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Talken
Joined: Tue Mar 08, 2011 12:13 am Posts: 240
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I think the starting species Aerlen, Human, Inergon, Konqul, Sillixx and Vygoid should be upgradable at some part in the game.. The amount of time playing the race could also come into affect since the more time you work for and live with the species the closer you become to them and they are more likely to offer you a promotion.. For a example at rank 400 we have a option of doing a mission that will give us the Elite Konqul which has a 25% attack bonus.. Or racial training academy. Giving those races either more of the same value, or which will add another to their skill set, like maybe a defense boost for konq, a cloak boost for Aerlen, a hack boost for taltherian, etc? Compliments from a friend Im wondering what others think and im open for any suggestions..
Last edited by Talken on Wed Jun 15, 2011 12:52 pm, edited 1 time in total.
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Tue Jun 14, 2011 9:11 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i had proposed an officer idea that would allow players to gain skills based on what they do in the game, and can range from percentage bonuses to hard bonuses, and can contain one skill or multiple skills... unfortunately it would be a big addition. viewtopic.php?f=6&t=7037
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Tue Jun 14, 2011 9:45 pm |
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Valdimarian
Joined: Sun Nov 07, 2010 12:15 pm Posts: 79
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Maybe every 100 levels either add an ability or static buff? And not just for Race, but Profession too!
Take me for example, level 350 Energon Builder, say a +3% (for over level 300) bonus to Energy and a 7.5% discount to building new modules?
Or another idea for Builder: every time you destroy an NPC you get a piece of Complex Tech Parts.
Something along these lines.
Or Racial Buildings that you get blueprints for! That'd be cool.
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Thu Jun 16, 2011 9:00 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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+1, sillix plus %10 cargo space
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Thu Jun 16, 2011 9:44 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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+1 realistic as well
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Fri Jun 17, 2011 7:58 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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if the basic races were upgradeable i was thinking something like this
Inergon: +25% to reactor output Konqul: +25% to weapon output Aerlen: +25% to dampener and thruster output Human: Experiance buff timers double Sillix: Modules only take up half the required cargo space during storage Vygoid: +15% to scientist output
i would say undoubtedly the best one is human, but theyre already penalized for not having builder as a profession... anyway, the 'upgrade' to the basic species would be to increase the output from the module theyre specialized in. sillix would have reduced module storage cause theyre used to hauling a ton of crap around the galaxy. and vygoids would have bonus production from science officers on their ship, but NOT their planetary output... this would all be in addition to their basic bonuses tho. so, inergon would get +10% total energy, AND +25% reactor output.
as for other races,
Drannik: +25% output from weapon modules when fighting NPCs. Genetarr: Timer reduced by 25% Lazuli: +25% strength from hull modules Taltherian: Timer reduced by 25% Zolazin: +25% output from cloaks and jammers Mylarai: Timer reduced by 25%
none of these bonuses would imbalance the game, and i think would be a nice addition at maybe 250-265 as a mission chain.
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Fri Jun 17, 2011 8:11 pm |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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I think the lazuli might, they can already have a bonus of 130% if they become a builder and have a nanite swarm on. another 25% would be adding a lot.
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Fri Jun 17, 2011 8:20 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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no, its just hull modules. not total hull
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Fri Jun 17, 2011 8:21 pm |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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that could work then. haha.
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Fri Jun 17, 2011 8:24 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Kalos wrote: I think the lazuli might, they can already have a bonus of 130% if they become a builder and have a nanite swarm on. another 25% would be adding a lot. you mean fixer xD but you got the percentage right this time lol
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Fri Jun 17, 2011 8:25 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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lol yeah, all the basic upgrades would just affect modules, save for the sillix, human, vygoid, generaar, taltherian, and mylarai bonuses. those would have a different aspect of their ability bonused. 
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Fri Jun 17, 2011 8:28 pm |
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Talken
Joined: Tue Mar 08, 2011 12:13 am Posts: 240
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Vekno wrote: lol yeah, all the basic upgrades would just affect modules, save for the sillix, human, vygoid, generaar, taltherian, and mylarai bonuses. those would have a different aspect of their ability bonused.  Plus one vekno on the post above but I do believe that mylarai bonus could be they can sell metal on the market for no fee. Not sure about the taltherian though. I do believe that a 25% off the timer is too much though.
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Sat Jun 18, 2011 6:29 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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perhaps genetaar can add an extra 5% to their ability, mylarai get the mineral tariff reduced by 10%, and im not sure what taltherian can get either... the only thing i can think of is a 'luck' factor to get better artifacts, maybe allow them to set 3 artifacts as priority, but that would require a ton of coding...
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Sat Jun 18, 2011 6:33 pm |
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Talken
Joined: Tue Mar 08, 2011 12:13 am Posts: 240
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Vekno wrote: perhaps genetaar can add an extra 5% to their ability, mylarai get the mineral tariff reduced by 10%, and im not sure what taltherian can get either... the only thing i can think of is a 'luck' factor to get better artifacts, maybe allow them to set 3 artifacts as priority, but that would require a ton of coding... I'm sure Dan won't have a problem coming up with something, if he decides to implement this. I'm quite suprised, about the lack of response however. I thought more people would like this..
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Sat Jun 18, 2011 6:55 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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<---- Likes this I really like the idea this has morphed into MANY MANY good ideas that would require alot of coding are in here. Base Combat Govermants basically everything else needs to be added thats on the list then this could be the next big thing Upgrades to Races. Like a Mark II .
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Sat Jun 18, 2011 7:14 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Vekno wrote: perhaps genetaar can add an extra 5% to their ability, mylarai get the mineral tariff reduced by 10%, and im not sure what taltherian can get either... the only thing i can think of is a 'luck' factor to get better artifacts, maybe allow them to set 3 artifacts as priority, but that would require a ton of coding... How about artifacts cost 10% less AP?
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Sat Jun 18, 2011 8:44 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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thunderbolta wrote: Vekno wrote: perhaps genetaar can add an extra 5% to their ability, mylarai get the mineral tariff reduced by 10%, and im not sure what taltherian can get either... the only thing i can think of is a 'luck' factor to get better artifacts, maybe allow them to set 3 artifacts as priority, but that would require a ton of coding... How about artifacts cost 10% less AP? OH thats a good idea! +1 so now its *Inergon: +25% to reactor output *Konqul: +25% to weapon output *Aerlen: +25% to dampener and thruster output *Human: Experiance buff timers double *Sillix: Modules only take up half the required cargo space during storage *Vygoid: +15% to scientist output *Drannik: +25% output from weapon modules when fighting NPCs. *Genetarr: +5% to ability *Lazuli: +25% strength from hull modules *Taltherian: Artifact AP cost reduced by 10% *Zolazin: +25% output from cloaks and jammers *Mylarai: Tariff reduced by 10% when selling minerals looks like a good list to me. i rly hope this is the next 'high level' chain...
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Sat Jun 18, 2011 10:20 pm |
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The Soul Play
Joined: Tue May 17, 2011 11:50 am Posts: 155
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or why not give them an ability to go with there race bonus. like if human was able to use an ability that for 50 nrg every 24 hours gain +10% to atk and def. or ones that refresh your player or npc bt. cutting down cool down is a good one. maybe be the nrg race the lil smerf ppl can have one that lets you have relays on your ship with out losing nrg that would be cool no more uninstalling and no more repair bill from them. the Konqul can have an ability to remove all traps from your ship every day for 100 nrg kinda like a null fuse stuff like this i think would be funner then more % bonuses.
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Sat Jun 18, 2011 10:59 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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im not sure that would work tho. the bonuses would have to be related to the original race bonus, otherwise it wouldnt be an upgrade, it would be an addition... plus the upgrade cant be too powerful. something like giving konqul unlimited null fuses (even at the cost of energy) would be too overpowering. giving bonuses just to modules installed would be more feasable considering that since the race specializes in that particular stat, their modules would be a bit more develloped than the other races'
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Sun Jun 19, 2011 2:14 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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The Soul Play wrote: or why not give them an ability to go with there race bonus. like if human was able to use an ability that for 50 nrg every 24 hours gain +10% to atk and def. or ones that refresh your player or npc bt. cutting down cool down is a good one. maybe be the nrg race the lil smerf ppl can have one that lets you have relays on your ship with out losing nrg that would be cool no more uninstalling and no more repair bill from them. the Konqul can have an ability to remove all traps from your ship every day for 100 nrg kinda like a null fuse stuff like this i think would be funner then more % bonuses. ^ -1 to this, and +1 to Vekno and Talkens
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Sun Jun 19, 2011 2:19 am |
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