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 Trap Trigger 
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Joined: Thu Mar 24, 2011 11:59 pm
Posts: 114
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I dont know if this has been suggested before, but how about an artifact that is used against an enemy and has a 20% chance of harmlessly triggering their traps.


Thu Jul 07, 2011 1:31 am
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Joined: Sat Sep 18, 2010 11:37 pm
Posts: 103
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Null Fuse will remove a trap effect on your ship, I think thats as good as it's going to get.
Changing a Null Fuse to an active enemy artifact that will remove 1 (random) trap effect from a ship would be cool.


Thu Jul 07, 2011 4:24 pm
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Joined: Sun Nov 07, 2010 12:15 pm
Posts: 79
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Sinvelo wrote:
Null Fuse will remove a trap effect on your ship, I think thats as good as it's going to get.
Changing a Null Fuse to an active enemy artifact that will remove 1 (random) trap effect from a ship would be cool.

+1 to this idea, maybe an infinitely repeatable mission that takes 5 Null Fuses per trap removal? (and it wouldn't tell you if / which trap was removed)


Thu Jul 07, 2011 10:17 pm
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