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Bio-Nuclear Uranium Drill Artifact Idea
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Author:  xXxEccoxXx [ Sun Jul 10, 2011 10:17 am ]
Post subject:  Bio-Nuclear Uranium Drill Artifact Idea

The Bio-Nuclear Uranium Drill Artifact

Transforms a Barren planet into a Toxic.

It increases all production by 2 and increases planet size by 1

Mission Based Artifact

Requirements:

Level restriction 150+

100 Energy
100 EM
1 Toxic purifier per round ( 10 rounds )


Mission ends after 10 completions ( 10 x 10 )

Total Toxic Purifiers needed 100, total EM needed 10,000 Total energy 10,000

XP per round 170

Rewards- Bio-Nuclear Uranium Drill ( On completion )

Potential for crew member death ( Moderate Chance )

"Due to a significant break-through in harnessing Uranium, our scientists have found a way to use this power to transform a planet into a Toxic Wasteland by delivering a highly radioactive toxic form of an Uranium Isotope in to the core of a planet by the means of a Subterranean Drill. Give the Scientists a hand in their task and you won't be disappointed"

Bio-Nuclear Uranium Drill--Transforms a Barren Planet into a Toxic Planet. Increases Production by 2 and Planet Size by 1. ( Cannot Scrap, share or send )

Author:  Drejen [ Sun Jul 10, 2011 10:41 am ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

Meh, it seems okay

Just my two cents
seriously, why would someone turn a habitable barren into a dangerous toxic where waking up and taking one step could mutate or kill them

Author:  thunderbolta [ Sun Jul 10, 2011 10:43 am ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

Problem is, toxic has it's own terraformer. We don't need mega-colossal irradated planets.

Author:  Drejen [ Sun Jul 10, 2011 10:47 am ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

That's kind of a point, making toxics irradiated will just make them targets, and highly radioactive ones at that

Author:  perc-u-later [ Sun Jul 10, 2011 1:07 pm ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

Drejen wrote:
Meh, it seems okay

Just my two cents
seriously, why would someone turn a habitable barren into a dangerous toxic where waking up and taking one step could mutate or kill them

why not do it the other way around with a:

Bio-Nuclear Uranium Filter Artifact that turns a toxic into a Barren, while upping the resources and size as suggested.

Author:  thunderbolta [ Sun Jul 10, 2011 1:10 pm ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

Barren has 2 (Sentient and oceanic) terraformers already. We do not want double transforming.
Ie. No terraforming into:
Gas
Volcanic
Barren
Terra
Icy
Desert
Toxic

and any other I may have missed.

Author:  Quaritch [ Sun Jul 10, 2011 5:07 pm ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

Who would waste Toxic Purifiers on that? Most Barrens have crap for resources; so even after the transformation, the resources would be okay at best. 100 Purifiers could be used to give an unbelievable boost to your mining via Toxics you already have.

Author:  Sinvelo [ Sun Jul 10, 2011 5:18 pm ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

[-1] If you took a planet that doesn't already have transformation artifact and added that possibility I would give you a +1... Barrens can already be upgraded.





Energon Cube: Transforms a Dyson world into a Cybertron world.

Author:  Vekno [ Sun Jul 10, 2011 5:22 pm ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

since dysons are already upgraded metallics, shouldnt you have posted stuff for crystals, gaias, etc? lol, the only planet which dosnt have an upgrade yet are exotics. and i doubt those are gonna get one any time soon. i posted in a thread a while back about planet types that are in the game, and how they left gaps in the spectrum of what is available.

Vekno wrote:
Planets That Have Been Added:

Elemental:
Volcanic – Fire Planet
Gas - Air Planet
Oceanic - Water Planet
Terra - Earth Planet
Aphotic - Darkness Planet

SciFi Based Planets:
Plasma world - Scifi Plasma Planet
Exotic – 'Alien' Planet
Sentient - Living Planet
Dyson - Dyson Sphere
Demon world, aka Class Y planets - Hell Planet

Biome Based Planets:
Gaia - Rainforest Biome Planet
Desert – Desert Biome Planet

Human Oriented Planets:
Ecumenopolis - Urban Planet

Misc. Elemental Planets:
Metallic – Metal Planet
Icy - Ice Planet
Toxic – Poison Planet
Crystal - Crystal Planet
Irradiated - Radioactive Planet
Barren – Rock Planet


Planets Not Added:

Elemental Planets:
*Light Based Planet: possible dying/dead star or 'Radient Planet' whos crust is dissolving and all thats left are islands of crust floating on an ocean of magma.

Scifi Based Planet:
*'Heaven' Planet: A Utopia planet, possibly made of gold, or involves alot of preacious metals, lush forests, and clouds.
*'Limbo' Planet: A planet that is very bland. without color, it has some texture, but all the mountains and ravines are rounded out.
*Dead Sentient Planet: The skeleton of a Dead Sentient.
*Ringworld/Dyson Ring: 'Halo'
*Bioluminous planet: A world covered in eternal darkness, the vegetation has evolved to provide its own light for the world, much like the forest in 'Avatar' after dark.
*Midgard: A planet with a thin belt of habitable forest between a volcanic surface on the closest part to the sun, and a frozen wasteland on the dark part furthest from the sun.

Human Based Planet:
*Rural Planets: Farm planets that supply the food for the galaxy. looks like those squares from an aerial view.
*Junkyard Planet: Planet that contains piles of junk, where the broken androids are dumped after they become obsolete (like in AI)
*Cemetary Planet: Planets specifically designated to honor the fallen. Usually military heroes are buried here, but landmark political figures also have the honor to be buried on these prestigious planets

Biome Based Planets:
*Riverworld: A planet covered in large rivers cutting through the dense forests collecting in semi-large pools across the world.
*Wetland/Swamp Planet:
*Savannah Planet: based off the african savannahs
*Grassland Planet: An undeveloped 'rural planet' based off of a temperate grassland
*Taiga Planet: Based off a boreal forest
*Arctic Planet: Based of the arctic biome
*'Vacation' Planet: Beaches and tropical rainforests, reefs along the coasts, vibrant colors.

there are probably more, this is just what i thought of in a few minutes.

Author:  secret person. [ Sun Jul 10, 2011 5:41 pm ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

Drejen wrote:
Meh, it seems okay

Just my two cents
seriously, why would someone turn a habitable barren into a dangerous toxic where waking up and taking one step could mutate or kill them

toxic's have burning poisons you just should not be exposed to for to long, irradiated planets are super radioactive and getting rained on there would melt you.

Author:  Drejen [ Mon Jul 11, 2011 3:39 am ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

Excellent point

Author:  itsSoulPLayAgain [ Mon Jul 11, 2011 9:38 am ]
Post subject:  Re: Bio-Nuclear Uranium Drill Artifact Idea

Quaritch wrote:
Who would waste Toxic Purifiers on that? Most Barrens have crap for resources; so even after the transformation, the resources would be okay at best. 100 Purifiers could be used to give an unbelievable boost to your mining via Toxics you already have.


I'm very disappointed at every one be for you.

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