Author: | Willeitner [ Mon May 23, 2011 12:36 am ] |
Post subject: | Re: Legion Base and Race/Profession Roles |
I like the idea. What about the base race? most stations will have one dominant race dependent on where it was. just a thought on another thing that could be done. Same could be said of the professions all bases tend to have a lot of different ones but a science one would have more scientist a war one more fighters and such. |
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