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bemos
Joined: Sun Jan 23, 2011 4:26 pm Posts: 217
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how about an artifact that does damage directly to the hull/ a trap
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Sun Jun 26, 2011 8:56 pm |
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Ffilteg
Joined: Sat Sep 25, 2010 10:54 am Posts: 211
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+1 
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Sun Jun 26, 2011 10:45 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Omicron Mine trap does 400 hull damage , then an upgrade of the trap in a repeatable mission at rank 135, Thetacron Mine Trap does 2500 Damage. Cost 675 Energy and 5 Omicron Mine Traps per completion.
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Mon Jun 27, 2011 9:32 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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I would want one that does to an NPC. Common artifact. Inflicts 100 damage to NPC.
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Mon Jun 27, 2011 9:36 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Commonwealth <TK> wrote: I would want one that does to an NPC. Common artifact. Inflicts 100 damage to NPC. This could be a good idea. considering most boss and elites wouldnt be effected much by it. Could easily stack up and do a NPC run, so i could see how it could be overpowered.
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Mon Jun 27, 2011 9:39 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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lol, i do an average 400 damage to any Standard NPC, Won't be overpowered.
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Mon Jun 27, 2011 9:57 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Commonwealth <TK> wrote: lol, i do an average 400 damage to any Standard NPC, Won't be overpowered. Doingg the Aeon Moon mission is tough gotta keep 2 sensors on that need 72 space each and had to take off some of my cannons, and a plating. Till its done i cant really do any NPC without debuffs, i do around 25 to thos Ergosphere things.
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Mon Jun 27, 2011 10:03 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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You can always uninstall sensors and re-add Battle Gear
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Mon Jun 27, 2011 10:06 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Commonwealth <TK> wrote: You can always uninstall sensors and re-add Battle Gear Would cost around 300Million each time i do that, would be alot too
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Mon Jun 27, 2011 10:13 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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300 mill ? what sensor do you have?? Hyperflux mark III?
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Mon Jun 27, 2011 10:36 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Commonwealth <TK> wrote: 300 mill ? what sensor do you have?? Hyperflux mark III? Taychon Sensors Mark III and Heavy Singularity, switching back and forth not happening for a while considering i just switched to Gravshells. Upping my research from 2548 to 2854. Leaving me at 4.4Bil
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Mon Jun 27, 2011 11:06 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Uninstall and install the modules. Not Buy and then sell the modules..
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Mon Jun 27, 2011 12:29 pm |
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paulfrick
Joined: Sun Jul 18, 2010 10:26 pm Posts: 363
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I've always wanted an artifact that took like 1 energy and did a really small amount of damage. It is annoying to have an NPC with 3 hull left......
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Mon Jun 27, 2011 12:46 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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paulfrick wrote: I've always wanted an artifact that took like 1 energy and did a really small amount of damage. It is annoying to have an NPC with 3 hull left...... I was thinking the same thing, although, I would have it be a limitless ability (ie, no count down) that did 10 damage to NPCs only but only worked once per NPC!
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Mon Jun 27, 2011 12:49 pm |
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bemos
Joined: Sun Jan 23, 2011 4:26 pm Posts: 217
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ok i thought i read somewhere that omi and theta go directly to hull
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Mon Jun 27, 2011 5:31 pm |
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bemos
Joined: Sun Jan 23, 2011 4:26 pm Posts: 217
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bemos wrote: how about an artifact that does damage directly to the hull/ a trap well i tested this theory of going directly to the hull it does not shields first then hull. but i still think a trap that penetrates shields and damages hull would be awesome
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Mon Jun 27, 2011 6:54 pm |
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