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 Orange Badges 
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Orange Badge
Awarded for repairing an ally.
Rewards:
5 Orange Badges - Nanite Restorer - Fully Restores Hull and Shield. (Artifact. <><>)
15 Orange Badges - Pulse Resonator - Increases shield charge by 7. (Ship Module. Size 4, Increases shield recharge by 7. Limit 2.)
25 Orange Badges - Self Repair System - Slowly Restores Hull. (Ship Module. Size 5, restores 10 hull/hr. Limit of 2)

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Last edited by thunderbolta on Sat Jun 25, 2011 7:52 pm, edited 1 time in total.



Sat Jun 25, 2011 5:46 pm
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+1 but it needs to be tweeked the pulse resonator should be changed to costing 20 badges

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Last edited by blakespon on Sun Jun 26, 2011 5:39 am, edited 1 time in total.



Sat Jun 25, 2011 6:20 pm
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Very good idea, except maybe the number of badges needed should be higher. +1.

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Sat Jun 25, 2011 6:50 pm
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yeah, increase the costs by at least 20 each, it would make them to easy to get. unless your legion is the kind that doesn't like to be repaired.

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Sat Jun 25, 2011 6:53 pm
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+1

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Sat Jun 25, 2011 6:54 pm
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Kalos wrote:
yeah, increase the costs by at least 20 each, it would make them to easy to get. unless your legion is the kind that doesn't like to be repaired.


When I look through my legion tab of 40 members. I will see at most 2 people who are disabled. 2 a day is not efficient to get 40 badges.

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Sat Jun 25, 2011 6:55 pm
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thunderbolta wrote:
Kalos wrote:
yeah, increase the costs by at least 20 each, it would make them to easy to get. unless your legion is the kind that doesn't like to be repaired.


When I look through my legion tab of 40 members. I will see at most 2 people who are disabled. 2 a day is not efficient to get 40 badges.


these aren't the kind of badges that anyone should get too many of, cause if they were then everyone would have a stockpile of them.

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Sat Jun 25, 2011 6:58 pm
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Kalos wrote:
thunderbolta wrote:
Kalos wrote:
yeah, increase the costs by at least 20 each, it would make them to easy to get. unless your legion is the kind that doesn't like to be repaired.


When I look through my legion tab of 40 members. I will see at most 2 people who are disabled. 2 a day is not efficient to get 40 badges.


these aren't the kind of badges that anyone should get too many of, cause if they were then everyone would have a stockpile of them.


+1. :P

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Sat Jun 25, 2011 7:02 pm
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There would be a limit of 2 of each of the modules, the other is just something for people to spend the badges on after. It is not particularly efficient.

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Sat Jun 25, 2011 7:43 pm
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thunderbolta wrote:
There would be a limit of 2 of each of the modules, the other is just something for people to spend the badges on after. It is not particularly efficient.


I honestly couldn't tell any of them were modules, except for the shield recharger, you might want to edit the post some to make it more clear what they are and how good they would be.

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Sat Jun 25, 2011 7:48 pm
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Kalos wrote:
thunderbolta wrote:
There would be a limit of 2 of each of the modules, the other is just something for people to spend the badges on after. It is not particularly efficient.


I honestly couldn't tell any of them were modules, except for the shield recharger, you might want to edit the post some to make it more clear what they are and how good they would be.


Have done.

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Sat Jun 25, 2011 7:52 pm
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i really like this idea. it would be hard to exploit, and easy to go after. +1 from me. plus it will allow people to get some 2/3 trimatrixes to repair hull and shield when theyre down.

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Sat Jun 25, 2011 9:55 pm
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All you need is one good low level multi in the legion with crappy defense. The Multi-ship impales itself on NPCs repeatedly while the higher rank members of the legion get super cheap repair badges. I smell an exploit here.....

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Sun Jun 26, 2011 7:10 am
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ah. i didnt think of that...

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Sun Jun 26, 2011 7:19 am
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It can be quite hard to disable yourself. Takes a bit of doing tbh. At low ranks anyway.

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Sun Jun 26, 2011 7:21 am
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Darth Flagitious wrote:
All you need is one good low level multi in the legion with crappy defense. The Multi-ship impales itself on NPCs repeatedly while the higher rank members of the legion get super cheap repair badges. I smell an exploit here.....


then again, you can't attack an npc until you're disabled. if you try it will stop you and say you're too weak to fight, and that you need to repair yourself.

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Sun Jun 26, 2011 7:55 am
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Kalos wrote:
Darth Flagitious wrote:
All you need is one good low level multi in the legion with crappy defense. The Multi-ship impales itself on NPCs repeatedly while the higher rank members of the legion get super cheap repair badges. I smell an exploit here.....


then again, you can't attack an npc until you're disabled. if you try it will stop you and say you're too weak to fight, and that you need to repair yourself.


It's possible. You can also fish for Omicron Mines.

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Sun Jun 26, 2011 8:00 am
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thunderbolta wrote:
Kalos wrote:
Darth Flagitious wrote:
All you need is one good low level multi in the legion with crappy defense. The Multi-ship impales itself on NPCs repeatedly while the higher rank members of the legion get super cheap repair badges. I smell an exploit here.....


then again, you can't attack an npc until you're disabled. if you try it will stop you and say you're too weak to fight, and that you need to repair yourself.


It's possible. You can also fish for Omicron Mines.


not on npcs, but on other players yes. but the odds of them disabling themselves before running out of energy is kind of low I would suspect.

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Sun Jun 26, 2011 8:08 am
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i was thinking about it, and i believe you start with 50ish hull and shields, right? well, what if you rank the multi up but dont improve the hull or shields? the NPCs would get tougher, but your ship would remain the same. im sure at some point the NPCs would one-shot the ship, especially if it was a deck heavy ship without shields or hull.

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Sun Jun 26, 2011 8:11 am
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Vekno wrote:
i was thinking about it, and i believe you start with 50ish hull and shields, right? well, what if you rank the multi up but dont improve the hull or shields? the NPCs would get tougher, but your ship would remain the same. im sure at some point the NPCs would one-shot the ship, especially if it was a deck heavy ship without shields or hull.


Eventually yeah. Lemme think. At 41 I hit in the hundreds against undefended ships (102 being the most I have hit). So if they stack into engineers, it should only take them a week or so.

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Sun Jun 26, 2011 10:28 am
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