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 Cargo adds to ship size 

opinions opinions.
I agree to it all! 20%  20%  [ 3 ]
I somewhat agree, but could be improved. (if so please state) 27%  27%  [ 4 ]
I disagree with the whole thing. 53%  53%  [ 8 ]
Total votes : 15

 Cargo adds to ship size 
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Joined: Mon Jan 31, 2011 9:47 pm
Posts: 445
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It confuses me how you could have a scout that could carry thousands of minerals/ artifacts.
It seems only right to me (logically) if cargo went to ship size.
Say around 10 cargo spaces would be equivalent to 1 deck of space in the ship size category (an example, not actually to be used as deck)
I imagine it wouldn’t be too hard to add the extra factor on in programming.
Also, the cargo size should factor into max damage as it would add more "bulk" to a ship.
What do you guys think?


Mon May 23, 2011 4:52 pm
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Joined: Fri May 28, 2010 3:38 am
Posts: 1280
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I do think cargo should add something to the ship size.

Though I am fine eitherway.


Mon May 23, 2011 5:11 pm
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Joined: Sat Feb 26, 2011 8:12 pm
Posts: 59
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Sorry - gotta disagree.

Cargo space is, at least in part, what you swap extra modules from the ship into when you're changing the focus of your ship - so that you don't have to pay for the module all over again (especially the mineral requirements can be a pain.)

The game is balanced around how they are now. Tesseract containers and MSPs mean that the upper level players would have *HUGE* deck-count equivalents.


Mon May 23, 2011 7:06 pm
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Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
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In terms of realism that wouldn't actually make sense; you can't install modules in a big room you have on your ship. Decks represent area that you can install modules, whereas the cargo bay is just a big room for boxes.


Last edited by FerrusManus on Mon May 23, 2011 11:38 pm, edited 1 time in total.



Mon May 23, 2011 7:08 pm
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Joined: Sat Jun 26, 2010 8:47 am
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-1 but, maybe add to the definitioon....frighter then Light transporter or whatever....

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Mon May 23, 2011 9:00 pm
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Joined: Sat Feb 19, 2011 10:55 pm
Posts: 374
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My cargo hold is large on the inside than the outside


Mon May 23, 2011 10:29 pm
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Joined: Tue Mar 29, 2011 2:12 pm
Posts: 100
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In terms of realism that wouldn't actually make sense; you can't install modules in a big room you have on your ship. Decks represent area that you can install modules, whereas the cargo bay is just a big room for boxes

thats exactly how i was gna describe it :P so yea -1

unless you want a new reputation tab thing that goes up like deck size saying stuff like smuggler to trader to freighter to carrier kinda thing split up by like small freighter - freighter - super freighter then +1

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Tue May 24, 2011 3:16 pm
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