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 New Research Tree 
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Joined: Fri May 13, 2011 9:18 am
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I was thinking, what about a second research Tree? Prehaps one that comes up after the first tree is done or underneathe it, for the purpose of researching passive buffs and abilities. Such passives would include or could include;

Attack Patterns:
Small increase to attack. 2/4/6/8/10%

Evasive Patterns:
Chance to half damage recieved. 3/6/9/12/15%

Advance Tactical:
Increased chance for a critical hit. 3/6/9/12/15%

Experienced Mechanics:
Reduces Upkeep and repair cost. 5/10/15/20/25%

Nano Storage:
Increases cargo bay and resource storage. 5/10/15/20/25%

Advance Nano-Machines:
Uses nano technology to reduce size of modules and plantery buildings. 4/8/12/16/20%

Long Range Tactical Sensors:
Increases Scan and Cloak. 2/4/6/8/10%

Energy Phenomenons:
Increases max energy. 5/10/15/20/25%

Planetary Milita:
Loyal Citizens who defend your planets. 500/1000/1500/2000/2500 passive defence

Advance Minning Equipment:
Increases Mineral production. 3/6/9/12/15%

Advance Archaeology:
Increases Artifact production. 3/6/9/12/15%

Advance AI Mainframes:
Increases research. 3/6/9/12/15%

Tactical Database Download:
Destroying a NPC has a small chance to reveal the location of a enemny rare/elite/boss of the same faction. 1/2/3/4/5%



These are some ideas and examples of what the second tree would be about, as you can see each one would be split into 5 tiers, each one costings considerable amount more then research from the module tree. Any Ideas?

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Fri Jul 08, 2011 8:05 am
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i like this idea. i see alot of branches i wanna research. plus since these are passive bonuses theres no additional imagery required! +1 from me, and i hope this is taken seriously as a suggestion. the only thing is that i might suggest a specific tree for planet cloak. with the added percentage of scan planets need a passive cloak bonus to counter it.

perhaps Trans Dimensional Reality Displacement?

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Fri Jul 08, 2011 8:11 am
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i was thinking missions that give you special bonus's eg- Long range tactical sensors
requires 100 energy +10,000 Research points per round, 30 Rounds=Finish, doesn't count to tier awards.

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Fri Jul 08, 2011 9:25 am
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Yeah, I like these ideas, +1 from me.

I especially like the last one, would make NPC' s a lot more worth attacking

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Fri Jul 08, 2011 10:54 am
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Drejen wrote:
Yeah, I like these ideas, +1 from me.

I especially like the last one, would make NPC' s a lot more worth attacking


lol, the only one i found questionable was the last one... i was thinking more of .5% instead of 5% for the final tier. i go through close to 200-250 npcs in a normal npc run. thats a guaranteed 2 elites from either the RSL or Crimson Blades. now, i kno that dosnt sound like alot, but those are just the guaranteed ones. there are still the random ones that you find and i usually find a minimum of 2 elites in a run. now, im on the low end of sharing in the legion im in, and we regularly have maybe 100 elites shared throughout the course of the day. this would easily double, if not triple that number. its not a particularly bad thing, i mean, who dosnt love getting elite npcs... the thing is tho that i think that if too many people npc hunt then a few people would be able to capitalize on that and only fight elites as their source of ranking up. and since the only npcs from the crimson blades and rsl are extremely easy, this would definitly be a possibility.

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Fri Jul 08, 2011 1:45 pm
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Vekno wrote:
Drejen wrote:
Yeah, I like these ideas, +1 from me.

I especially like the last one, would make NPC' s a lot more worth attacking


lol, the only one i found questionable was the last one... i was thinking more of .5% instead of 5% for the final tier. i go through close to 200-250 npcs in a normal npc run. thats a guaranteed 2 elites from either the RSL or Crimson Blades. now, i kno that dosnt sound like alot, but those are just the guaranteed ones. there are still the random ones that you find and i usually find a minimum of 2 elites in a run. now, im on the low end of sharing in the legion im in, and we regularly have maybe 100 elites shared throughout the course of the day. this would easily double, if not triple that number. its not a particularly bad thing, i mean, who dosnt love getting elite npcs... the thing is tho that i think that if too many people npc hunt then a few people would be able to capitalize on that and only fight elites as their source of ranking up. and since the only npcs from the crimson blades and rsl are extremely easy, this would definitly be a possibility.

Note I did say rares too :) and rares arnt shareable, for example this could just mean you'll find a Crimson Armory belonging to the Crimson Blades or for the RSL a Rogue Experimenter, which are quite rare even for a rare NPC so a slight increased chance to get the 2nd exp arti now and then would be nice :)

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Fri Jul 08, 2011 2:00 pm
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dan may have to add some new rares then for the people who cant see the crimson armory. 350+s specifically cause thats when flamehawks appear...

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Fri Jul 08, 2011 2:02 pm
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Should possiable change Armoury to Matched and that its drops scale slightly with rank its matched to, but with a good chance to get nothing from em also so the elites that drop em dont become redundant.

Was thinkinh that also with this part of the new research tree, should new elites/boss be added, some can only be found via this research, location of flagships etc that are coded deep inside the databanks of other ships being the only way to locate them.

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Fri Jul 08, 2011 2:10 pm
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thats a good idea. lol, i wouldnt mind finding an actually HARD crimson blade that dropped actually useful stuff. right now the only thing the crimson blades are good for are easy xp and easy complex tech. i love them for that. but when their ships (korteth and vortul) are labled as unstoppable killing machines, i have to wonder why i would be able to solo one without them even getting through my shields... am i rly just that epic? :P

anyway, +1 for a flagship ranks 350+. could drop a

*Crimson Parts Vault: Adds 10 attack and 25 hull when used
*Crimson Prototype: Installs into an already equipped Korteth Twin Blaster or Vortul Blaster, doubling the attack. adds the prefix 'Prototype'
*Reinforced Crimson Biweave Hull: Installs into already equipped Korteth or Vortul hull, doubling the amount recieved. adds the prefix 'Reinforced Biweave' to the hull.

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Fri Jul 08, 2011 2:22 pm
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Vekno wrote:
thats a good idea. lol, i wouldnt mind finding an actually HARD crimson blade that dropped actually useful stuff. right now the only thing the crimson blades are good for are easy xp and easy complex tech. i love them for that. but when their ships (korteth and vortul) are labled as unstoppable killing machines, i have to wonder why i would be able to solo one without them even getting through my shields... am i rly just that epic? :P

anyway, +1 for a flagship ranks 350+. could drop a

*Crimson Parts Vault: Adds 10 attack and 25 hull when used
*Crimson Prototype: Installs into an already equipped Korteth Twin Blaster or Vortul Blaster, doubling the attack. adds the prefix 'Prototype'
*Reinforced Crimson Biweave Hull: Installs into already equipped Korteth or Vortul hull, doubling the amount recieved. adds the prefix 'Reinforced Biweave' to the hull.


Isn't a prototype an unfinished version of the weapon? Why not just make it Mk 2?

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Fri Jul 08, 2011 6:03 pm
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thunderbolta wrote:
Vekno wrote:
thats a good idea. lol, i wouldnt mind finding an actually HARD crimson blade that dropped actually useful stuff. right now the only thing the crimson blades are good for are easy xp and easy complex tech. i love them for that. but when their ships (korteth and vortul) are labled as unstoppable killing machines, i have to wonder why i would be able to solo one without them even getting through my shields... am i rly just that epic? :P

anyway, +1 for a flagship ranks 350+. could drop a

*Crimson Parts Vault: Adds 10 attack and 25 hull when used
*Crimson Prototype: Installs into an already equipped Korteth Twin Blaster or Vortul Blaster, doubling the attack. adds the prefix 'Prototype'
*Reinforced Crimson Biweave Hull: Installs into already equipped Korteth or Vortul hull, doubling the amount recieved. adds the prefix 'Reinforced Biweave' to the hull.


Isn't a prototype an unfinished version of the weapon? Why not just make it Mk 2?

Nah prototype usually referrs to either one of a kind/or limited copys of a single design that has yet to be distrubuted and under testing. In this case they could be in there "field testing" phase so still fall under prototypes. So before a weapon etc or design goes to the next Mk it will enter a prototype phase again like it would of done before Mk1. Besides :3 prototype sounds unique and flashy lol

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Fri Jul 08, 2011 6:12 pm
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Sounds like it could be fun.

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Sat Jul 09, 2011 2:31 am
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+1


Sat Jul 09, 2011 2:33 am
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Tactical Database Download:
Destroying a NPC has a small chance to reveal the location of a enemny rare/elite/boss of the same faction. 1/2/3/4/5%




that should be one from the start

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Sat Jul 09, 2011 4:16 am
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Joined: Mon May 02, 2011 10:55 pm
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Terrorize wrote:
Attack Patterns:
Small increase to attack. 2/4/6/8/10%

Evasive Patterns:
Chance to half damage recieved. 3/6/9/12/15%

Advance Tactical:
Increased chance for a critical hit. 3/6/9/12/15%

Experienced Mechanics:
Reduces Upkeep and repair cost. 5/10/15/20/25%

Nano Storage:
Increases cargo bay and resource storage. 5/10/15/20/25%

Advance Nano-Machines:
Uses nano technology to reduce size of modules and plantery buildings. 4/8/12/16/20%

Long Range Tactical Sensors:
Increases Scan and Cloak. 2/4/6/8/10%

Energy Phenomenons:
Increases max energy. 5/10/15/20/25%

Planetary Milita:
Loyal Citizens who defend your planets. 500/1000/1500/2000/2500 passive defence

Advance Minning Equipment:
Increases Mineral production. 3/6/9/12/15%

Advance Archaeology:
Increases Artifact production. 3/6/9/12/15%

Advance AI Mainframes:
Increases research. 3/6/9/12/15%

Tactical Database Download:
Destroying a NPC has a small chance to reveal the location of a enemny rare/elite/boss of the same faction. 1/2/3/4/5%


So is posting and voting in little polls the only way we can get Dan to try and implement these things. Or is there something else we can do besides this? Because I don't want to sit around and wait for Dan to implement this, I want to see that he will make this a part of the game.


Sat Jul 09, 2011 1:32 pm
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Cdv91 wrote:
Terrorize wrote:
Attack Patterns:
Small increase to attack. 2/4/6/8/10%

Evasive Patterns:
Chance to half damage recieved. 3/6/9/12/15%

Advance Tactical:
Increased chance for a critical hit. 3/6/9/12/15%

Experienced Mechanics:
Reduces Upkeep and repair cost. 5/10/15/20/25%

Nano Storage:
Increases cargo bay and resource storage. 5/10/15/20/25%

Advance Nano-Machines:
Uses nano technology to reduce size of modules and plantery buildings. 4/8/12/16/20%

Long Range Tactical Sensors:
Increases Scan and Cloak. 2/4/6/8/10%

Energy Phenomenons:
Increases max energy. 5/10/15/20/25%

Planetary Milita:
Loyal Citizens who defend your planets. 500/1000/1500/2000/2500 passive defence

Advance Minning Equipment:
Increases Mineral production. 3/6/9/12/15%

Advance Archaeology:
Increases Artifact production. 3/6/9/12/15%

Advance AI Mainframes:
Increases research. 3/6/9/12/15%

Tactical Database Download:
Destroying a NPC has a small chance to reveal the location of a enemny rare/elite/boss of the same faction. 1/2/3/4/5%


So is posting and voting in little polls the only way we can get Dan to try and implement these things. Or is there something else we can do besides this? Because I don't want to sit around and wait for Dan to implement this, I want to see that he will make this a part of the game.

If people felt strongly about this, someone could post it as a poll under pub and see how much of the community would like to see it added, poll would need to come from someone other then me thoe or would seem too big-headed and baised, not the best way to get your idea across.

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Sun Jul 10, 2011 10:04 am
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+1


Sun Jul 10, 2011 11:00 am
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Terrorize wrote:
Cdv91 wrote:
Terrorize wrote:
Attack Patterns:
Small increase to attack. 2/4/6/8/10%

Evasive Patterns:
Chance to half damage recieved. 3/6/9/12/15%

Advance Tactical:
Increased chance for a critical hit. 3/6/9/12/15%

Experienced Mechanics:
Reduces Upkeep and repair cost. 5/10/15/20/25%

Nano Storage:
Increases cargo bay and resource storage. 5/10/15/20/25%

Advance Nano-Machines:
Uses nano technology to reduce size of modules and plantery buildings. 4/8/12/16/20%

Long Range Tactical Sensors:
Increases Scan and Cloak. 2/4/6/8/10%

Energy Phenomenons:
Increases max energy. 5/10/15/20/25%

Planetary Milita:
Loyal Citizens who defend your planets. 500/1000/1500/2000/2500 passive defence

Advance Minning Equipment:
Increases Mineral production. 3/6/9/12/15%

Advance Archaeology:
Increases Artifact production. 3/6/9/12/15%

Advance AI Mainframes:
Increases research. 3/6/9/12/15%

Tactical Database Download:
Destroying a NPC has a small chance to reveal the location of a enemny rare/elite/boss of the same faction. 1/2/3/4/5%


So is posting and voting in little polls the only way we can get Dan to try and implement these things. Or is there something else we can do besides this? Because I don't want to sit around and wait for Dan to implement this, I want to see that he will make this a part of the game.

If people felt strongly about this, someone could post it as a poll under pub and see how much of the community would like to see it added, poll would need to come from someone other then me thoe or would seem too big-headed and baised, not the best way to get your idea across.


I have to admit almost everything above is overpowered.

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Sun Jul 10, 2011 11:18 am
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its not overpowered if everyone has it. the only downside i see to it is it would make many peoples ships very efficient when it comes to energy and attack, and those are two stats dan tries to limit as much as possible.

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Sun Jul 10, 2011 1:19 pm
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Terrorize, I am going to post this in the Pub, if you don't mind.


Mon Jul 11, 2011 6:03 pm
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