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With Regards to Building Modules/Buildings
http://galaxylegion.com/forum/viewtopic.php?f=6&t=871
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Author:  Joppsta [ Mon Jun 28, 2010 1:30 pm ]
Post subject:  With Regards to Building Modules/Buildings

The ones that require cash.. they are fine. The ones that require minerals.. FML

Seriously, it's not difficult but it's majorly inconvenient to have to go to the trade market, to buy stuff, to come back to make the module/building, to have to repeat the process again because you don't have a huge cargo hold for holding minerals.

Could it be possible to have it so you can just buy the minerals on the page where you are constructing the building? It would make life a lottttttt easier. I'm sure there are more situations like this possibly but ... it's just really inconvenient :/

Author:  Barracuda [ Mon Jun 28, 2010 1:37 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

Well, what I do is harvest my minerals before building them :). Yeah, buying minerals directly from the build structures tab may help, but how much time is needed to make this possible? Hope Dan can provide an answer and if such a feature will ever make it into the game.

OR, you could have 1 tab showing the trade, and another for your planet, allowing to buy them as per needed without the need to keep reloading your planet/trade tab (2 browser tabs for galaxy legion)

Author:  webguydan [ Mon Jun 28, 2010 2:42 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

Joppsta wrote:
Seriously, it's not difficult but it's majorly inconvenient to have to go to the trade market, to buy stuff, to come back to make the module/building, to have to repeat the process again because you don't have a huge cargo hold for holding minerals.


Yes, having a larger cargo hold definitely provides that level of convenience. It can save you trips back to the market for exactly that.

Author:  Nocifer Deathblade [ Mon Jun 28, 2010 6:45 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

webguydan wrote:
Joppsta wrote:
Seriously, it's not difficult but it's majorly inconvenient to have to go to the trade market, to buy stuff, to come back to make the module/building, to have to repeat the process again because you don't have a huge cargo hold for holding minerals.


Yes, having a larger cargo hold definitely provides that level of convenience. It can save you trips back to the market for exactly that.


Heh, that's a real incentive to expand cargo in the first place.. Go work for it, you lazy arse. ;)

Author:  Joppsta [ Tue Jun 29, 2010 2:08 am ]
Post subject:  Re: With Regards to Building Modules/Buildings

Nocifer Deathblade wrote:
webguydan wrote:
Joppsta wrote:
Seriously, it's not difficult but it's majorly inconvenient to have to go to the trade market, to buy stuff, to come back to make the module/building, to have to repeat the process again because you don't have a huge cargo hold for holding minerals.


Yes, having a larger cargo hold definitely provides that level of convenience. It can save you trips back to the market for exactly that.


Heh, that's a real incentive to expand cargo in the first place.. Go work for it, you lazy arse. ;)

Well as far as i am aware a game is not meant to be a job. A game is meant to be fun.

Building modules on ships is fun until it comes to the minerals ones. It's not a gamebreaking feature by any means but merely one of convenience. So long as i have enough cargo space to recieve said minerals and build, when i hit the build button it should just do that, perhaps with a confirmation message to buy said minerals just to be 100% sure that is what you are wanting done.


And with regards to laziness.. human nature is lazy ;)

Author:  Andrew Pogue [ Tue Jun 29, 2010 6:50 am ]
Post subject:  Re: With Regards to Building Modules/Buildings

It gets easier once #&$# stops costing dynite. That stuff takes up a ton of space relatively speaking since you need such large quantities.

Author:  Cloesdaddy [ Tue Jun 29, 2010 4:52 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

OR.... an idea... how about when you goto build something, if you don't have the minerals for it, it will automatically buy the minerals you need when you click construct?

Author:  Matress_of_evil [ Tue Jun 29, 2010 7:36 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

I don't like the idea of auto-buying the resources, as you could accidentally spend credits when you are saving for something else. But if it asked you, this could be a very useful feature.

"You lack the resources to construct xxx. However, the resources are available from the market for xxx credits. We will have xxx credits after this purchase. [Buy Resources] [Cancel]"

Author:  ODragon [ Wed Jun 30, 2010 2:36 am ]
Post subject:  Buying Minerals on the ship build/planet structure page

I notice a lot of times, I have trouble doing the necessary upgrades without lots of trips to the market to buy the necessary minerals I need. This means I am doing a lot of clicking between screens which is really annoying and tiresome.

Whipple Plating requires 100 Dynite.

My vision is that when you over over the image of Dynite and it say click to purchase X Dynite (amount you need to make one) for Y credits. If you need 75 (as you already have 25 in your cargo bay), that is the number/price shown there. There could be a confirmation of "are you sure you want to purchase?".

I believe this would save everyone a lot of time and clicking between screens.

{edit to thanks whomever moved this. I looked for a thread like this but couldn't find one.}

Author:  KIMBAwannadie2 [ Wed Jun 30, 2010 10:46 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

when destroying old buildings to upgrade, how about recovering or recycling some of the old materials.... 25%?

Author:  Cothordin [ Thu Jul 01, 2010 2:31 am ]
Post subject:  Re: With Regards to Building Modules/Buildings

KIMBAwannadie2 wrote:
when destroying old buildings to upgrade, how about recovering or recycling some of the old materials.... 25%?

I would like to see this^ and whenever you want to construct something that requires minerals you dont have a little pop up comes up and asks "You do not have the required amount of XXXX would you like to auto buy this? This will cost a total of ***** to both buy the minerals and construct the structure." or something like that.

Author:  Joppsta [ Thu Jul 01, 2010 2:31 am ]
Post subject:  Re: With Regards to Building Modules/Buildings

Cothordin wrote:
KIMBAwannadie2 wrote:
when destroying old buildings to upgrade, how about recovering or recycling some of the old materials.... 25%?

I would like to see this^ and whenever you want to construct something that requires minerals you dont have a little pop up comes up and asks "You do not have the required amount of XXXX would you like to auto buy this? This will cost a total of ***** to both buy the minerals and construct the structure." or something like that.

This is the kinda thing i meant.. but i guess you also need to have sufficient cargo space to hold the minerals too?

Author:  Cothordin [ Thu Jul 01, 2010 2:33 am ]
Post subject:  Re: With Regards to Building Modules/Buildings

Joppsta wrote:
Cothordin wrote:
KIMBAwannadie2 wrote:
when destroying old buildings to upgrade, how about recovering or recycling some of the old materials.... 25%?

I would like to see this^ and whenever you want to construct something that requires minerals you dont have a little pop up comes up and asks "You do not have the required amount of XXXX would you like to auto buy this? This will cost a total of ***** to both buy the minerals and construct the structure." or something like that.

This is the kinda thing i meant.. but i guess you also need to have sufficient cargo space to hold the minerals too?

ya there could just be an error message that comes up saying you need more open cargo space to do this action.

Author:  zophah [ Thu Jul 01, 2010 12:04 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

and another thing: how about an 'upgrade' choice? the window that comes up could have the price of selling the old, the price of buying the new, the minerals needed, and the total cost of the upgrade. Then you can click upgrade.

Author:  Matress_of_evil [ Thu Jul 01, 2010 4:28 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

Did everyone just ignore my post above? I posted pretty much the exact same thing lol.

ME wrote:
"You lack the resources to construct xxx. However, the resources are available from the market for xxx credits. We will have xxx credits after this purchase. [Buy Resources] [Cancel]"

Author:  DeathMuffin [ Thu Jul 01, 2010 6:38 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

Joppsta wrote:
Well as far as i am aware a game is not meant to be a job. A game is meant to be fun.


Just think of it as playing a fun game longer. :P

Author:  Joppsta [ Tue Jul 06, 2010 11:51 pm ]
Post subject:  Re: With Regards to Building Modules/Buildings

DeathMuffin wrote:
Joppsta wrote:
Well as far as i am aware a game is not meant to be a job. A game is meant to be fun.


Just think of it as playing a fun game longer. :P

The game is no longer fun if i have to go to the market every 5 seconds. Also i think this could reduce server strain perhaps since there would be less need to constantly go between market etc when you are actually doing something interesting in the game.

Author:  Mox [ Wed Jul 07, 2010 8:51 am ]
Post subject:  Re: With Regards to Building Modules/Buildings

KIMBAwannadie2 wrote:
when destroying old buildings to upgrade, how about recovering or recycling some of the old materials.... 25%?


I asked this months ago, and the answer was a flat no, haha. It was partly to do with the game economics, and that it wasn't supposed to be cheap to destroy your buildings and rebuild new ones. Which I don't necessarily disagree with anymore.

I'm at a point that I worked hard to get too, and it is one of those things I like about this game. It involves some planning and thinking ahead.

Author:  Joppsta [ Sun Jul 18, 2010 3:56 am ]
Post subject:  Re: With Regards to Building Modules/Buildings

Thread bump.

Seriously, something that allows you to just build the thing on the page should be in place.. so long as you have sufficient cargo hold space.

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