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android tactical officers and engineers http://galaxylegion.com/forum/viewtopic.php?f=6&t=7420 |
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Author: | blakespon [ Sun May 22, 2011 8:36 pm ] |
Post subject: | android tactical officers and engineers |
we have android scientists and helmsmen why not android tactical officers and engineers? you could make the engineers a bit less common if the problem is everybody would have to much energy i just think they should exist even if they were rare. we even have terrissec containers for cargo, ship bots for decks i mean everything that rank points cost we have an artifact for exempt tactical officers and engineers it think we should have them anybody agree? |
Author: | Commonwealth <TK> [ Sun May 22, 2011 9:05 pm ] |
Post subject: | Re: android tactical officers and engineers |
There are already Rescued Prisoners for Engineers and Tactical Officers, Enormous production output would tip the game out of balance, personally a get several helmsmen and scientist androids a day. Suggested many times blakespon, many high rankers will disagree with you as they have no problem recruiting engineers and tactical en masse with rescued prisoners. |
Author: | Vekno [ Sun May 22, 2011 9:07 pm ] |
Post subject: | Re: android tactical officers and engineers |
the reason that shut me up about this topic is that dan is trying to slow people down from leveling, and having these tactical officers and engineers would make people level quicker than ever, so thats why theyre not in the game. |
Author: | blakespon [ Sun May 22, 2011 9:13 pm ] |
Post subject: | Re: android tactical officers and engineers |
ya well the game only has about 75K players and not many of them play but i dont dan is trying to stop us from leveling up what makes you think that? |
Author: | Commonwealth <TK> [ Sun May 22, 2011 9:16 pm ] |
Post subject: | Re: android tactical officers and engineers |
blakespon wrote: ya well the game only has about 75K players and not many of them play but i dont dan is trying to stop us from leveling up what makes you think that? There are those people like FRAIL and Reverus who have up to 10,000 Engineers, they sometimes complain about NPCs who they are dissapearing, alot of NPCs do not appear after you hit rank 1000. other people like Nocifer Deathblade, has up 15,000 Tactical Officers, People who level too fast lose Boss NPCs and stuff like that. Some guy suggested this some time ago, maybe someone can find the thread? |
Author: | blakespon [ Sun May 22, 2011 9:24 pm ] |
Post subject: | Re: android tactical officers and engineers |
ok |
Author: | Willeitner [ Mon May 23, 2011 12:09 am ] |
Post subject: | Re: android tactical officers and engineers |
Don't think engineers should be added tactical officers sure think that would work. I'd want a artifact only item like say spacial debris increases ocean planets artifact production by 2 and all others 1 debris is lost in gas giants or plasma. |
Author: | Vekno [ Mon May 23, 2011 3:16 am ] |
Post subject: | Re: android tactical officers and engineers |
reasons that i think dan is trying to slow people down from leveling -changing RSL implants from uncommon to extremely rare -cutting down the xp ratio on the star chart purger mission -adding flamehawks those are the only ones ive seen while ive been paying attention. im sure there are others. |
Author: | Commonwealth <TK> [ Mon May 23, 2011 6:39 am ] |
Post subject: | Re: android tactical officers and engineers |
Vekno wrote: reasons that i think dan is trying to slow people down from leveling -changing RSL implants from uncommon to extremely rare -cutting down the xp ratio on the star chart purger mission -adding flamehawks those are the only ones ive seen while ive been paying attention. im sure there are others. Nice. i never noticed. lolol quite a detective you are. |
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