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race and profession idea http://galaxylegion.com/forum/viewtopic.php?f=6&t=9104 |
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Author: | Sparky [ Mon Jun 27, 2011 3:54 pm ] |
Post subject: | race and profession idea |
A race that gives +40% chance to receive a tri matrix or energy cube from daily reward but causes you to receive double damage from all fighting |
Author: | thunderbolta [ Mon Jun 27, 2011 5:06 pm ] |
Post subject: | Re: race and profession idea |
No offense, but this is a good idea horribly worked. I would much rather it was +10% chance to get a rare item in daily reward, and +10% credits+research with no silly damage increase. ![]() |
Author: | spyder [ Mon Jun 27, 2011 7:35 pm ] |
Post subject: | Re: race and profession idea |
Maybe a race that gave +50% attack but -10% defence (got the idea from something that gave you -stats) As for this: thunderbolta wrote: No offense, but this is a good idea horribly worked. I would much rather it was +10% chance to get a rare item in daily reward, and +10% credits+research with no silly damage increase. ![]() I'd say that would work better as a profession (treasure-hunter or something). |
Author: | Commonwealth <TK> [ Mon Jun 27, 2011 10:47 pm ] |
Post subject: | Re: race and profession idea |
From whatta hear, higher ranks prefer CR rather than energy cubes and tri emblems. |
Author: | Vekno [ Mon Jun 27, 2011 10:49 pm ] |
Post subject: | Re: race and profession idea |
i dunno about that... yes, i like getting credits more than rank points or research now, but i still love it when i get a tri or a cube. i dont consider myself a high level, but i believe im nearing there at rank 321. i wouldnt switch to anything tho that only gave a chance at getting better items tho. seems too unreliable. if there was a profession that allowed you to draw cubes or tris from the artifact draw, im sure that would look much more attractive than a 10% chance to draw them from the daily... |
Author: | blakespon [ Mon Jun 27, 2011 11:25 pm ] |
Post subject: | Re: race and profession idea |
spyder wrote: Maybe a race that gave +50% attack but -10% defence (got the idea from something that gave you -stats) As for this: thunderbolta wrote: No offense, but this is a good idea horribly worked. I would much rather it was +10% chance to get a rare item in daily reward, and +10% credits+research with no silly damage increase. ![]() I'd say that would work better as a profession (treasure-hunter or something). i agree with both of you and yes the original idea is very good but horribly done |
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