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 Artiact idea 
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Joined: Thu Jun 09, 2011 1:33 am
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Ok, this may have been suggested, but not to my knowledge...

People like being able to steal planets as easily as possible and offer a lot of resistanct to forums ideas helping to increase a person's chances of keeping a planet, so I am sure there will be plenty of those who like the planet stealing business being easy to them who will oppose this idea

Anyhow, it is popular to use an Unstable Wormhole Emmiter to warp away a guard on a planet. Seems to me that since a player can only guard one of their planets, the possiblity of being warped away without any ability to protect yourself from being warped away, is far too easy for attackers.

Why not have an artifact that you can put on your planet (or individual ship) - like a trap that lasts for a week - that gives you defense against being warped away (and maybe has a consequence to the person trying to warp you!). I mean you have traps for being attacked and for being hacked, why not have a trap that can give you a little bit more chance of not being removed from a planet you desperatly want to defend.

Why make it so easy for attackers, and not give defenders of planets some chance of keeping their planet?

(especially when the attacker is a much higher rank and your planet attack/defense simply stands no chance against them!).

At least if you have chosen to guard the planet, you can sign out and know that, with a trap set, you at least have some chance of signing back in and still be guarding that planet!)


Wed Jun 29, 2011 4:30 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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Planetary Vortex Deflector. Use 'em. Chances are good that if you are guarding a planet, you don't want anybody dropping random artifacts on it like Engineered Viruses, Quantum Bio-Vaporizers, Orbital Mass Disruptors or Ion Storm Charges either... :roll:

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Wed Jun 29, 2011 4:39 pm
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True - that can help. But it also prevents you adding artifacts.

Let's say you are guarding a planet, and alert start coming up that it is under attack. What do you usually do?
I would guess one of the first things many do is immediatly boost the planet with defense / attack artifacts (as well as other measures). if you have a Planetary Vortext Defloctor on - you are immediatly prevented from doing so - hindering your own defense again.

why not have something that can help defend your planet without compromising your other measures to defend the planet!

I still think a unstable Wormhole needs it's own artifact counter measure you can use


Wed Jun 29, 2011 4:48 pm
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SDdesign wrote:
True - that can help. But it also prevents you adding artifacts.

Let's say you are guarding a planet, and alert start coming up that it is under attack. What do you usually do?
I would guess one of the first things many do is immediatly boost the planet with defense / attack artifacts (as well as other measures). if you have a Planetary Vortext Defloctor on - you are immediatly prevented from doing so - hindering your own defense again.

why not have something that can help defend your planet without compromising your other measures to defend the planet!

I still think a unstable Wormhole needs it's own artifact counter measure you can use

That's why you boost the attack/defense/population BEFORE using a Vort-Def. If a ship or group is strong enough to not worry about added buffs and vort-def's, they aren't going to bother warping you, they'll just gradually kill everyone and disable the guards. Case in point is Exotica. Is it incredibly hard to invade it? Yes, but it was still taken with essentially a permanent vortex deflector. To make ships immune to warping while still allowing the owner to buff the planet is an extremely unbalancing idea. You would basically be making a planet uninvadable. Is that fair? If you're not strong enough to keep a planet versus an strong coordinated attack, why should you get an added advantage?

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Wed Jun 29, 2011 5:13 pm
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Darth Flagitious wrote:
That's why you boost the attack/defense/population BEFORE using a Vort-Def. If a ship or group is strong enough to not worry about added buffs and vort-def's, they aren't going to bother warping you, they'll just gradually kill everyone and disable the guards. Case in point is Exotica. Is it incredibly hard to invade it? Yes, but it was still taken with essentially a permanent vortex deflector. To make ships immune to warping while still allowing the owner to buff the planet is an extremely unbalancing idea. You would basically be making a planet uninvadable. Is that fair? If you're not strong enough to keep a planet versus an strong coordinated attack, why should you get an added advantage?


lol - exactly how is ONE ship guarding ONE planet an advantage against an entire legion unleashing an onslaught on your planet while you are signed out??

You prove my original point that invaders want things as easy as possible, they want all the odds stacked up for them.

You can only guard ONE of your planets. People can invade any other planet on your list without any challenge from a guard. ONE guard on one planet in yoru entire database. The whole point of the guard IS to give you some sort of advantage on that one planet. You pick your best planet and hope you can have some chance of keeping it.

Then someone simply warps you away without battering an eyelid and you lose the benefit. It is far too easy to simply get rid of a guard.

Suggesting you use a Vortex deflector may sounds great but is impractical. Who has enough vortex deflectors to put a new one on their planets every single day (since they only last a day). That is 7 a week, at least 30 a month - on one planet! Suggesting you load loads of other defenses on before using a vort def - means using a bunch of those every singel day. While they are a defense and can be a great one, no one has an endless supply of them. simply wait for them to expire (hopefully while the owner is signed out), warp away the guard and hey presto the planet is yours - without hardly a challenge.

In all honesty, the odds are already stacked far in favour of the invador and invadors legion most of the time. An artifact like this would not give you an unfair advantage, it would help even the odds!!


Wed Jun 29, 2011 6:55 pm
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Just mentioning an old idea I posted, adds a little randomness and defense from getting warped off.

viewtopic.php?f=6&t=4249&hilit=+guard

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Wed Jun 29, 2011 7:07 pm
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Boligon wrote:
Just mentioning an old idea I posted, adds a little randomness and defense from getting warped off.

viewtopic.php?f=6&t=4249&hilit=+guard


Just read it. I like the idea behind it - even though the specifics may need to be hashed out.

As I said, people who make a habit of attacking planets (especially finding those owned by weaker, lower ranks - making them easy targets) could do with a little bit more annoyance and challenge. right now, it is far to easy, and odds are stacked heavily in favour of the invader. When you are similar rank to them, you may standa a chance, but when there is a major rank difference, you stand none when they invade your planet. Having some artifacts that even the odds a little is a good idea - which of course will be opposed by those who want their invasions to be as easy as possible and without any challenge.

How exactly is a game fun when you go around squashing others with no challenge to yourself??

Come on - let's have some artifacts which even the odds in the favour of the one defending his planet!


Wed Jun 29, 2011 7:17 pm
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