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 Galaxy Legion Challenge Ideas 
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Joined: Mon Mar 28, 2011 8:23 am
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I was thinking of a way to increase activeness in the game by creating the official Galaxy Legion Challenges, I have ideas.

The way challenges would work is it would show prizes in a list like:

*Planets *Minerals
*Credits *Galaxy Points
*Artifacts *Research Bonus (Works like a Alien Data Disc)
*Researched Modules (fully Researched)
*Badges *NPC locations
*Rank Points

and there be requirements for joining and doing the missions like for example:

Join by clicking (Temporary register until selected Challenge prize timer runs out) the start button and you select a challenge prize you want to aim for, look at the conditions required to enter and join, so you joined up to the challenges and complete the objectives required to gained the prize.

But to explain it a little more, heres a example what a prize requirements might be:

Requirements: Must disabled more than 4 players and hacked two players.

Prize: Credits

Prize Total: 100,000/2000 XP

Mission Objective: Kill 10 NPCs in 48 hours.
(Note: if you think this amount listed is silly, its is probably silly, but its just an example).

Also the challenges would have a difficulty scale that changes depending on your current rank, race, Base Level which would result of raising the number of things you have to do.

Succeed Message: Congratualations you won a Prize!-100,000 Credits and 2000 Experience Points!

Fail Message: Try again later handsome-Zilch Winnings.

Thats my ideas so far, but i will like to hear your constructive comments and critism!

Love or to not Love Nannoch :mrgreen: :ugeek: :twisted: 8-) :D


Last edited by Nannoch on Tue May 24, 2011 12:53 pm, edited 2 times in total.



Sat May 07, 2011 12:13 am
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+1 I think that this might be a good idea. It needs some work and, obviously, a lot more challenges with correctly scaled earnings, etc. but all in all I like it. To get this straight though, you are not actually challenging another player so much as challenging yourself. Correct? "Competition" makes it sound like you are competing against other players and that is a whole different ballgame.


Sat May 07, 2011 12:56 am
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Malachilupus wrote:
+1 I think that this might be a good idea. It needs some work and, obviously, a lot more challenges with correctly scaled earnings, etc. but all in all I like it. To get this straight though, you are not actually challenging another player so much as challenging yourself. Correct? "Competition" makes it sound like you are competing against other players and that is a whole different ballgame.


The challenges is about challenging yourself and not against others.


Sat May 07, 2011 5:14 am
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I'd like it if they are actually challenging. Present the player with different levels of difficulty and different types of interaction (self, allies or against an enemy).
They could be something like an alien cryptogram, memory game, reflex/reaction time game, logic games etc. etc. And even something like a console which you can interact but doesn't come with any instructions on how to solve :mrgreen:

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Sat May 07, 2011 5:31 am
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Datatech07305 wrote:
I'd like it if they are actually challenging. Present the player with different levels of difficulty and different types of interaction (self, allies or against an enemy).
They could be something like an alien cryptogram, memory game, reflex/reaction time game, logic games etc. etc. And even something like a console which you can interact but doesn't come with any instructions on how to solve :mrgreen:


They are challenging, the examples i made arent sound but just are examples, as for level of difficulty, it difficult anyway thats why it a challenge, it about challenging your self not others unless others opinion is different and i will gladly change it, as for the rest of your query-maybe. ;) :ugeek: :mrgreen:


Sat May 07, 2011 5:44 am
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Would be fun.

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Mon May 09, 2011 4:03 pm
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+1 from me :D

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Mon May 09, 2011 7:36 pm
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I looked over the article and decided its fine for the moment unless someone thinks differently and i will gladly change it.


Thu May 12, 2011 2:34 am
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Some Rewards for reaching milestones in various areas of play, kind of like the mission reward tiers. Adds a new layer of depth for things to try.

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Thu May 12, 2011 5:50 am
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BinaryMan wrote:
Some Rewards for reaching milestones in various areas of play, kind of like the mission reward tiers. Adds a new layer of depth for things to try.


Maybe, perhaps a achievements list and its rewards like other games


Thu May 12, 2011 11:35 am
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+1

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Thu May 12, 2011 11:37 am
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Great idea! I think that a difficulty scale would be nice, eg:

Easy:
Kill 2 NPCs in 12 hours
Rewards: 100xp, orange badge

Medium:
Kill 6 NPCs in 12 hours
Rewards: 400xp bronze badge

Hard:
Kill 10 NPCs in 12 hours
Rewards: 1,200xp, Terraforming device, silver badge

Elite:
Kill 30 NPCs in 24 hours
Rewards: 5,000xp 2,000,000 credits, Terraforming device, gold badge

Impossible:
Kill an elite enemy in 1 week.
Rewards: 5 Galaxy Points, 10,000xp, 5,000,000 credits, Quasi-Spacial Container, Terraforming device, Platinum badge.


Again, the badges are like the red, blue, yellow and greens, and could have rewards such as:

Orange x30: 10 random red/blue/yellow badges or 1 green.
Bronze x 25: Prison Chassis artifact (-100 max pop, +2mining, +3artifact +1 research, 2 space, limit 2 per planet)
Silver x 20: Home defence Nexus chassis (1 research, 300 attack, 1 space)
Gold x 10: Galaxy Wheel free spin.
Platinum x 3: Colossi Ion Cannon (requires Ion Channeling) 30 space, 200 attack, limit 2 per ship.
Platinum x 3: Colossi Dampener (Requires Inertial Dampening) 30 space, 200 defence, limit 1 per ship.
Platinum x 3: Colossi Thruster (Requires Spacial Thrusters) 30 space, 200 defence, limit 1 per ship.
Platinum x 5: 5 Galaxy Points

As you can see I have significantly expanded on the idea, with the inclusion of badges. Perhaps also have rank caps for the difficulty.

Easy: Rank 20.
Medium: Rank 40.
Hard: Rank 75.
Elite: Rank 100.
Impossible: Rank 150.

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Thu May 12, 2011 4:46 pm
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thunderbolta wrote:
Great idea! I think that a difficulty scale would be nice, eg:

Easy:
Kill 2 NPCs in 12 hours
Rewards: 100xp, orange badge

Medium:
Kill 6 NPCs in 12 hours
Rewards: 400xp bronze badge

Hard:
Kill 10 NPCs in 12 hours
Rewards: 1,200xp, Terraforming device, silver badge

Elite:
Kill 30 NPCs in 24 hours
Rewards: 5,000xp 2,000,000 credits, Terraforming device, gold badge

Impossible:
Kill an elite enemy in 1 week.
Rewards: 5 Galaxy Points, 10,000xp, 5,000,000 credits, Quasi-Spacial Container, Terraforming device, Platinum badge.


Again, the badges are like the red, blue, yellow and greens, and could have rewards such as:

Orange x30: 10 random red/blue/yellow badges or 1 green.
Bronze x 25: Prison Chassis artifact (-100 max pop, +2mining, +3artifact +1 research, 2 space, limit 2 per planet)
Silver x 20: Home defence Nexus chassis (1 research, 300 attack, 1 space)
Gold x 10: Galaxy Wheel free spin.
Platinum x 3: Colossi Ion Cannon (requires Ion Channeling) 30 space, 200 attack, limit 2 per ship.
Platinum x 3: Colossi Dampener (Requires Inertial Dampening) 30 space, 200 defence, limit 1 per ship.
Platinum x 3: Colossi Thruster (Requires Spacial Thrusters) 30 space, 200 defence, limit 1 per ship.
Platinum x 5: 5 Galaxy Points

As you can see I have significantly expanded on the idea, with the inclusion of badges. Perhaps also have rank caps for the difficulty.

Easy: Rank 20.
Medium: Rank 40.
Hard: Rank 75.
Elite: Rank 100.
Impossible: Rank 150.


Seems like good ideas, i will consider them, with your permission i could implement them


Fri May 13, 2011 4:56 am
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Nannoch wrote:
thunderbolta wrote:
Great idea! I think that a difficulty scale would be nice, eg:

Easy:
Kill 2 NPCs in 12 hours
Rewards: 100xp, orange badge

Medium:
Kill 6 NPCs in 12 hours
Rewards: 400xp bronze badge

Hard:
Kill 10 NPCs in 12 hours
Rewards: 1,200xp, Terraforming device, silver badge

Elite:
Kill 30 NPCs in 24 hours
Rewards: 5,000xp 2,000,000 credits, Terraforming device, gold badge

Impossible:
Kill an elite enemy in 1 week.
Rewards: 5 Galaxy Points, 10,000xp, 5,000,000 credits, Quasi-Spacial Container, Terraforming device, Platinum badge.


Again, the badges are like the red, blue, yellow and greens, and could have rewards such as:

Orange x30: 10 random red/blue/yellow badges or 1 green.
Bronze x 25: Prison Chassis artifact (-100 max pop, +2mining, +3artifact +1 research, 2 space, limit 2 per planet)
Silver x 20: Home defence Nexus chassis (1 research, 300 attack, 1 space)
Gold x 10: Galaxy Wheel free spin.
Platinum x 3: Colossi Ion Cannon (requires Ion Channeling) 30 space, 200 attack, limit 2 per ship.
Platinum x 3: Colossi Dampener (Requires Inertial Dampening) 30 space, 200 defence, limit 1 per ship.
Platinum x 3: Colossi Thruster (Requires Spacial Thrusters) 30 space, 200 defence, limit 1 per ship.
Platinum x 5: 5 Galaxy Points

As you can see I have significantly expanded on the idea, with the inclusion of badges. Perhaps also have rank caps for the difficulty.

Easy: Rank 20.
Medium: Rank 40.
Hard: Rank 75.
Elite: Rank 100.
Impossible: Rank 150.


Seems like good ideas, i will consider them, with your permission i could implement them


I post ideas for anyone to use, feel free to take bits from it and put it in your own ideas.

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Fri May 13, 2011 7:03 am
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The three games I play most are FrontierVille, Galaxy Legion, and Bushwacker. What keeps me coming back to each of them is customization and new missions regularly, but the one thing Galaxy Legion lacks that Frontierville has is pointless but fun and rewarding to get achievements. Even BW has them... usually in the form of annoying pets that follow you around just because you mugged enough bandits to get the Easter Bunny's stolen Chocolate Eggs back. Not kidding btw. A Turkey, A reindeer, an Easter Bunny, A Cupid, and a Leprechaun I think. It's silly. Anyway, my point is I like the idea, even if the rewards are only so so. Still, if the rewards were better than soso, I'd be happier still.


Fri May 13, 2011 6:07 pm
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Challenge Ideas:
NPC hunt (kill 'x' NPCs in 'n' hours)
PVP blitz (kill 'x' players in 'n' hours)
Invasion (invade a <insert rarity here> in 'n' hours)
Cash Attack (Raise 'x' money in 'n' hours)
Faction hunt (kill 'x' <insert NPC/player faction/race here> ships in 'x' hours)
Profession hunt (kill 'x' <insert profession here> ships in 'x' hours)
Timed mission (complete <insert mission here> in 'x' days)

More to come.

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Sat May 14, 2011 8:52 am
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I have added info on difficulty of the challenges, i will eventually edit anything thats need to be edited.


Tue May 24, 2011 12:54 pm
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+1 kinda like the weekly challenges in halo

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Tue May 24, 2011 4:54 pm
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Big Spender
Collect X galaxy points

Moving right along
Use X energy refills

Indecisive
Change race or profession X times

Curious
Use X probes

Insecure
Use X damage amplification arts

etc


Tue May 24, 2011 5:06 pm
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SteveMcBob wrote:
Big Spender
Collect X galaxy points

Moving right along
Use X energy refills

Indecisive
Change race or profession X times

Curious
Use X probes

Insecure
Use X damage amplification arts

etc


Can you explain this better


Wed May 25, 2011 1:27 pm
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