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 Once again, Collective Legion Base Research Tree 
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Very simply I want a legion base tech tree that, once the tech is discovered, everyone can add to it.

I will also suggest, everyone is able to contribute to the base, and the research only allows you to build modules for the base, still encouraging research in this area

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Mon May 30, 2011 2:47 am
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+1

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Mon May 30, 2011 2:52 am
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Meh.


Mon May 30, 2011 3:02 am
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I think the main reason research is needed to contribute is to limit the effect multi accounts can have on base growth.

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Mon May 30, 2011 9:30 am
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but honestly, how strong is a multi going to be? most I can see it having is 200 energy, so it won't be a big boost, and i think this is too unfair to members of a legion with lower research

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Mon May 30, 2011 1:42 pm
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I would say it is also to prevent one person with a really high research rate from doing the research, then everybody else reaping the benefits. It's a LEGION base, so the whole LEGION needs to contribute fairly.

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Mon May 30, 2011 3:16 pm
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but how can they contribute fairly when the requirements are so high? our base now requires subquantum logistics to contribute, that's 500k of research for each level. and there are three tiers of it. 1.5 million research. my research cap gets maxed in less than a day and a lot of it goes to waste, so all of what I have goes towards improving my ship now. I have already had major delays, like putting research towards the base and the fact I was inactive for about 2-3 months at least. so how is it fair that I have to put 1.5 million research into just researching the base for me to put minor contributions to it?

my energy isn't all that high and what I put in I won't get a good return for. except as an energy sink so that it doesn't get wasted on a level up. exotic matter is useful for the star chart purger mission. and tech parts don't have many uses right now other than for the base but I'm sure there will be more in the future.

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Mon May 30, 2011 3:27 pm
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i think dan really is trying to discourage multi account legion from doing this. Because if its a multi account legion usually the 1 primary account will have all the benifits while the other account suffers.

For the one account that gains he all his clones suffering and not being able to contribute to the legion base.

Only a true legion where in all members contribute can go past legion base rank 3 because of the needed resources and research. Well thats just my observation :)

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Mon May 30, 2011 5:01 pm
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Kalos wrote:
but how can they contribute fairly when the requirements are so high? our base now requires subquantum logistics to contribute, that's 500k of research for each level. and there are three tiers of it. 1.5 million research.

For what it's worth, they only need to get the first level open to be able to contribute so it is only 500k of research. While that is a lot for some, it is a lot less than 1.5 Mil.

I do agree that it is hard to contribute fairly, especially when some people don't want to do it fairly. Some put in the max they can which really does help the legion but essentially puts everyone after them out of commission. We had someone drop over 300k in EM when they were one of the few who got sub-q. That is worth a huge chuck of what it cost to upgrade to the next level. Because of this, we can't fairly share by % because he removed everyone else's ability to equally contribute.

As Kaos posted in a different thread, it would be helpful if the contributions were by level rather than summed across all levels. It would make for keeping track of peoples contributions easier and would put everyone at a slightly more equal footing every level.

I think what you end up seeing now is those who research first will have the highest contributions as they can easily contribute the easier resources (EM/CP).


Mon May 30, 2011 5:12 pm
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ok, I hadn't bothered to put in research towards it so I didn't know you only had to research the first tier, that's my bad.


ODragon wrote:

I think what you end up seeing now is those who research first will have the highest contributions


and that's a part of what I'm saying, there are people who don't have 5,000+ research levels because they can't find good planets or get the artifacts to make them better.

if I were to push all of my planets to the max research production I can get out of them right now, I could probably make 5,000. but a lot of that would go to waste when I go to work. it already does considering my cap is at 37,950 right now. and so what happens to the people who only have 2500 research who can't finish the research fast enough to contribute anything but energy? and probably not even a lot of that either.

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Mon May 30, 2011 5:55 pm
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Kalos wrote:
so what happens to the people who only have 2500 research who can't finish the research fast enough to contribute anything but energy? and probably not even a lot of that either.

Energy is going to be the limiting factor in every legion. 2Mil energy equally split among 50 members is 40k. At 120 energy per hour (best you can have) is 333.3 hours or about 2 weeks of nothing but donating. Most people will be happy to wait for everyone to put in their equal share of energy.


Mon May 30, 2011 6:43 pm
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well don't forget bases can have up to 60 people now. so it'd be even lower than that. but still, not everyone is going to donate all their energy. I know I'm not, I like hunting NPC's and doing missions to upgrade my ship. and I need to try and make up for lost time. but as I was saying, it takes a lot of research for people to contribute to the base.

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Mon May 30, 2011 6:55 pm
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Kalos wrote:
well don't forget bases can have up to 60 people now. so it'd be even lower than that. but still, not everyone is going to donate all their energy. I know I'm not, I like hunting NPC's and doing missions to upgrade my ship. and I need to try and make up for lost time. but as I was saying, it takes a lot of research for people to contribute to the base.

60 people only brings it down to 11.6 days, a savings yes but still 'forever' since most people won't stop doing anything.

The base is nice for long term place to dump that excess energy, even at only 10 plus. It allows me to get to 1 experience point from leveling up and then do whatever the most experience intensive thing I can do it.

I think one of the problems is that people want to speed along. For the most part, I would imagine we won't see too many level 5 bases and only a handful of level 6 bases. In a year, maybe we'll start to see more, I guess we'll wait and see.


Mon May 30, 2011 7:10 pm
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ok, I agree that if there was one research tree, some people wouldn't contribute any research to it, so maybe you only get the research it you add x amount of research to it, maybe 100 to start, then it would go up from there, so if you don't add any, the rest of the legion can go ahead, and there is still that teamwork with the research.


What I'm really saying is the system now doesn't work for me, my legion, and many others i talked to, help me work out a better one

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Mon May 30, 2011 7:12 pm
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ODragon wrote:
Kalos wrote:
well don't forget bases can have up to 60 people now. so it'd be even lower than that. but still, not everyone is going to donate all their energy. I know I'm not, I like hunting NPC's and doing missions to upgrade my ship. and I need to try and make up for lost time. but as I was saying, it takes a lot of research for people to contribute to the base.

60 people only brings it down to 11.6 days, a savings yes but still 'forever' since most people won't stop doing anything.

The base is nice for long term place to dump that excess energy, even at only 10 plus. It allows me to get to 1 experience point from leveling up and then do whatever the most experience intensive thing I can do it.

I think one of the problems is that people want to speed along. For the most part, I would imagine we won't see too many level 5 bases and only a handful of level 6 bases. In a year, maybe we'll start to see more, I guess we'll wait and see.

btw The Rangers are 2600 tech parts away from a level 5 base :P

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Mon May 30, 2011 7:20 pm
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ODragon wrote:
Kalos wrote:
well don't forget bases can have up to 60 people now. so it'd be even lower than that. but still, not everyone is going to donate all their energy. I know I'm not, I like hunting NPC's and doing missions to upgrade my ship. and I need to try and make up for lost time. but as I was saying, it takes a lot of research for people to contribute to the base.

60 people only brings it down to 11.6 days, a savings yes but still 'forever' since most people won't stop doing anything.

The base is nice for long term place to dump that excess energy, even at only 10 plus. It allows me to get to 1 experience point from leveling up and then do whatever the most experience intensive thing I can do it.

I think one of the problems is that people want to speed along. For the most part, I would imagine we won't see too many level 5 bases and only a handful of level 6 bases. In a year, maybe we'll start to see more, I guess we'll wait and see.


our base has reached level 5 but it'll be quite a while before it makes it to 6, too much energy and tech parts. the matter is already gone and not that many people contributed because not that many have subquantum logistics researched.

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Mon May 30, 2011 7:25 pm
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exactly my point, no one can help at the higher levels of the base, so lets come up with something that will work better

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Mon May 30, 2011 7:35 pm
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JoshFFuller wrote:
btw The Rangers are 2600 tech parts away from a level 5 base :P

That's great. It will be a LONG time before you move on. I wish you guys the best of luck!


Mon May 30, 2011 7:37 pm
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ODragon wrote:
JoshFFuller wrote:
btw The Rangers are 2600 tech parts away from a level 5 base :P

That's great. It will be a LONG time before you move on. I wish you guys the best of luck!

down to 2100 tech parts, thanks to 3 NPCs going down, but yeah, it will take awhile, and not everyone can contribute, which is why I'm pushing for this idea

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Mon May 30, 2011 7:49 pm
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JoshFFuller wrote:
yeah, it will take awhile, and not everyone can contribute, which is why I'm pushing for this idea

I'm not against your idea. I do think that requiring certain research levels (after the first one), didn't make sense.


Mon May 30, 2011 7:53 pm
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