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 Omicron Nets 
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Joined: Mon May 03, 2010 6:47 pm
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These have been in the "Phasing out" stage for a long time, and Dan had mentioned eventually they would be unusable.

Just want to suggest making them unusable. They are an old, removed artifact that is a big PvP item and not available to be "hoarded" anymore, putting newer players at a disadvantage.

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Wed Jun 29, 2011 7:30 am
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Joined: Tue May 18, 2010 5:12 pm
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Why should me and my artifacts that i have got legally be punished by removing them
just because im saving them for something special, i only got 25 left and i use them extreamly rarely because
theres no more of it andi only want to use those when its really neccessary

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Wed Jun 29, 2011 8:13 am
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Joined: Sat Apr 17, 2010 9:45 pm
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FuriousRage wrote:
Why should me and my artifacts that i have got legally be punished by removing them
just because im saving them for something special, i only got 25 left and i use them extreamly rarely because
theres no more of it andi only want to use those when its really neccessary


ditto: I only have 16 left.

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Wed Jun 29, 2011 11:17 am
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Joined: Fri May 14, 2010 7:30 pm
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Because they are still being abused. I would love to see a selling bonus for those. Just to get rid of them.


Wed Jun 29, 2011 11:38 am
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I would like to see them come back, with the power to be containment missled or Caged.

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Wed Jun 29, 2011 11:49 am
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Um no.


Wed Jun 29, 2011 1:50 pm
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Joined: Tue May 18, 2010 5:12 pm
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Only think i would think be worth trading them for would be
3 null fuses per 1 omicron net, atleast, ifnot 4!

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Wed Jun 29, 2011 3:44 pm
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Joined: Wed Dec 08, 2010 10:30 pm
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id like to see theese come back id also like to see the alien scan data thing that reveals a location of a planet

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Wed Jun 29, 2011 4:53 pm
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viewtopic.php?f=2&t=3596&p=30787&hilit=omicron#p30787

This update is the basis of why I am wondering when Omicron Nets will finally be removed. Dan has already said they will be.

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Wed Jun 29, 2011 5:56 pm
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Hopefully not completely removed. I have 1 left. I had barely started playing when Dan began phasing them out, so I kept one as a little museum piece for myself.

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Thu Jun 30, 2011 12:36 am
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what do they do?

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Thu Jun 30, 2011 1:21 am
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Joined: Thu Aug 05, 2010 11:58 pm
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Revis wrote:
what do they do?

they pacify an opponent player for 4 hrs but the player can remove it themselves if they want.

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Thu Jun 30, 2011 1:30 am
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Joined: Tue Nov 02, 2010 12:32 am
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I think they should go ahead and bring it back, but it, the Halcyon Trap, and the Calming Amplifier need a change in how they can be removed. Halcyon Trap should be removed with a Containment Missile, Calming Amplifier can't be removed (maybe with a Containment Cage, so it can be removed if it was put up on accident, but maybe not), and Omicron Net needs a Null Fuse to be removed. This way everything would serve its intended purpose. The timers could be changed also.

EDIT: Also, they should prevent all PvP stuff. Of course, that would prevent the Halcyon Trap from being removed after all, but that shouldn't be an issue if the Calming Amplifier couldn't be removed with a Containment Missile; no need to hide behind a Halcyon trap anymore.

EDIT 2: Actually, that would make the Halcyon Trap too powerful, so that should be removed with a Null Fuse, and the Omicron Net either can't be removed or can only be removed with a Null Fuse. The key is making the Calming Amplifier irremovable, at least by enemies, so there's no reason to hide behind such things.


Thu Jun 30, 2011 1:37 am
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Halycon - Needs to stay the same
Calming Amp - Change it to Containment Cage only removable
Omicron Net - Non removeable

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Thu Jun 30, 2011 7:31 am
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