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 Ease of use changes 
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Joined: Wed Apr 13, 2011 11:39 am
Posts: 91
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Just a list of changes to solve some problems that bug me and im sure others.

1. uninstall/reinstall all button next to a specific type of module installed on your ship. For instance uninstall all relays or cannons (separate depending on research or if the modules are NPC drops)

2. Mission course select. Using check boxes and a confirm box for missions you wish to focus on. I know a few people who are trying to run Octafari missions and are sick of scrolling to the bottom of the mission page to do so. Another idea would be to rank them by # of completions as well as time the mission became available.

3. Artifact tabs. Allow us to view them under description tabs such as ship upgrades, ship traps, planet traps, planet modules, ship modules ect.

4. A scan button in the NPC tab. Sometimes the NPC tab only has one enemy in it and you either have to attack once or run a mission to get the next slot to fill. Try adding a scan button so we can just search for an NPC. It makes more sense then the current way of finding more NPC's and it is easier for players.

5. Show the end of research tabs rather then the beginning. It is super annoying to have to click that tiny arrow 2-4 times to get to my current tech.

This is all i can think of for now. Changing these things should streamline player experience though!


Thu Jun 09, 2011 1:49 am
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Joined: Sun Sep 19, 2010 3:26 pm
Posts: 158
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1. Agreed. We've all been asking for an install/uninstall relays with one-click, or even the option to define ship "configurations". No indication that it will ever happen.

2. I guess.

3. The filter applies to the artifact name, use, and description. So for your ship traps, you would type "ship trap" into the filter (or just "trap" should narrow it down for you). If you wanted to look at all your tech parts producing items, you could type "complex tech parts" into the filter, stuff like that.

4. That's a bug where you just have to refresh the tab to get the other slots to fill. Clicking the battle tab again should refresh it with one more NPC (up to your current limit).

5. +1+1+1+1+1 Been suggested over and over, but again, no cause for hope.


Thu Jun 09, 2011 2:10 am
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Joined: Wed Apr 13, 2011 11:39 am
Posts: 91
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Having a filter is ok, having buttons to click is easier (1 click vs typing 17 letters)

"4. That's a bug where you just have to refresh the tab to get the other slots to fill. Clicking the battle tab again should refresh it with one more NPC (up to your current limit)."

This should then either be fixed or again have something in place to make it seem like a feature.


Thu Jun 09, 2011 2:38 am
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