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 Unstable Wormhole: Make It More Useful 
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Joined: Fri Jun 25, 2010 1:16 am
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At the moment, these things cost 30 energy to use and they warp an enemy away from a planet. However, it alerts them and they can just click the box to return them to the planet. This sort of makes them a waste and not THAT useful. I suggest the following:

When you are hit with an unstable wormhole, your pages get a forced refresh and while you will get a note that you were warped away it wouldn't be linked to the planet. (The name would be there but you'd have to actually go look for it in your database).

This would actually be an affect like you were warped away to an unknown location and had to find your way back. Sure, you might have a 'guard my planet' log on your news and you can get there quick that way or copying and pasting the name in the search box would be quick too but it is still a bunch more steps than what we have now.

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Fri Jun 17, 2011 12:45 am
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But the idea behind them, like any invasion, is to be able to reduce how much energy is used in an invasion and planetary attack. If the person is online, all they have to do is throw on a few arties and their planet will be saved. You're better off waitng for the person to be offline in order to attack and invade said planet.

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Fri Jun 17, 2011 12:59 am
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There one of the best arts there is, when taking a planet u can warp a way for 30 nrg when i would take 60 to kill them. or when you dont u hit there kvt then what u got wait 30 mins for your atk to come back, or when the chump does not take the hint the is at zero disables left them what u cant kill him again so u can;t get him off the planet what do u do, you warp his asers. There one of the best arts out there.

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Fri Jun 17, 2011 1:02 am
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Joined: Sun Nov 07, 2010 12:15 pm
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I don't agree with the forced refresh, but I can agree with the "You have been warped away from a planet" as opposed to "You have been warped away from [that planet]"

And yes Hansolocal, it's still best if you hit someone offline, but if you're going to try and blitz them, this would help a lot in making it harder to re-guard a planet.


Fri Jun 17, 2011 1:04 am
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Valdimarian wrote:
I don't agree with the forced refresh, but I can agree with the "You have been warped away from a planet" as opposed to "You have been warped away from [that planet]"

And yes Hansolocal, it's still best if you hit someone offline, but if you're going to try and blitz them, this would help a lot in making it harder to re-guard a planet.

It would be easier to trap your planet up. Then there are defense/ attack bonus which can't be removed and further decrease the chances of a successful invasion.

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Fri Jun 17, 2011 1:09 am
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The Soul Play wrote:
There one of the best arts there is, when taking a planet u can warp a way for 30 nrg when i would take 60 to kill them. or when you dont u hit there kvt then what u got wait 30 mins for your atk to come back, or when the chump does not take the hint the is at zero disables left them what u cant kill him again so u can;t get him off the planet what do u do, you warp his asers. There one of the best arts out there.

Actually, it saves you a lot more energy than that because you can warp them before you start attacking, meaning it would take less attacks and repairs to successfully lower the population down to an invadable level than what it would if you didn't warp them.

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Fri Jun 17, 2011 1:11 am
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Joined: Tue May 17, 2011 11:50 am
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Hansolocal wrote:
The Soul Play wrote:
There one of the best arts there is, when taking a planet u can warp a way for 30 nrg when i would take 60 to kill them. or when you dont u hit there kvt then what u got wait 30 mins for your atk to come back, or when the chump does not take the hint the is at zero disables left them what u cant kill him again so u can;t get him off the planet what do u do, you warp his asers. There one of the best arts out there.

Actually, it saves you a lot more energy than that because you can warp them before you start attacking, meaning it would take less attacks and repairs to successfully lower the population down to an invadable level than what it would if you didn't warp them.


yes that to. I did not list all the why its grate.

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Fri Jun 17, 2011 3:39 am
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The Soul Play wrote:
Hansolocal wrote:
The Soul Play wrote:
There one of the best arts there is, when taking a planet u can warp a way for 30 nrg when i would take 60 to kill them. or when you dont u hit there kvt then what u got wait 30 mins for your atk to come back, or when the chump does not take the hint the is at zero disables left them what u cant kill him again so u can;t get him off the planet what do u do, you warp his asers. There one of the best arts out there.

Actually, it saves you a lot more energy than that because you can warp them before you start attacking, meaning it would take less attacks and repairs to successfully lower the population down to an invadable level than what it would if you didn't warp them.


yes that to. I did not list all the why its grate.


a agree and also i read your signature

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Sat Jun 18, 2011 3:28 am
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why not have it remove you from the planet, not let you guard it immediately, lets say you have to wait at least 5 minutes to guard again (which is a critical amount of time for invasions), or another artifact can be added to the draw that sends you back to the planet and makes you guard it. it could cost say 30 energy, just like the unstable wormhole. Not sure what to call it though.

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Tue Jun 21, 2011 5:49 pm
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