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 Suggestion for Dan concerning the base 
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Joined: Mon Mar 07, 2011 3:31 am
Posts: 161
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Hey Dan, it might be a good idea to create an "Are you sure?" option when selling some of the more valuable modules on the base or ships. Without going into too many embarrassing details, my phone froze up, and instead of scrolling down, it clicked and I accidentally sold a pretty expensive base module. A prompt after clicking sell could have averted this, so I think it would be a good idea to include this in your next update. Just so no one else repeats my mistake :oops:

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Wed May 25, 2011 10:51 pm
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Joined: Tue Mar 22, 2011 8:11 pm
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+1


Wed May 25, 2011 11:07 pm
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Joined: Sat Dec 25, 2010 4:04 am
Posts: 641
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Been suggested more then once and I'm all game sold a 9B credit module on a slip earlier.

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Thu May 26, 2011 12:53 am
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Joined: Tue Nov 02, 2010 12:32 am
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Yeah, definitely have this at least for modules that cost special resources, most especially the CT Lab.


Thu May 26, 2011 12:55 am
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Joined: Sat Feb 19, 2011 10:55 pm
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Anything that takes XTS


Thu May 26, 2011 1:06 am
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Joined: Sat Feb 19, 2011 10:55 pm
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Its an enemy agent cancelling out the work done by your dudes


Thu May 26, 2011 1:18 am
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