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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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it would take 50 Phase Cutter Chassis, 50 Spy Uplink Chassis and 50 Space Elevator Chassis
stats
size 4
population: 200 attack: 400 cloaking: 400
I'm open to any suggestions as to how this can be made better.
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Sun May 29, 2011 5:24 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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It would need higher stats; most players who could get that could just have 1200 attack and defense each for the same space.
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Sun May 29, 2011 5:28 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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agreed with ferrus, and to tell the truth, if i am donating resource structures, i would want some resource bonuses too.
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Sun May 29, 2011 5:29 am |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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all the reason why I put it up for discussion. haaha. I usually don't bother posting cause most of the time people ignore whatever I say. so, what about for all that
800 attack 800 defense 800 cloak and 5 production for all 3 resources for 3 space?
but we have to remember, dan would have to think of this as worth what's put into it. and take a look at the domain walker, 600 attack and defense for how many artifacts? 30 of each. but it only takes 1 space.
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Sun May 29, 2011 5:42 am |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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you are pretty much making a bought omnibase, how about size 5, resources 4, and A/D/C-800? I still think it will never happen.
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Sun May 29, 2011 5:44 am |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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well you never know, I read somewhere that the plasma planets were someone's idea and that's now in the game. so you never know what dan will add. if he likes this idea he might just add it. so all that should be done is find ways to refine this idea and hope that dan likes it.
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Sun May 29, 2011 5:53 am |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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another possible artifact is the Refining Core Tower Chassis, takes 30 each of the chassis that mix the resource production. Gives +4 in all resource production for 1 space.
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Sun May 29, 2011 10:19 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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he kind of did this already. i suggested something like this, but made with warp gates. now we have the hyperforge upgrade. every artifact that wasnt in the initial release i believe was suggested by someone. this isnt a bad idea, but work more on the requirements and the name, and what it will do. leave the exact numbers up to dan. like,
advanced mining chassis: phase cutters processing cores omicron mines
gives high attack mining and artifact
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Sun May 29, 2011 12:21 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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It's a Hypergate Upgrade, not Hyperforge; it upgrades Warp Gates, not Hyperforges.
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Sun May 29, 2011 3:12 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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FerrusManus wrote: It's a Hypergate Upgrade, not Hyperforge; it upgrades Warp Gates, not Hyperforges. lol i forget what game i played that had a 'hyperforge' but thats what stuck with me, and for some reason i cant get over it... feel free to point it out when i do it, and hopefully after a while i'll learn.  but for the most part, when i say 'hyperforge' i mean 'hypergate'.
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Sun May 29, 2011 4:20 pm |
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thunderbolta2
Joined: Sun May 29, 2011 3:32 pm Posts: 25
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Vekno wrote: FerrusManus wrote: It's a Hypergate Upgrade, not Hyperforge; it upgrades Warp Gates, not Hyperforges. lol i forget what game i played that had a 'hyperforge' but thats what stuck with me, and for some reason i cant get over it... feel free to point it out when i do it, and hopefully after a while i'll learn.  but for the most part, when i say 'hyperforge' i mean 'hypergate'. pretty sure the +12 artifact is called a hyperforge fabricator
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Sun May 29, 2011 4:36 pm |
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