so, from what ive read over the past few months, high ranks have been getting increasingly bored with this game. There is nothing new after rank 350, and the new stuff at rank 350 isnt anything to look forward to. If you focus on research throughout the game the tree ends around rank 500, and the only point to really keep playing is to pvp, because NPCs are a dead end...
however, there is very little incentive to keep playing when you reach this endgame, because you are posed with a few problems. Mainly,
1) you only see the same people on your battle tab. this is pretty true throughout the game, but even more true at the 'endgame'.
2) the battle market is small and none of the buildings or artifacts are really worth buying, and the ct value of the modules is pathetic.
3) the only point of planet theft is to piss people off. once you get to a certain point you dont need the resources. you just do it to make other ppl angry.
4) the thrill of collecting artifacts throughout the game is severely diminished at the endgame. the whole point of collecting artifacts was to make your ship better so people have a harder time killing you in pvp. however, because there are only maybe 100 (im being generous) people you find on your battle tab, youre bound to get alerted if you attack them. and when you get alerted, you have to deal with their friends. this is true of ALL LEGIONS. if a player wants you disabled, youre gonna get disabled. this brings to mind the screenshots of kaos being disabled posted by either adepts of vega or champions of vega. either way, he clearly outranked everyone in those legions, and they still dissabled him.
5) Research is only used for credits, or to attempt a ct lab discovery (that is, as long as you havent found everything)
so this is why i think many players are leaving. they wanted new content before, and unfortunately little has been released. i think in the last 4 months all high levels have gotten are a new titancore mission and the shadin missions. the base definitly kept some legions busy (some more than others

) but for the most part base building stopped keeping people interest once it hit level 4. base v base will be interesting, but again, im not sure how long that will keep players busy for more than a month or two.
so what can we do about this problem? especially since the people leaving are heavy ccers? here are some ideas ive had. ive posted some of them before, so i'll post the link to the thread after i mention the idea.
1) Planet Construction
Artificial Planets:
viewtopic.php?f=6&t=8145Planet Forge:
viewtopic.php?f=6&t=5526Moons:
viewtopic.php?f=6&t=3106&hilit=a+use+for+all+those+tiny+crappy+planets+you+hate2) NEW research every month on the first. i understand dan is busy coding the big updates, but even if he made a linear chart of cost and requirements, while adding a new mineral every six months to advance the tree would be useful. im not sure about dans position on this, but maybe he can hire one person just to mess with some new module designs. new research means something for high levels to work for.
3) A secondary mission chain to go along with the biweekly for high levels only. i know this seems like alot of work, but perhaps create a new forum for fanfic missions, and let players vote on their favorite one every time a new chain starts. Zophah has made some good ones id love to see included into the game. and im sure if mission chain fanfics were encouraged then more players would write them.
4) NEW NPC factions. The ones we have are cool, but the npcs run out after a while, and once you have all the modules they tend to loose their luster. New factions would fix this.
5) Tournaments, where players have 'turns' to combat other players. 30 seconds to either initiate an attack or use an artifact. a limit of 10 artifacts and 3 restorers can be taken into the 'arena'. this would allow players to combat based on skill, instead of autoclicking really fast.
6) NEW battle market items. been suggested countless times, but we desperately need them.
7) NEW king of the hill planets. not ones like exotica that can be bricked beyond hope. i know it did get captured, but it was near impossible. anyway, im talking about tiny 1000x megarich planets. good enough to fight for, but impossible to defend efficiently without the help of a legion.
8) a war system. i read an excellent one earlier today. a predetermined engagement, where all resources, planets, and actions are taken into account. resources stolen are worth 1 point. an action is worth 500. a disable is worth 1000. a planet theft is worth 10000. you lose the planet theft points if the planet is retaken.
9) Abilities, specifically oriented for pvp. we have one for NPCs, and thats tactical remodulation, or mind trick if youre a genetaar. We need abilities that players can tactically use on other players in order to either enhance their chance at disable, or debuff an opposing ship. The tactical inner bypass did a great job at making battle more tactical. the only downside is its not worth 5 blue badges. i almost have 300 blues now, and i have yet to buy one because i cant rationalize the price for the effects.
these are just some basic ideas. im sure there are many more that can make the game fun for higher levels. but i think the key here is to make high levels happy. theyve spent the most money on this game, so they deserve some new content.
EDIT: added spaces to make my ideas easier to read.