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 paradox project- make repeatable? 
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Joined: Sun May 09, 2010 3:49 pm
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Since time warps are no longer tradeable how about making the paradox project mission repeatable?
same with the one that gives the crimson cluster missiles?
maybe make the effort to complete go up each time?


Thu Jun 09, 2011 11:29 am
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Joined: Wed Sep 08, 2010 2:17 am
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They are tradeable, and still would be a bad idea. Here is an example of why.

Noci can get 10 a week = another invasion attempt @16k attack = more hurt for the little guy.

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Thu Jun 09, 2011 11:36 am
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Scuttlebutt is that timewarps are no longer tradeable.
Only so many nocifers in game.
odds are a nocifer class is going to get whatever planet they want given time anyway.
And this helps "the little guy" just as much
And as I mentioned, the number to complete could go up each time for balance ..


Thu Jun 09, 2011 11:48 am
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Joined: Fri Mar 18, 2011 6:33 am
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Andy wrote:
Scuttlebutt is that timewarps are no longer tradeable.
Only so many nocifers in game.
odds are a nocifer class is going to get whatever planet they want given time anyway.
And this helps "the little guy" just as much
And as I mentioned, the number to complete could go up each time for balance ..

TMs are tradeable get your facts right, they switched it back

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Thu Jun 09, 2011 11:54 am
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It's too easy to abuse, because the Paradox Generator resets the Daily Reward Timer as well. The Crimson Cluster Missiles would be too easy to abuse as well, because then you could very easily take every planet you wanted.


Thu Jun 09, 2011 12:06 pm
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Joined: Tue Jun 08, 2010 6:52 am
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if this becomes repeatable.. all players with high artifact per hour and high energy (10k energy) I know some. will greatly benifit from this...


Way tooo unbalanced..

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Thu Jun 09, 2011 3:20 pm
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Joined: Sun Apr 25, 2010 6:40 pm
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I like it but only because it would give me a crazy unfair advantage over most, just like Remric just stated. So I would have to say no. Would not be fair .

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Thu Jun 09, 2011 3:41 pm
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Joined: Tue Apr 05, 2011 11:06 pm
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What if a variation was created. ALA temporal flux prob? So it would be a paradox with limitations. For example, the specific artifact had its own timer where you could only use it once per week. Or the mission itself would only pop up once per week or once per month (maybe starting a new trend of missions that are repeatable, but only at certain intervals - they would show up in the top section of special missions). Or, the artifact could only be used on the same planet once. Just a couple ideas, I'm sure the fan base can come up with many more limitations that would work within the confines of the game, but not make them too powerful. I for one would like to have another option of these since I've used all mine so far.


Fri Jun 10, 2011 4:52 am
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I like the timed repeatable missions idea.

Like we have the read box, a green or blue box will contain thses at the top of the missions.

They would have a respawn timer after doing (so they could also have more then one time threw before the timer starts).

This would mean dan can make a few artifacts that are stronger then normal. But with a newer limited way.


Fri Jun 10, 2011 4:56 am
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Joined: Fri Jun 03, 2011 3:53 am
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Still -1 even with all the limits these artifacts are limited for a reason.

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Fri Jun 10, 2011 8:08 am
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Moonblade wrote:
Still -1 even with all the limits these artifacts are limited for a reason.

-1 to your -1 :twisted:

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Fri Jun 10, 2011 8:18 am
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Joined: Thu May 13, 2010 10:32 am
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Baci wrote:
What if a variation was created. ALA temporal flux prob? So it would be a paradox with limitations. For example, the specific artifact had its own timer where you could only use it once per week. Or the mission itself would only pop up once per week or once per month (maybe starting a new trend of missions that are repeatable, but only at certain intervals - they would show up in the top section of special missions). Or, the artifact could only be used on the same planet once. Just a couple ideas, I'm sure the fan base can come up with many more limitations that would work within the confines of the game, but not make them too powerful. I for one would like to have another option of these since I've used all mine so far.

Why not, make it a repeatable mission where there are chances of crew dying, on top of that make the requirements for each step of the mission to be XTS-9 and high amounts of complex tech parts. If players really would want it, they'll take the risk.

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Fri Jun 10, 2011 11:06 am
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Joined: Fri May 14, 2010 7:30 pm
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Give a instant kill arch enemy artifact....


Fri Jun 10, 2011 3:23 pm
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