Galaxy Legion Forum
http://galaxylegion.com/forum/

Trap Trigger
http://galaxylegion.com/forum/viewtopic.php?f=6&t=9514
Page 1 of 1

Author:  Spleenface1997 [ Thu Jul 07, 2011 1:31 am ]
Post subject:  Trap Trigger

I dont know if this has been suggested before, but how about an artifact that is used against an enemy and has a 20% chance of harmlessly triggering their traps.

Author:  Sinvelo [ Thu Jul 07, 2011 4:24 pm ]
Post subject:  Re: Trap Trigger

Null Fuse will remove a trap effect on your ship, I think thats as good as it's going to get.
Changing a Null Fuse to an active enemy artifact that will remove 1 (random) trap effect from a ship would be cool.

Author:  Valdimarian [ Thu Jul 07, 2011 10:17 pm ]
Post subject:  Re: Trap Trigger

Sinvelo wrote:
Null Fuse will remove a trap effect on your ship, I think thats as good as it's going to get.
Changing a Null Fuse to an active enemy artifact that will remove 1 (random) trap effect from a ship would be cool.

+1 to this idea, maybe an infinitely repeatable mission that takes 5 Null Fuses per trap removal? (and it wouldn't tell you if / which trap was removed)

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/