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{planet} New Planets http://galaxylegion.com/forum/viewtopic.php?f=6&t=9531 |
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Author: | Jay15451 [ Thu Jul 07, 2011 10:20 am ] |
Post subject: | {planet} New Planets |
Some new planets could be added to the game if Dan has the time to do so. I'm tired of scanning the same planets over and over again. (Except the good-awesome planets ) Some ideas: Lightning Planet Very Rare Good in resources of artifacts and research. Minerals could be good but could power down facilities... Mining: Extremely Sparse-Average Artifact: Rich-Ultra Rich Research: Extremely Abundant-Extremely Rich How it would look: Frozen Metallic Planet (Suggest name, please) Extremely Rare Just like an Icy planet and a Metallic planet, but something happened to make these collide with each other. Good in everything. Mining: Abundant-Extremely Rich Artifact: Rich-Ultra Rich Research: Very Rich-Mega Rich Looks: Purger Planet Extremely Rare Purges itself back and forth using special cores. Produces Star Chart Purgers as a 4th production. The higher the production of Star Chart Purgers are almost Mythical status, meaning near impossible to find. This also applies to larger sizes of the planet. Mining: Mega Rich-2x Mega Rich Artifact: Very Rich-5x Mega Rich Research: Ultra Rich-3x Mega Rich (New!) Star Chart Purger: Average-Rich The 4th production will produce Star Chart Purgers every 5 days. Special space, like the Legion Base, will be under the construction space. These spaces will hold Star Chart Purgers. A chart for how much production and special space: *Very Tiny to Average are the most common sizes. Larger than Average are almost Mythical Status to find. *Average to Abundant are the most common productions. Richer than Abundant are almost Mythical Status to find. *Cannot use any Quasi-Expanders. Terraformers will work up to 15x Mega Rich. Size and Special Size Very Tiny: 5 Special Size Tiny: 10 Special Size Very Small: 15 Special Size Small: 20 Special Size Average: 25 Special Size Large: 30 Special Size Very Large: 35 Special Size Massive: 40 Special Size Very Massive: 45 Special Size Production / 5 Star Chart Purgers Average - 1 Star Chart Purger / 5 days Abundant - 1.25 Star Chart Purgers / 5 days (Meaning 5 SCP / 20 days) Very Abundant - 1.5 Star Chart Purgers / 5 days (Meaning 3 SCP / 10 days) Extremely Abundant - 1.75 Star Chart Purgers / 5 days (Meaning 7 SCP / 20 days) Rich - 2 Star Chart Purgers / 5 days |
Author: | Commonwealth <TK> [ Thu Jul 07, 2011 11:12 am ] |
Post subject: | Re: New Planets |
Kurenite Planet - A massive ball of Kurenite - Megarich Mining Krionite Planet - A Massive Planet of Krionite - Megarich Research Derelict World - A Massive planet full of relics - Megarich Artifact Omicron Planet - Free to colonise - 10000 Passive Cloak - Explodes when attacked thus destroying the planet (purged from db) - Megarich everything - Take advantage of it while you scanned it Ghost Planet - Rare - A type of Terra - Once inhabited by civilisation that are now dead - This has been suggested lots, but i though "Ghost Planet" would be a good name. Superdense Planet - Rare - Re-mentioning this cuase i think its good (from XXxEccoxXx) - Large or Smaller - Megarich Mining+ - No Artifact, Abundant Research Nemesis Planet - Mythical - A type of Dyson world - Special Structures can be built on this planet unlimited. - Can only be fluxed once every 3 months - 24x Megarich + - Always Colossal Carbon Planet - Common - Rich+ Mining - Size Varies - Can be transformed to a Terron planet via a octafari hydroshifter Terron Planet - Uncommon - Mantle and Crust is mostly made of Carbon - Extremely Rich + Mining - Usually Average+ Cyclonic Planet - Uncommon - A type of Gas planet - Its atmosphere is one massive solar storm - Abundant+ Research only - Always Very Massive Lattice Planet - Uncommon - Has a odd Structural Atmosphere Restricting local Ship and object movement - Crimson Cluster missiles, Quantum Biovaporisers Can't be used on this planets - Cannot be Guarded. - Very Large + - Very Abundant + All Chron Planet - Extremely Rare - A very unusual Tranparent planet, making it difficult to find details of planet. - Structures, Population, Planet Defence, Attack, Artifact Effects, Resources Cannot be seen unless you colonised/invaded it - Passive 800 Cloak - Very Abundant + Resources Kalvium Planet . Rare - Immune to Artifacts - Ultrarich Mining - Very Large or smaller Phased Planet . Rare - Passive 1000 Cloak - A Type of Aphotic planet that exists in another Dimension. - Very Rich Research - Size Varies Nova Planet . Extremely Rare - Passive Defence and Attack - Like Gas Giants, Certain Structures cannot be built on this planet - Always Very Massive or larger - Only Research and Mining available Aegis Planet . Rare - +30% Defence - A Type of Terra - Large+ - Rich+ in Research and Artifact Aeon Planet . Extremely Rare - +50% Cloak - A Type of Exotic planet - Size Varies - Great resources Crimson Planet . Rare - It's Red - Passive Attack - Usually Very Large and above - Extremely Abundant All Haven Planet . Rare - +30% Population - Very Large+ - A type of Terra Magnite Planet . Rare - A type of Metal Planet - Always Very Massive - Mining and Research Thetacron Planet . Uncommon - A Type of Toxic planet - Very Rich Mining Paradox Planet. Extremely Rare - A Very Strange planet - Invasion Timer is shortened to 1 hour on these planets. Seperate Timer from the standard 24 hour timer - Artifacts and Trap Effects Last 3 times as long - Traps last twice as long (eg- 1 Week to 2 Weeks ) - Megarich All Meridian Planet . Mythical - A Type of Dyson - Always Mega Collosal - Takes up 3 planet slots - 90x Megarich All - Cloaking Structures can't be built on this world. - Automatically Fluxed at NYE - Can't be fluxed conventionally - You can only have one Meridian Planet at a time. Requiem Planet - Extremely Rare - A type of Exotic World - Dull, Dark Green Coloured - Large+ Twilight Planet - Rare - A Old Dying World - Dark Blue - Megarich Artifact and Research - Large or smaller Obisidian Planet - Uncommon - Type of Volcanic - Partially Crystal Red - Extremely Rich + Mining - Average + Turanic Planet - Rare - A Type of Desert Cybernetic Planet - Rare - A NPC Planet - Matched Passive Attack, Defence and Population - Once conquered - Can't be Alerted - Immune to Engineered Virus - Invasion Timer for this planet is one hour. This invasion timer is seperate from the standard 24 hour invasion timer. Meridian Planet - A type of Dyson - Acts like Exotica, do mission for location - It's Called Dysonia Tachyon Planet - Spins faster than the speed of Light |
Author: | l337h4l [ Sat Jul 09, 2011 8:02 am ] |
Post subject: | Re: New Planets |
My ideas: Molten Exotic Matter Planet: Extremely Rare Mining: Rich-2x Mega Rich Research: Extremely Rich-5x Mega Rich Artifact: Extremely sparse Size: tiny-very massive Passive Bonus: Due to melted exotic matter you'll get a 20% bonus to research a and a hourly gain of 5-20 exotic matter (depends on planet size tiny-very small 5 matter, small-average 10 matter, large-very large 15 matter Massive- very massive 20 matter Artificial Planet: Extremely Rare Mining: Depends Research: Depends Artifact: Depends Passive: Mimics a planet Size: depends Control: Pay energy to pick your planet rarity-20 energy for common, 50 energy for uncommon, 100 energy for rare, 200 energy for extremely rare Note: Cant pay energy to choose anything else ONLY the planet rarity Nuclear Biohazard Planet: Extremely rare mining: average Research: very Rich Artifact: Rich size: large-massive passive: Invasion attack bonus 500 If anyone had one of these ideas quote this and please DO NOT lie so you can steal my ideas. |
Author: | thunderbolta [ Sat Jul 09, 2011 8:13 am ] |
Post subject: | Re: New Planets |
Shattered Planet Type of Metallic A metallic where the surface has broken, scrambling signals. Must be transformed from a metallic. Transformer gives: 2k Cloak 1k Attack +0 Size +2 Richness (all) |
Author: | xXxEccoxXx [ Sat Jul 09, 2011 8:35 am ] |
Post subject: | Re: New Planets |
there is a thread on this from quite a while back. Planet Ideas there are many ideas here, from a few people, Including myself to save me time from copy pasta, i'll just put the link and anyone can read at their leisure since i believe it was done around 2 - 3 months ago, its pretty hard to find, luckily, i just searched my posts and found it that way:) |
Author: | Commonwealth <TK> [ Sat Jul 09, 2011 8:56 am ] |
Post subject: | Re: New Planets |
lol i like the diamond planet, diamond planets are actually real, they're the core of dead stars |
Author: | devinsimps [ Sat Jul 09, 2011 8:57 pm ] |
Post subject: | Re: New Planets |
I had an idea not that long ago, to make a Tundra world, and if you thaw it out it would make a terra world or a gaia world, that would be kinda a cool mix. |
Author: | BinaryMan [ Sat Jul 09, 2011 10:15 pm ] |
Post subject: | Re: New Planets |
Interesting idea with purger planet, in general: a planet where you can collect an artifact or other "bonus" every 24h which makes it unique and fun, and not just another resource planet. This is one way to introduce more special resources into the game for a mission or other purpose like a module or blueprint or lab tech. |
Author: | Joshball98 [ Sat Jul 09, 2011 10:30 pm ] |
Post subject: | Re: New Planets |
Question for Dan: Will there be any new types of planet in the future? Especially since we went into Kronyn Space which was a different region of space. So perfect chance to find a new type of planet. |
Author: | devinsimps [ Sat Jul 09, 2011 10:42 pm ] |
Post subject: | Re: New Planets |
^ yea i agree there, i mean if we are going into a pretty much unknown area of space that makes sense to have at least one new type of planet, perhaps one warped by Aevax |
Author: | The Shinigami [ Sun Jul 10, 2011 12:33 am ] |
Post subject: | Re: New Planets |
here's an idea: you guys remeber The Aeon Moon mission? well this is what the mission descrpition of it says- A rumor has been passing our channels that the mythical Aeon Moon has appeared briefly around the Jebexis planet. The moon sits in a permanent state of temporal flux, and has not been seen prior in 95 years. Travel there and take readings immediately. so i was thinking why not have a planet with that effect that is discovered while searching the sector with the Aevax. its just an idea and im sure there have been similar ideas in the past but i think this will help understand it. |
Author: | devinsimps [ Sun Jul 10, 2011 1:33 am ] |
Post subject: | Re: New Planets |
yea, i mean, maybe not introduce these new planets now since were leaving the area for some sort of catalysm. not sure what exactly yet. but maybe later down the road maybe at a lvl or even tech requirment where we would be able to do a mission where our hull, def and sheilds would have to be strong enough to deflect the negative effects of aevex |
Author: | detregets [ Sun Jul 10, 2011 1:39 am ] |
Post subject: | Re: New Planets |
chaos planet .......... caught in a quantum tear in space/time this planet switches it's size,productivity, and size at random intervals, and may randomly change structures on it's surface a ship orbiting this world may randomly heal, get damaged, lose or acquire artifacts and/or minerals, and may receive a bonus or penalty to resource gain how's that ? |
Author: | l337h4l [ Sun Jul 10, 2011 3:12 am ] |
Post subject: | Re: New Planets |
detregets wrote: chaos planet .......... caught in a quantum tear in space/time this planet switches it's size,productivity, and size at random intervals, and may randomly change structures on it's surface a ship orbiting this world may randomly heal, get damaged, lose or acquire artifacts and/or minerals, and may receive a bonus or penalty to resource gain how's that ? |
Author: | l337h4l [ Sun Jul 10, 2011 3:18 am ] |
Post subject: | Re: New Planets |
Commonwealth <TK> wrote: lol i like the diamond planet, diamond planets are actually real, they're the core of dead stars |
Author: | Armaggedon [ Sun Jul 10, 2011 6:40 am ] |
Post subject: | Re: New Planets |
A leech planet- Research-varies Artifact-rich+ Mineral-varies Size-varies when attacked-it steals 1/4 of damage done to planet, and returns it to population. Also does half damage back to attacker. Only 2 defensive structures may be added. 1 defensive artifact structure may be added. 2 attack structures may be added. hows that? |
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