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race and profession idea
http://galaxylegion.com/forum/viewtopic.php?f=6&t=9104
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Author:  Sparky [ Mon Jun 27, 2011 3:54 pm ]
Post subject:  race and profession idea

A race that gives +40% chance to receive a tri matrix or energy cube from daily reward but causes you to receive double damage from all fighting

Author:  thunderbolta [ Mon Jun 27, 2011 5:06 pm ]
Post subject:  Re: race and profession idea

No offense, but this is a good idea horribly worked.

I would much rather it was +10% chance to get a rare item in daily reward, and +10% credits+research with no silly damage increase. :D

Author:  spyder [ Mon Jun 27, 2011 7:35 pm ]
Post subject:  Re: race and profession idea

Maybe a race that gave +50% attack but -10% defence (got the idea from something that gave you -stats)

As for this:
thunderbolta wrote:
No offense, but this is a good idea horribly worked.

I would much rather it was +10% chance to get a rare item in daily reward, and +10% credits+research with no silly damage increase. :D


I'd say that would work better as a profession (treasure-hunter or something).

Author:  Commonwealth <TK> [ Mon Jun 27, 2011 10:47 pm ]
Post subject:  Re: race and profession idea

From whatta hear, higher ranks prefer CR rather than energy cubes and tri emblems.

Author:  Vekno [ Mon Jun 27, 2011 10:49 pm ]
Post subject:  Re: race and profession idea

i dunno about that... yes, i like getting credits more than rank points or research now, but i still love it when i get a tri or a cube. i dont consider myself a high level, but i believe im nearing there at rank 321. i wouldnt switch to anything tho that only gave a chance at getting better items tho. seems too unreliable. if there was a profession that allowed you to draw cubes or tris from the artifact draw, im sure that would look much more attractive than a 10% chance to draw them from the daily...

Author:  blakespon [ Mon Jun 27, 2011 11:25 pm ]
Post subject:  Re: race and profession idea

spyder wrote:
Maybe a race that gave +50% attack but -10% defence (got the idea from something that gave you -stats)

As for this:
thunderbolta wrote:
No offense, but this is a good idea horribly worked.

I would much rather it was +10% chance to get a rare item in daily reward, and +10% credits+research with no silly damage increase. :D


I'd say that would work better as a profession (treasure-hunter or something).


i agree with both of you and yes the original idea is very good but horribly done

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