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 Bone Planet 
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Joined: Fri Feb 18, 2011 2:16 am
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Ok, just a planet idea that can be built upon. and maybe a mission reward planet. or some type of terraformer, feel free to build up on it.

i call it the Grave Planets. Its a planet where so many different species have placed there dead and their belongings, and their damaged ships that they are to damaged to be repaired that there is MILES of skelotons and ship hulls above the ground. Research (due to species skelotons that are long extinct) Mega Rich, Mining (Due to the ship hulls resources) Extremly Rich, and Artifacts (due to the scavangeable parts (Extremly Rich)

If you guys have a mission idea, i was kinda thinking about having the overall theme of the mission or mission chain that there is a ship that has been missing for Decades that some collector or investor wants you to find and in the long run after following leads it takes you to this planet, and to be able to land on this planet you must purify it of all possible diseases from the dead with Exotic Material or some Arti from a previous mission.

so...what do you guys think?

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Fri May 20, 2011 10:07 pm
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Joined: Mon Nov 29, 2010 9:48 am
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interesting. i like the idea of a graveyard planet. honestly when i first clicked on this i thought you were gonna say we should find dead sentient planets, which would be just husks of their former selves leaving a bony skeleton behind.

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Sat May 21, 2011 1:10 am
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I really like the basis of this idea. The levels could be adjusted but the way you have them I like. Would be an interesting mission planet to find.

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Sat May 21, 2011 1:29 am
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Since you didn't like my idea I deleted it from here and will start a new thread. Don't want to hijack this thread.

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Last edited by BrianGameAcct on Sat May 21, 2011 12:38 pm, edited 1 time in total.



Sat May 21, 2011 1:30 am
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well i dont really like what you added on that much. like the Crew thing isnt that cool. but the reason im not saying that it should be X35 is because those seem like a rediculously high thing, and i still think that a mission should be how we find it. and i think the artis should still become AP, i mean worth alot but being Modern races as well as ancient ones it should be a combo of common and rare artis.

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Sat May 21, 2011 1:41 am
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im pretty sure brians comment was sarcasm. the max a planet can be is 48x megarich.

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Sat May 21, 2011 1:45 am
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well i just dont understand why ALL planet ideas have to be all MEGA RICH. i mean other players than high ranking ones should be able to get these too and they should have a variety so we dont have another Exotica type deal

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Sat May 21, 2011 8:44 pm
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devinsimps wrote:
well i just dont understand why ALL planet ideas have to be all MEGA RICH. i mean other players than high ranking ones should be able to get these too and they should have a variety so we dont have another Exotica type deal

exactly

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Sat May 21, 2011 11:52 pm
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i think the reason mission planets are at least megarich is because higher levels pick their planets very carefully, and unless a planet is very large and ultrarich, or can be improved to such a degree, they wont colonize it. mission planets are supposed to be better than scanned planets, and to have a planet not be megarich and be a mission planet, it would have to be at least massive if not very massive, and extremely rich if not ultrarich in everything.

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Sun May 22, 2011 12:01 am
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well im all up for making a mission planet Mega rich, but it doesnt need to be like MEGA RICH X48 or even X12. I mean improve it with arties yes, but having such a large income of resources seems extreme

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Sun May 22, 2011 12:44 am
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aphotic planets are megarich research (not even 1x), ultrarich arti, and ext rich mining. ecumenopolises i think are 2x megarich arti. but im not sure, as i dont have one yet. imo no mission planet should be over 5x in anything.

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Sun May 22, 2011 2:51 am
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fun idea but I was thinking of the space version of a bone yard a ship junk yard. Tho dead planet of a lot of bodies all interesting.

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Mon May 23, 2011 12:30 am
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